This is a small addon that I compiled for LTC 2.3. Lusted is NOT responsible for this addon, so don't complain to him if you don't like it, complain to me

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This is just for my personal taste, not for historical accuracy or anything, and it only changes a few files. Here is the change list:
In v1.2:
1. Makes rebels and pirates spawn very rarely, almost never I think. (thanks to Lusted)
2. Makes armies unable to rebel
4. Makes all the mercenary units available earlier in the campaign, so they will be available closer to the time you can recruit their counterparts from your castles.
5. Adds more dust in battles (thanks to zxiang)
6. Removes torches from battle
7. Removes flaming shot/firearrows from the game.
8. 1 more recruitment slot for castles.
9. No recruiting siege equipment from castles.
10. Agent limit for spies, assassins and diplomats.
11. New setup in descr_strat, much better Italian army composition.
12. Guilds tweaked, so Thieves guild is harder to get
(even harder in 1.3), while horse breeder and mason guild are easier.
13. Export_descr_buildings tweaked so archery range has smaller recruitment pools (AI used too many archers for its own good), and smith line of buildings available earlier, and it is cheaper. Also, removed ballistas from the game and replaced them with catapults (in other words, when before you could recruit ballistas, now you get catapults).
14. Mercenary crossbows and merc pav crossbows removed from campaign.
NEW IN 1.3:
15. Recruitment slots for wooden wall changed to 1, recruitment slots for large stone wall changed to 2.
16. Faction standing altered, so on harder difficulty, your relations with other factions do not go down automatically.
17.
Reasoning behind changes:
In v1.2:
I don't like having tiny rebel armies all over the place, they just get annoying. Same goes for pirates. Also I play with a houserule where I don't use generals to command my armies, because it makes the game a LOT more challenging and a lot more equal with the AI, so I didnt want my armies to rebel all the time.
I want to be able to use mercenaries before they become outdated.
I like dust, and I hate torches.. lol
I hate having all the AI archers shooting firearrows. Firearrows don't look realistic IMHO. Also now towers do not shoot firearrows, so AI siege weapons won't burn and make you win the battle easily. I find this helps the AI more than the player who can make as many siege weapons as he wants. This change does NOT remove exploding shot from cannons, though it does remove flaming shot from bombards etc.
The +1 recruitment in castles and no siege weapons in castles just makes AI armies better, because they make siege weapons in towns which means less militia, and more castle units because they don't use castle slots to make siege weapons.
Agent limit for spies and assassins means the AI wont be spamming the player with them. This got annoying sometimes to have tons of enemy agents all over. Same goes for diplomats sort of, it makes them more meaningful and vital to be used right.
I hated the italian armies of genoese crossbows and italian militia. Now they will use normal castle units mostly.
The AI ALWAYS had thieves guilds everywhere, so I made them harder. Now they will not. We will see what happens now, if another guild becomes too common or something.
The AI used too many archers, and for my taste I like to use less archers and more melee units cause the battles are more fun when its a melee and not chasing bands of archers all around the map. Now the AI will use less archers. Merc crossbows also removed since the AI used too many of these.
Better diplomacy on harder difficulty settings.
INSTALLATION:
Open zip, and copy the landstoconquer folder into your Medieval II Total War folder.
If you don't like certain things on the list, you can remove them easily:
To remove any change individually before installing, simply delete the following files from the zip to remove the changes respectively:
1 & 2 & 11: descr_strat.txt
4 & 14: descr_mercenaries.txt
5: descr_particle.txt & battlefield folder
6: descr_engines_torch_effects.txt & descr_torch_fire.txt
7: descr_projectile.txt
8 & 9 & 10 & 13 & 15: export_descr_buildings.txt
12: export_descr_guilds.txt
16: descr_faction_standing.txt
For example, deleting export_descr_guilds.txt in the zip before installing, will remove change #12. Deleting descr_strat in the zip before installing, will remove changes 1, 2 and 11 all together.
I also play with the BBB mod, burrek's skins, the King's Banner Mod, and Salty's skins.
Any suggestions are welcome and I will consider any suggestions that improve the game.