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Thread: Things that i don't like in LTC 2.3

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  1. #1

    Default Things that i don't like in LTC 2.3

    I cant understand why there was needed general bodyguard nerf ,
    that unit should be best unit, now its simple and bugged feudal knight
    .. 1... gee what did horses eat, they were catching archers for 1/3 of map before engaging into combat
    .. 2... 2x size, apart that they look like freaking giants , even after zooming out , it looks so damn bad , size were increased as counter part to hp nerf? wasn't it as i understand bigger size=stronger charge .
    but it isn't so in game.. before i could charge spearman's , kill 2/6 of them 1/3 flees in fear, now i kill 1/3 and 2/6 starts to own me .. great ,
    2.2 big general .i was like "WHAT THE " when i was defending killed all bodyguards and general was alone.. he charged archers ( general cant charge )
    well thing was.. he walked over them after him leaving trace of dead archers,, ye in 2s " walk in the park " he killed 30~ archers ( playing on normal units ) so that's more than half of squad
    3. general guards hp nerf... why do you , if you do that at least buff stats.. since they do suck now , i charged spear men ( ye i know anti horses )
    and my max command general got killed on charge ? by 1 hit ?

    ranged .
    i cant see why you see any need in nerfing them ?
    they did suck in 1.1 and 2.1 of ltc , and buff in 1.2 was fine ?
    what do i mean , when i have crossbowman shooting simple sergeant spear men , which have 8-12 def? im not sure now , and after looking how i kill 2-3 per 30~ arrows hitting them , i think why did i got this useless ranged unit

    money , last ltc i played was 2.1 as i didn't used unofficial patch
    played as moors and Denmark , well i never had problem with money , always more than i need to build , maintain defense , get small offensive force , ye after total mobilization for warrior my income was hitting 0 >_< , ye but then i knew i did spend 200k and i can beat half eu
    now, i did try Portugal ( never played em before ) , heh having 2 town
    which one generates poor 600~ with MINES in it
    and another 2k~ with mines in it.. i captured Paris with 8k population. and it gave me 300 ?
    building prices seems same as in 2.1 where it was 1 year tick now its 1.5 , even if it was lowered it wasn't lowered by 1.5 for sure

    im kinda disappointed tbh , grabbed ltc mostly for 2h balance , and it ended with other things nerfed into oblivion when there was any need , i dont mind charge reduction , but some things just getting stupid here

    this became kinda long ,and my typos does suck as much as my english , so excuse me for that.. just some honest feedback, and hopes for brighter 2.4

  2. #2

    Default Re: Things that i don't like in LTC 2.3

    I was interesting in trying this mod but after 2 battles where my army was tired after 10 seconds of fighting I'm not touching this again. I hate mods that mess with unit stamina, Vanilla had it down perfect.

  3. #3
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    Default Re: Things that i don't like in LTC 2.3

    Quote Originally Posted by OmegaRED View Post
    I hate mods that mess with unit stamina, Vanilla had it down perfect.
    You are a unique individual.

  4. #4
    Lusted's Avatar Look to the stars
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    Default Re: Things that i don't like in LTC 2.3

    I am not discussing the balance of any versions of LTC apart from 2.3. Play that before talking about balance. If you had played 2.3, you would know i've made missiles more pwoerful, generals units are back to 2hp and smaller unit sizes.

    As for building prices, thats to make the game tougher, i ain't touched them in 2.3 as i like them as they are.

    I hate mods that mess with unit stamina, Vanilla had it down perfect.
    Vanilla did not, now you have to think before running your units everywhere.
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  5. #5

    Default Re: Things that i don't like in LTC 2.3

    Quote Originally Posted by Lusted View Post
    I am not discussing the balance of any versions of LTC apart from 2.3. Play that before talking about balance. If you had played 2.3, you would know i've made missiles more pwoerful, generals units are back to 2hp and smaller unit sizes.

