Page 9 of 9 FirstFirst 123456789
Results 161 to 172 of 172

Thread: The Hardcoded List

  1. #161
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    47,445
    Blog Entries
    24

    Default Re: The Hardcoded List

    The settlement levels are core buildings - that will be hard coded I believe.



  2. #162

    Default Re: The Hardcoded List

    Someone has probably already asked this, but in regards to the 500 unit limit, does this mean that if you had the same unit in multiple factions but with different colour schemes and/or different stats, they would be counted separately (for instance, are the Mailed Knights all counted as 1 unit, or as 1 unit per faction)?

  3. #163

    Default Re: The Hardcoded List

    only as 1 unit
    its 500 entries in to the EDU

  4. #164
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    6,167

    Default Re: The Hardcoded List

    the same unit in multiple factions but with different colour schemes
    That is one unit, just different textures via the modeldb file.

    ...and/or different stats
    That is a different unit in EDU.

  5. #165

    Default Re: The Hardcoded List

    Can you have Crusades, Jihads and Warpath in the same campaign? And is it hardcoded to only work with the default religions (catholic, islam and great_spirit)?
    "Fusozay Var Var": Enjoy Life


  6. #166

    Default Re: The Hardcoded List

    Quote Originally Posted by K'Sharra the Conqueror View Post
    Can you have Crusades, Jihads and Warpath in the same campaign? And is it hardcoded to only work with the default religions (catholic, islam and great_spirit)?
    islam = great spirit
    Warpath and Jihads are one and the same just renamed and less restrictiv (warpaths can attack other great spirit factions)

  7. #167
    Frunk's Avatar The Duke Will Return...
    Patrician Moderator Emeritus

    Join Date
    Jun 2009
    Location
    Melbourne
    Posts
    5,963

    Default Re: The Hardcoded List

    As Gebilde says, islam is replaced with Great Spirit in the Americas campaign. It is possible to bring restore islam and create great_spirit alongside it (I've done that in my mod which is built off the Americas folder), but only one would be able to use to Jihad/Warpath mechanic.

    So, in other words, no.
    FrunkSpace | Mod Announcements | Colonies & Empires

    Under the patronage of Iskar of the House of Siblesz. I'm proud patron of:

    atthias | PaulH | Athos187

  8. #168
    baselhun's Avatar Civis
    Join Date
    Oct 2013
    Location
    İstanbul
    Posts
    162

    Default Re: The Hardcoded List

    Gigantus said there can only 3 naval export trade routes, can anuone confirm? I didn't see it going any higher than that.

  9. #169
    Lord Baal's Avatar Praefectus
    Join Date
    Apr 2011
    Location
    Republica de Venezuela
    Posts
    6,440

    Default Re: The Hardcoded List

    In my head, the moment they announce Medieval Total War 2 for Ipad, if that ever happens, the hardcoded list can go to hell.

    That would prove CA a terrible lier when saying they lost the source code at the Australia office close down.

    And by having the source code they could potentially not only fix the buggy elements left in the game, but also include the features that we all have requiered at some point, if so desired.

    That day I would start a intensive campaign for them to release the code of the game that will not stop until they do it.
    PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
    Visit my utterly wall of doom here.
    Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
    Y también quieres jugar Stainless Steel 100% en español? Mira por aca.

  10. #170
    baselhun's Avatar Civis
    Join Date
    Oct 2013
    Location
    İstanbul
    Posts
    162

    Default Re: The Hardcoded List

    Quote Originally Posted by Lord Baal View Post
    That day I would start a intensive campaign for them to release the code of the game that will not stop until they do it.
    You have my sword

  11. #171
    Valiant Champion's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    Central Kentucky
    Posts
    5,382

    Default Re: The Hardcoded List

    anyone know the hard code limit for stat delay in the EDU primary and secondary weapons? The time between attacks.

  12. #172
    Valiant Champion's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    Central Kentucky
    Posts
    5,382

    Default Re: The Hardcoded List

    I finally figured out the attack delay.

    0 is not a recognized value. default attack delay is 25. Therefore a 0 entry gives a unit attack delay of 25.


    So if you want a unit to attack faster ,go as low as 1. If you want them slower go as high as 200.


    attack stat delay hardcode limit 1 - 200.
    Last edited by Valiant Champion; January 04, 2019 at 11:23 AM.

Page 9 of 9 FirstFirst 123456789

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •