Re: Populations and recruitment

Originally Posted by
hacon
Thanks for the reply
on the growth levels what i meant was the settlement upgrade levels and the max pop for that settlement.
for example, I read in this forum somewhere that when the pop reaches a certain level it is eligable for an upgrade to the next level, and I presume exceeding the max pop has some effect on squalor, revolts?
city upgrade level 6000 max pop 18000
The file u mentioned descr_region.txt effects the pop because of the farm level?
Tribus_Brigantes
legion: Britanica
Isurium
gauls
Brigantes
232 41 198
fertile, furs, slaves, lead, barbarian, britons
5
5 <==========base farm level
christianity 100 pagan 0 zoroastrian 0
Thanks for the other piece of info, so its a 1 to 1 relationship which cannot be changed.
The population levels at which a settlement can be upgraded to the next settlement levels are fixed. The base farm level is the minimum growth percentage (without squalor etc reducing it) that a settlement has. That 5 in your examples means that with no buildings, no squalor, no farms, or other effects that change population growth Tribus_Brigantes would have a population growth rate of 2.5%. You can verify this by looking at the settlement details screen.
Exceeding a population level for a specific settlement size does not impose a penalty (aside from normal penalties to squalor resulting from population size), but building the next level of government building has a positive effect on squalor I believe.
Last edited by Squid; May 02, 2007 at 10:02 AM.
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