Re: The Hardcoded List

Originally Posted by
Nordlaender
Doesn't look like I'm going to be able to get it up and running again. One simple move of a folder and all hell broke loose. I had to uninstall MTW2 and Steam and reinstall both and then make a kingdoms.exe just to get the regular MTW2 game and mods to launch on Steam. Wow.
I tried the recent SS 6.4 install by Gigantus, but it only created an ss6.3 folder in my mods folder and there is no .exe or launcher for it. I tried different things from the Steam community, but they all failed. This is probably the third or fourth time a major mod I worked on died because of OS upgrades, Steam junk, no more CD trays, etc. etc.
The thing that baffles me the most is that the only changes that occur in a mod are all in the data folder, so why not just make that a Zip file and have it switched out with the original data folder? Not one Mod Manager or Mod Manager Fixer or whatever ever worked for me because they were just too complicated. Oh well.
'Switching out' i snot supported - hence the 'mods' directory apporach. The original files will be read if they are not provided by the mod, this guaranteed by the file_first setting: first the mod's files get checked, then the unpacked files in the default directory (world directory by default, unpacked files), then the content of the pack files.
And it does seem to be an issue of your AV being over zealous as we established in another discussion.

Originally Posted by
Jojo00182
It doesnt matter wether its steam or not and there is nothing in the files, its the game's code that looks at the currently active modfolder-name.
That's totally weird: "if dlc mod name then 4 fleets, else 3".