First of all: my compliments for an excellent mod! I played MTW2 lately, this mod brought me back to RTW. I prefer the classical over the medieval age, and the graphics of RS TW are top notch!
One issue I run into with this mod is the 0 turn recruitment of units. I'm actually not sure if I love it or hate it...
Now it's easy enough to change the recruitment from 0 to 1 for myself, however I'm wondering what the effect on the balance of the game will be.
The 0 turn recruitment means it's very easy to (re-)build an army. For me that takes part of the fun out of the game; it doesn't really matter if you loose a complete legion in a battle, you can build a new one in one or two turns. Gives me a feeling that armies are 'cheap'. When you can only build one unit a turn I'm usually a lot more carefull with what I do.
Second, the AI keeps spamming full-stack armies. For starters that means that their population growth slows down considderably. Also, it's nice if defeating a large enemy army really makes a difference, which is not really the case when they have another stack or two ready next turn.
Can anybody tell me what would be the effect on the balance of RS TW if I change all unit recruitment times to 1?




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