'Switching out' i snot supported - hence the 'mods' directory apporach. The original files will be read if they are not provided by the mod, this guaranteed by the file_first setting: first the mod's files get checked, then the unpacked files in the default directory (world directory by default, unpacked files), then the content of the pack files.
And it does seem to be an issue of your AV being over zealous as we established in another discussion.
That's totally weird: "if dlc mod name then 4 fleets, else 3".
Has anyone mentioned the limit of model groups that have 0 in the end of their comments is 4.
Examples:
Shields0
Primaryactive0
primarypassive0
Secondaryactive0
Secondarypassive0
etc...The best thing you can do is to remove from all froups the 0 in the end exept those 4 that refer to weapons (primary and secondary ones).
Otherwise the game crashes.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
"And it does seem to be an issue of your AV being over zealous as we established in another discussion."
Thanks for your explanation of what might be happening. Back when I did the switch method, there were some other instructions that I had to follow I believe, but now I cannot remember them. I should have written them down.
I tried installing with my AV turned off completely and it only installed a little bit then showed that there was an error with some tiny little file in one of the desc_text folders. Sigh... Well, I can't fix that during an installation. I am going to uninstall almost everything and try again. Even utorrent will not open and give me the original installer, so I uninstalled utorrent. Whenever I do something, the computer or AV asks if I want to allow it to make changes to my computer, and I always click the yes box.
I just successfully installed your Bare Geomod and I'm thinking of turning it into the mod I had planned for SS 6.4. It worked very easily. I'm impressed!
"That's totally weird: "if dlc mod name then 4 fleets, else 3".
Yeah, it is weird. If Gigantus' Bare Geomod only supports 3 trade fleets, I won't be upset. I'll just increase the value of trade goods.
Once they announce med 2 remake we need to voice all this on their discord channel.
PROUD TO BE A PESANT. And for the dimwitted, I know how to spell peasant. <== This blue things are links, you click them and magical things (like not ending up like a fool) happens.
Visit my utterly wall of doom here.
Do you wanna play SS 6.4 and take your time while at it? Play with my 12 turns per year here.
Y también quieres jugar Stainless Steel 100% en español? Mira por aca.
Absolutely!
I just reinstalled SS 6.4 using Gigantus full install method and now I am limited to just TWO outgoing trade fleets despite the EDB allowing three!
There is also a hardcode limit of of 3 incoming fleets using this mod. I have verified that as well. My old method produced 4 incoming fleets and 4 outgoing.
I think that is quite reasonable for a huge city with Docklands.
what's the lowest value recognized for line ---- stat_stl?
For the custom_tiles_db.txt, the hardcoded limits cause sound problems.
1) .wfc files have a hardcoded limit of 10
2) cannot place two custom tiles in a single region (another province name instead can be a solution)
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What sort of sound problems?
As in, you can only specify a single .wfc file 10 times in custom_tiles_db.txt?
Are you referring to the first column in custom_tiles_db.txt? Those aren't region names, they're like header names for the whole line, you can put whatever you want there. And yes, you can't have multiple headers with the same name. I'm pretty sure you can have multiple custom tiles in the same region. What are you saying happens if you do?