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Thread: Roma Surrectum 2.0 -- Proposed Start Date

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  1. #1

    Default Roma Surrectum 2.0 -- Proposed Start Date

    Dvk and I have been discussing the exact start time for RS version 2.0 and we think we have a date that will provide not only a great starting point, but will ensure that Rome and Carthage wage a massive war with each other, even if both are being controlled by the AI. Essentially, we were trying to figure out how to make sure that the 2nd Punic War happens, since it was such a key event for the whole region.

    Here's a bit of background first about Hannibal's invasion of Italy:

    Hannibal Hatches a Plan
    Hannibal started planning his invasion years before he set out for Italy. He sent ambassadors to the Po valley and found that the Insubres and the Boii, who lived in the central and eastern Po valley, both hated the Romans and were eager to help him. Rome's hold on the Po was very tenuous at this point; they had founded a few colonies, and kept some troops there, but didn't have the strong support of most of the native Gauls, who had been beaten, but were really just waiting for a chance to strike back at Rome.

    When he learned this, Hannibal decided that the Po valley would make a great base of operations for an assault into Italy, so he got his army ready and set out on his march, moving so quickly that the Romans were taken by surprise and unable to block his route.

    When Hannibal descended from the Alps into the Po valley, the Insubres and Boii immediately welcomed him and thousands of their warriors joined his army, replenishing his ranks after the difficult journey. Many of the local tribes, however, sat on the fence, waiting to see if Hannibal could actually beat the Romans, while one tribe, the Taurini, was loyal to Rome. Hannibal decided to make an example of the Taurini in order to impress the other tribes, so he attacked and destroyed Turin, their main city, and massacred them in large numbers. As a result, many of the Gauls flocked to Hannibal's cause. The Romans rushed up a force to confront him and fought a minor battle, which Hannibal won, which further encouraged the Gauls.

    From Wikipedia:
    ======================================
    The immediate outcome of the battle itself was trivial, with both forces suffering only minor setbacks and the main force of each army intact and combat-effective. Nevertheless, as a result of Rome's defeat at Ticinus, the Gauls were encouraged to join the Carthaginian cause. Soon the entirety of northern Italy was unofficially allied to Hannibal, both Gallic and Ligurian troops soon bolstering his army back to 40,000 men.

    Hannibal's army, significantly supplemented, now stood poised to invade Italy. Scipio, injured in the battle, retreated across the Trebia River with his army still intact, and encamped at the town of Placentia to await reinforcements from the other consul, Tiberius Sempronius Longus. The result would be the Battle of the Trebia.
    ======================================

    This was November of 218. For a month the two armies faced each other in their camps, until the Romans lost patience and accepted Hannibal's offer of battle, the battle of Trebia, which Hannibal handily won in December 218.
    The next spring, 217BC, Hannibal left the Po and moved into Italy. His ultimate objective was southern Italy and the Socii there, whom he hoped to pry away from their alliance with Rome.

    This was an important moment in the war, the spring of 217, because Hannibal had a secure base in the Po valley with numerous allied Celtic tribes. He had many options -- he could move on Rome, he could focus on training his Gauls and securing the Po valley, he could move head for the Greek cities of southern Italy (which is what he did). The important thing about this moment in gameplay terms is that Carthage has control of several regions in northern Italy, which will force Rome to confront them.
    As dvk noted in an email to me:

    There are some things I like here from a 'strategic' perspective. Rome will be secure in Italy, and this has always invariably forced Rome north 95% of the time. They will want to reclaim the Po Valley, and that will mean clashes with Hannibal without a doubt.

    This is, I think, the best setup for a number of reasons. By 'trapping' Rome in Italy, you force the issue with Carthage... because even if they make peace or call a ceasefire, eventually they are going to fight it out. They have to, because Rome will have nowhere else to go. They'll most likely snuff the free people Syracuse, and the AI first choice will be north thru Hannibal.
    So what we propose is a start date of 217BC, just as Hannibal is about to launch his invasion of Italy proper. Carthage will control the Po valley. Hannibal's army is at its peak, a core of 20,000+ elite veterans from Spain and Africa, augmented by another 20,000 Gauls eager for Roman blood. Rome, after their unexpected disaster at the Trebia, has levied new legions and is preparing to confront Hannibal before he can invade the penisula and threaten Rome itself.

    This starting situation will accomplish a number of things for the mod:

    - It forces Carthage and Rome to be at each others' throats. There will be no escaping a brutal war; even if it gets postponed a few years by ceasefires, it will HAVE to break out eventually, because if there's one thing we know about the game, Rome wants to move north! We won't need to rely on the weak AI naval warfare to keep the two factions fighting across the Mediteranean; now they will have no choice but to lock horns. Even if the player is playing a faction on the other side of the map, Rome and Carthage are still going to fight it out.