    As for building prices, thats to make the game tougher, i ain't touched them in 2.3 as i like them as they are.
    if you read it says 2.3 version 5 times in my post , i fail to see how you made ranged more powerful , when i need up to 9 i mean it, shots to kill single spearmen , while in 1.1 you was able 1 shot dismounted knights and similar units, i know it might been cuz of shield , but when i see 3 shots hiting his head , and that unit still walking

    about generals i might be wrong but yday at 2.3 describtion it said generals 1hp , maybe just non edited info from 2.2

    poster above me had good point. i was chasing archers. which i already told took me 1/3 map to catch.. and after that my general was totally useless was runing slower than any dismounted npc

    there few others , i found that morale was rofl , i mean i dunno if its 1.2 change, im sure its ltc change.. i never saw so many units flee in fear just entering after gates , where force were even, they just ran.. without even fight ( general was alive )
    then i did field battle.. as i told i had many xbowmen , and archers
    my general got killed ye ye..
    but when 1 spearmen batalion charges one of my xbow and 1s later they flee in fear ? i was like wtf.. why i have 19 of xbowmens 1s later..
    then i notice again.. which time same squad was with 20 spearmens now
    they charge my xbowmen and they flee same second..
    that happened third time . my archers ran in fear ,, good enough my last squad didnt ran , even tho i was 90% sure they run away from last 10 spearmens

    mate i like ur mod , but if you come with something as " i wont discuss non 2.3 version " without even reading my post , maybe that was for above poster , but he didnt mention any version at all ...

    then there is not much i can help
    in 2.1 it felt like longer battles.. but how can you say its improved now ? everyone get tired in 2 mins , morale is broken totally , knights nerfed to hell , with movement speed reduction , not to mention charge nerf,, which i dont mind , but speed change really ****s it,
    i was waiting 1.2 and hoping no more retarded 10 min taking routers catching , ye its fixed nicely , but now it takes me 3mins to catch unit

    but thats up to you to fix/rebalance . till that lf new mod or back to vanilla

  6. #6

    Default Re: Things that i don't like in LTC 2.3

    Quote Originally Posted by Lusted View Post


    Vanilla did not, now you have to think before running your units everywhere.
    I love everything about LTC except this. These battles lasted for hours in real life but in this version your soldiers (even calvary) have the stamina of overweight chain smokers. This defeats the whole purpose of flanking attacks as you'll have fatigued units by the time you've moved everyone into position. Now that archers are beefed up you'll lose nearly half your troops walking into position...it's not good.

    Is there anyway I can manually set the stamina to Vanilla but still use this mod?
    Last edited by OmegaRED; May 05, 2007 at 03:55 PM.

  7. #7
    Lusted's Avatar Look to the stars
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    Default Re: Things that i don't like in LTC 2.3

    about generals i might be wrong but yday at 2.3 describtion it said generals 1hp , maybe just non edited info from 2.2
    If your still getting generals units with 1hp, you ain't installed 2.3 right, which means you are not commenting on the 2.3 balance.
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  8. #8
    Lusted's Avatar Look to the stars
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    Default Re: Things that i don't like in LTC 2.3

    Is there anyway I can manually set the stamina to Vanilla but still use this mod?
    Copy the descr_battle_map_movement_modifiers.txt from the data folder to landstoconquer\data, i've slowed down the movement speed on most terrain types. I have not modified stamina at all.
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  9. #9

    Default Re: Things that i don't like in LTC 2.3

    I don't have that file in the data folder, just in the LTC data directory.

  10. #10
    Lusted's Avatar Look to the stars
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    Default Re: Things that i don't like in LTC 2.3

    Then you need to run the unpacker, delete the 2 descr_geography files in the main data folder and then copy the file across.
    Creator of:
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  11. #11

    Default Re: Things that i don't like in LTC 2.3

    Quote Originally Posted by Lusted View Post
    Then you need to run the unpacker, delete the 2 descr_geography files in the main data folder and then copy the file across.
    Correct me if I am wrong but all OmegaRED has to do is delete descr_battle_map_movement_modifiers.txt from LtC folder and then game loads the vanilla file from packs.

  12. #12

    Default Re: Things that i don't like in LTC 2.3

    The only thing I don't like about LTC right now is the campaign AI is acting retarded again. Venice is attacking a city of mine, consistently, with armies half the size of the garrison. And all my relations are arbitrarily going south for no reason. I imagine you left out the campaign AI mods eh, Lusted?

