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Thread: The Hardcoded List

  1. #121
    Lord Baal's Avatar Praefectus
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    Default Re: The Hardcoded List

    Could the OP round up the list of hardcoded things again. And add a few basic but still questioned all the time, like the hardcoded limit of a single guild per city or being able build a single building at once.
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  2. #122
    RollingWave's Avatar Praepositus
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    Default Re: The Hardcoded List

    Ok, here's another potentially hard coded limit that I have not seen meantioned anywhere, I ran into it and took to ages to realize that I ran into a hard coded problem.

    In the descr_character file, you can only define *30* different entries in one particular agent type (does not include generals / captains, but does include spies / assasins at the least and probably others as well. if you type in the 31st entry it will go ballastic.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  3. #123
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: The Hardcoded List

    Uhm, what do you mean? Do you mean strat map levels?

  4. #124
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Hardcoded List

    He means "Faction entries per type".

    Was that the reason why it didn't like your Serbian spy? Theoretically you shouldn't need more then 30 because of the number of valid factions.










  5. #125

  6. #126
    RollingWave's Avatar Praepositus
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    Default Re: The Hardcoded List

    Quote Originally Posted by Gigantus View Post
    He means "Faction entries per type".

    Was that the reason why it didn't like your Serbian spy? Theoretically you shouldn't need more then 30 because of the number of valid factions.
    but if you have an entry for rebels it will hit 31.... priest shouldn't have this problem because rebels use heretics instead, but assasins and spy definately have this problem, merchants apparently dont though.
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  7. #127
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Hardcoded List

    That limit might be one of the reasons why the rebels haven't got most of the agents.










  8. #128

    Default Re: The Hardcoded List

    Is there a limit of the number of rebel sub-factions you can create ?

  9. #129

    Default Re: The Hardcoded List

    has anyone ever tried to bypass those things? im sure there must be a way this is just a game not bloody cia criptography

  10. #130
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Hardcoded List

    Quote Originally Posted by falcom4ever View Post
    Is there a limit of the number of rebel sub-factions you can create ?
    If you are talking about entries in descr_rebel_factions: there is no limit of creating, the limit is using them, as you can have only one per region.

    Quote Originally Posted by issler View Post
    has anyone ever tried to bypass those things? im sure there must be a way this is just a game not bloody cia criptography
    That would need modification of the game executable, something you do not want to promote on this site.










  11. #131

    Default Re: The Hardcoded List

    Is there a limit on how much traits a general can have?

  12. #132
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Hardcoded List

    Quote Originally Posted by Avelon View Post
    Is there a limit on how much traits a general can have?
    Nobody has found a limit yet. Only ancillaries are limited to 8 (I think).










  13. #133

    Default Re: The Hardcoded List

    I wonder, is there a limit on the number of factions a unit can belong to (i.e. could a unit be used by all 31 possible factions)?
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  14. #134
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The Hardcoded List

    No limit there - you can actually use 'all' in the ownership line, afaik.










  15. #135

    Default Re: The Hardcoded List

    max size for .worldterrain and .worldvegetation for settlements = somewhere between 501 nominal (rows and columns) which works and 531 and over which causes CTD on battle load

    (am not going to test it to any more detail than that due to the limited usefulness of +/-15 rows past that point and the even more limited number of people actually likely to be interested in the answer)

  16. #136

    Default Re: The Hardcoded List

    Is there a max of different units a faction can recruit at 1 time? A recruitment pool max. I run into a CTD after adding more then 7 non ranged cavalry units recruitable to a faction.

  17. #137

    Default Re: The Hardcoded List

    Quote Originally Posted by makanyane View Post
    max size for .worldterrain and .worldvegetation for settlements = somewhere between 501 nominal (rows and columns) which works and 531 and over which causes CTD on battle load

    (am not going to test it to any more detail than that due to the limited usefulness of +/-15 rows past that point and the even more limited number of people actually likely to be interested in the answer)
    Although, a limit of 512 seems likely.
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  18. #138
    wilddog's Avatar Paintedwolves run free
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    Default Re: The Hardcoded List

    Quote Originally Posted by Tellos Athenaios
    Although, a limit of 512 seems likely.
    not for a number that has to be odd it doesn't

  19. #139
    paradamed's Avatar Praepositus
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    Default Re: The Hardcoded List

    Hi, has anybody got past more than 1425 entries in the battle_models.modeldb file? Im having a repeatable crash when trying to add units.

  20. #140

    Default Re: The Hardcoded List

    i hope this is the right place to ask this.

    does anyone know how to make new attributes for units?

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