    - It presents a Carthaginian player with a realistic historical dilemna: he has a base in northern Italy, but he has a limited number of elite troops, and his weaker Gallic levies will not be enough to keep Rome at bay indefinitely. Also, we should give his Po regions high unrest, because the Gauls were notoriously hard to please, and part of the reason Hannibal moved south was to get some allies he could count on, the Socii. He knew that he could never beat Rome if he only had the Gauls to rely on. So the Carthaginian player will have some tough choices to make: try to slowly grow his territory towards the south? Pull up his stakes and blitz south, as Hannibal did? Try to get reinforcements from Spain or Carthage? Hannibal is cut off, remember -- any new troops will have a long journey to get to him...

    - It presents the Roman player with a very tough opening phase. Hannibal is going to be a force of nature. His stats will be through the roof. He will have movement bonuses, ambush bonuses, the highest possible command rating -- this guy was just a step below Alexander. Leaving him alone to expand his base would be suicidal, so the Roman player is going to have to hit him hard, and the battles will be TOUGH! Plus, the Roman player has multiple fronts to consider -- does he try and consolidate his hold on Sicily by taking Syracuse? Does he launch an invasion of Iberia? How does he handle a hostile Macedon just across the sea? What if Carthage lands troops along his exposed coast? If we set it up right, it will be a tough situation to master.

    - It gives the Arverni, Belgae, Germans, Getai and the Boii some breathing room, while Carthage and Rome fight it out in the Po valley. By the time Rome has taken care of business, it's going to run smack into some angry Celts...

    - And finally, this is a totally unique starting disposition for any mod -- Carthage controlling territory in Italy! Unique... AND historically accurate... AND fun...

    And look at how many factions will be impacted with this starting situation: Carthage, Rome, Iberia, the Arverni, the Belgae, the Boii, Macedon, Sparta, Massilia, Syracuse -- fully half the map is going to be impacted by the struggle between Carthage and Rome, trying to figure out how they can best take advantage of it. It'll be like the current Phyrrus in Tarentum situation, but multiplied by a hundred!

    What do you guys think?
    Last edited by cherryfunk; April 26, 2007 at 02:40 PM.



  2. #2

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    cherryfunk....it's beautiful..... i cant wait!!! does this mean there'll be a socii rebellion??? italian troops against romans? even if not, it'll be most excellent! as long as rome somehow has a way of scraping together enough funds to somehow fight hannibal, and fight in spain, and in macedon....oooooh, can we have scipio africanus (he'll get his title later...) and aemilius paullus ('conqueror of macedon')? oh, and the two consuls, quintus fabius maximus, and marcus claudius marcellus ('the sword and shield of Rome')?
    'Ecce, Roma Surrectum!' Beta Tester and Historian
    Under the proud patronage of MarcusTullius

  3. #3

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    We'll definitely want all the main characters on the map, including Hannibal's brothers Hasdrubal, Hanno and Mago, the 'lion's brood' that nearly brought Rome to her knees.

    And yes, we still hope to depict the Socii rebellion with a script, but the cool thing about this start date is that we don't need a script for Hannibal -- he'll be there from day one, knocking on Rome's gates...



  4. #4

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    YES!!! My two favirote factions: Rome and Carthage can now have the one war I have always dreamed of playing in R:TW!!!! SOUNDS GOOD GUYS

  5. #5

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    Stupid double post problem thing.
    Under the patronage of John I Tzimisces

  6. #6

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    Sounds incredible! I love Carthage.

    P.S. But what about the rest of the world? I am curious as to how other parts have changed? Seleucia, Parthia, Bosporus, Asia Minor, Caucasus, Judea, Egypt, Greece, Iberia, Gaul, Britain, Germany, bla, bla, bla...

    Anyone care to make a detailed list?
    Under the patronage of John I Tzimisces

  7. #7
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    Quote Originally Posted by Drtad View Post
    Sounds incredible! I love Carthage.

    P.S. But what about the rest of the world? I am curious as to how other parts have changed? Seleucia, Parthia, Bosporus, Asia Minor, Caucasus, Judea, Egypt, Greece, Iberia, Gaul, Britain, Germany, bla, bla, bla...

    Anyone care to make a detailed list?
    A good point, and troubles me to ask, why a 'Socii' rebellion as well? Were there no other nations at war? No Seleucid army attacking Egypt or vica-versa? If we had this setup in the north of Italy, I see no point in a script to START a war...the war will already be forced to happen.

    I failed to present one other reason I liked this idea.....it negates the need for a script to start it. This way, it happens!

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  8. #8

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    From what I've been able to find, the rest of the factions haven't changed much between 280 and 217.

    - The Celts and Germans are in the same position.

    - Pergamum has gained a little territory, while Pontus and Armenia are the same.