  13. #13

    Default Re: Things that i don't like in LTC 2.3

    The only thing that bugs me about the new LTC is that you cannot, I repeat, cannot let the Turks get an empire going so they survive through to get Janissaries and Qapukulu!! While Lancers vs. Kataphractoi end up 50-50 most of the time (mostly down to captain duels lol), the Lancers (and any cavalry for that matter) get absolutely destroyed by Qapukulu. Heck, even Gothics get owned pretty hard. Plus, Jannisaries seem to destroy even Varangians.

    Actually, though...I love it hehe. Now I actually have to fear the Turks instead of building up a super strike force of Vardiartoi and Katatanks to take on the Turks....gotta think about my forces now.
    "...most cases of death were mild to moderate..."

  14. #14

    Default Re: Things that i don't like in LTC 2.3

    "Now I actually have to fear the Turks instead of building up a super strike force of Vardiartoi and Katatanks to take on the Turks"

    Wow, on my 2.2 campaign I had the Turks and Egypt taken out before I even had Kataphractoi.

    I've got no problem with having to wait a while before getting great units, but it seems weird that in order to train a unit that has existed since Roman times you have to "upgrade" your stables.

  15. #15

    Default Re: Things that i don't like in LTC 2.3

    ranged units underpowered? I donīt know if you are atacking the best defended unit with the crappiest archers or have the wrong LTC version installed, but longbowmen and crossbowmen are quite effective in my game.
    As with heavy cavalry speed, i really prefer that the way it works now. It fits in the idea of the rock-paper-scissors system, when every type of unit has something it really do better than the others. For heavy cavalry it is charging, not running like if the didnīt wear a gazillion kilogrames of steel on them, counting the rider, his armour, the weapons, the horse armor, etc..

    If you want to chase routers or fast units, try light cavalry. Itīs what they are supossed to do better.And one last advice: if you want better diplomacy, play on campaign dif. normal. It has been said lots of times, in hard/very hard relations deteriorate over time, and if i donīt remember wrong, your neighbours are forced to atack you after some time at peace passes.

    PS: Maybe itīs the time to write a LTC "manual", so people new to the mod knows how it works, and the differences in how it is played in vanilla and LTC. Something more detailed than the readme/changelist, more like a gameplay basics and veteransītips together

  16. #16
    Arksa's Avatar Centenarius
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    Default Re: Things that i don't like in LTC 2.3

    Worst problem is not that the AI attacks me everytime, but it does it so badly:
    Moors invade! they siege my castle with 1/4 stack, I sally out with 5 to 2 odds into my favour.
    Why they do this? Is it somehow to their advantage to waste units like this?
    Also why AI never attacks with 2 stacks? Always with one, other full stack near but they don't care to increase their odds. They prefer losing them both.... Does my whining even belong to this thread .
    We need some kind of ....ultimate AI , not necessarily meaning UAI . Vanilla 1.2 AI is nowhere near good IMO.
    Last edited by Arksa; May 06, 2007 at 11:17 AM.

  17. #17

    Default Re: Things that i don't like in LTC 2.3

    Thatīs true. i really hoped that after the delay in 1.2 CA would have fixed a few thing more from the 1.2 leaked, but in the campaign map the AI make some stupid decisions. Weīll have to wait and see what modders can do about this, but iīm sure something can be done, mongols and timurids do it the right way, so other nations must be able too.

    PS: Is there any AI mod for 1.2 official?. If not, is there any planned for release soon?

  18. #18
    Biarchus
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    Default Re: Things that i don't like in LTC 2.3

    The only problem I am having with the mod is it keeps changing the options I set. I set some thing, exit the game and when I come back every thing is the way it was befor I changed it. Is there a way to keep that from hapening?

  19. #19

    Default Re: Things that i don't like in LTC 2.3

    Quote Originally Posted by General Dissaray View Post
    The only problem I am having with the mod is it keeps changing the options I set. I set some thing, exit the game and when I come back every thing is the way it was befor I changed it. Is there a way to keep that from hapening?
    Its something that happened to me to, with this and others mods. Just open the config files for LTC and vanilla , copy the options in vanilla, and paste them in LTC. Changing them in game wonīt work for some reason

  20. #20
    Queen Annes Revenge's Avatar Ordinarius
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    Default Re: Things that i don't like in LTC 2.3

    yeah i've been dealing with the same thing: insufficient garrisons and the armies are still spread to thin. it's insulting to be sieged by a three unit stack consisting of militia!

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