Since M2TW was announced the Forth Age: total war team has always stated it will not be converting to the new engine unless it is a single mod project with the combined efforts of the other tolkien inspired mod teams. This is simply because of the amount of time and work needed to make a total conversion. There was also the issue of not being able to get custom models in-game, but with the release of grumpyoldmans mesh to ms3d and cas to mesh converters this obstacle has been removed, but even the task of getting the models in game is a huge task (i’ve been told converting the models is the easy part).
When playing through the BigMap mod for M2TW i found I was over 100 turns into the campaign and I’d only had 3 battle map battles (ie i didn’t auto resolve). I realised that the campaign map of Middle-earth would work perfectly well even without custom models for the battle map. I decided to have a go at adding new provinces to the BigMap, about 10 in total without problems.
What is the Middle-Earth Campaign Map project?
It’s essentially replacing the European campaign map of M2TW with the Middle-Earth map. I’ve used our full FA:TW campaign map as a starting point, slightly increasing the size to match the same scale as bigmap (its now 300x230 pixels) and reduced the regions down to a bare minimum (effectively Gondor, Rohan, Dunland, Harad, Kland, Rhun, Mordor etc.).
For starters I’ll only be using 1 faction (probably England) on the campaign map, plus rebels. Later I’ll add more regions and all the other factions from M2TW in areas where ME factions will go. However i’ve never done a campaign map before, and have no idea about any problems I may encounter so I’m looking for members of the mod community which experience in this area.
Aim of Middle-Earth Campaign Map project?
I want to create a blank canvas for any potential Middle-Earth project for M2TW.
Once the map is finished, and it is possible to play a M2TW campaign on it with vanilla factions, changing the cosmetic side of them should be as easy as doing it in RTW (M2TW campaign map models still uses .cas files). Eventually the entire mod should play through as a Middle-Earth based mod except for the units and the battle map stuff.
The project will be totally open for anyone to contribute to (more like fix) and use. I would really like to bring on board some of the current modding community members with experience in creating campaign based mods to help me get any problems solved.
Extra Info:
Middle Earth faction representation in M2TW
Here is a list of the Tolkien factions and the M2TW faction i will use to represent them.
Rohan Poland Strong Cavalry, weaker Infantry
Gondor Venice Excellent infantry and militia, Pour Cavalry
Dol Amroth France Strong Heavy Cavalry
Arnour Milan Pour Cavalry, good infantry
White Council Papal States Act as ruler of the men of the West
Elves England (maybe Papal states) Longbows (but under direct control of Papal stats is better)
Dwarves Denmark Strong Infantry
Dales Sicily Good Infantry swordsmen/archer, Pour Cavalry
Rhovanion Hungery Strong Cavalry, weaker Infantry
Dunland Scotland Pike Units and Pour Cavalry
Harad Egypt Light infantry and cavalry
Southrons Moors Light Cavalry and Spearmen
Easterlings of Rhun Russia Suits the regional similarities
Mordor Turks Powerful infantry
Orcs Aztec Infantry with no upgrading abilities
Variags of Kland Mongols Strong missile cavalry





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