I'm curious as to why you didn't put any elephants in the invading Timurid armies? It takes all the fun out of fighting them!![]()
I'm curious as to why you didn't put any elephants in the invading Timurid armies? It takes all the fun out of fighting them!![]()
I removed the Cannon Elephants because of a CTD bug with them in M2TW. That's been fixed in the 1.2 patch, but i've forgotten to add them back in.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Just curious....is there any actual historical references to "Cannon elephants"? I just am in dis-belief that an elephant could be trained well enough to ignore the cannon going off over its head lol![]()
Humanity must set down the yoke of religion to proceed forward.
Yes there is historical evidence for it, elephants could be trained to get used to the cannons.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Man...I'd of been ******** myself if I was facing those in real life...
To add them in manually, what would I do? edit campaign script, to add them in initial invasion and just add them in the descr building (so they can be built by Timurids). Is that all I need to do?
can they actually build them? i thought they just come with the initial stacks.
anyway in the campaign script there's a list of units that appear when the Tims come. i guess just change some unit names.