    - The Seleucids have lost some ground to the Parthians -- in fact the Parthians shouldn't even be a faction in 280BC, since they were still subject to the Seleucids until around 150BC, so in this regard our new start date will help properly depict the rising Parthian power. Still, the Parthians didn't control too much territory in 220 (in fact less than we currently give them).

    - The Ptolemites have more of the coast of Asia Minor.

    - Macedon has gained some territory, while Rome has taken Epirus.

    So outside of Rome and Carthage, most factions are at about the same position. The Seleucids have lost some ground, Macedon, Pergamum and the Egyptians are a bit stronger, and Parthia is now independent.

    Here's the Pengiun Atlas for 220BC:



    And here's a great map of the Second Punic war, showing both the cities involved and the tribes in Iberia and Gaul:




  9. #9

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    We don't need a script if you'd rather not have one. I thought we wanted the Socii script so we could have some legion-on-legion fighting, but you're the boss... I'm happy either way.



  10. #10
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    The thing is, the Legion on Legion thing just doesn't play out well here. The Socii and Roman Republican Legions were so different. Now if it was Augustinian and Imperial Legions.....that would be another story.

    Also, did everyone know that there has only been one complete mod for BI, and all the others were based on it? I didn't know that. Hmmmmmm.....

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  11. #11

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    i dont own B.I. - it never appealed - no hollywood legionaires and it's on about Rome's demise (which i maintain, was a BAD thing). please dont make me buy it
    'Ecce, Roma Surrectum!' Beta Tester and Historian
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  12. #12
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    I won't. It's just that when I started Modding, my first conversion was to convert RTW to the BI timeframe, and all of it's units. You might say it's where I learned to do this. I had great plans back then to create Campaigns from 280BC to 1600AD, all focusing on the Roman Empire. That first one (which I still have) was from 476-700AD...Justinian's era, with the challenge of retaking the Empire. All after that would start at various times, 700AD, 1000AD, 1400AD.....with the Empire historically correct in location and situation, and the mission? In each case, re-introduce the world to PAX ROMANA!! All based on RTW, simply because I don't really think BI is worth the extra junk. Anyway...I was just surprised that there was only one full conversion of BI. Kinda sad, because it's fun to BUILD the Empire. But maybe more fun to shove it down the throats of the traitorous, swarming, smelly Barbarians once again!!
    Got carried away there....back to work before Tone totally buries me.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  13. #13

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    Here is some info about the rest of Europe at 220:

    Pontus:

    King should be Mithridates II. Prince should also be Mithridates, maybe to allow two people of the same name you can use the Armenian variation of Mithridates, which is Mihrtahd (yes that is the spelling). King Mithridates should have a very high command, since just in 227, he allied with Antiochus Hierax and fought against Seleucus II Callinicus. After Hierax was defeated Seleucus moved against Pontus, when Mithridates inflicted a crushing defeat on the Seleucids, repelling the invasion.

    Pergamon:

    The Pergamonians have also participated in the war of Antiochus Hierax, defeating Antiochus in battle and pushinghim pout of Asia Minor. Pergamon should have de facto control of a large portion of Anatolia and should be led by Attalus.

    Bosporus:

    Should be led by either a Spartocus or a Paerisades, unsure which. Should have internal unrest problems and are facin defeat at the hands of Scythia.

    Seleucia:

    At this point, should be at war with the Lagids, Armenia, Parthia, and Pontus. They should be allied to Pergamon. Right now, Antiochus III should lead a large army to conquer Sophene and Armenia. He should be at the gates of Sophene's capital, Arsamosata, which was a metropolis.

    Parthia:

    ??????????

    Armenia:

    As I explained in the Armenia thread, should be in a war with Antiochus III, king is Xerxes, prince in Abdissares, other prince is Yervand.
    Under the patronage of John I Tzimisces

  14. #14
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
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    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    I love the idea, certainly innovative and it sounds fun, but the Imperial Campaign as it stands now is still quite a popular campaign, and somehow, if this Punic War Campaign was implemented, I think making the Imperial Campaign a Provincial campaign (or vice versa) would be even better.

  15. #15
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    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    Quote Originally Posted by Hader View Post
    I love the idea, certainly innovative and it sounds fun, but the Imperial Campaign as it stands now is still quite a popular campaign, and somehow, if this Punic War Campaign was implemented, I think making the Imperial Campaign a Provincial campaign (or vice versa) would be even better.
    We decided to move the start date for a number of reasons:

    Expansion is hard to control in RTW, so a later date will at least represent the truth.
    The Marian Reforms will come at a more reasonable date.
    This is a 400 year+ mod anyway, so 60 years doesn't really matter.
    A lot of people want to play with the 'centerpiece' of the mod earlier....the 35 Legions.
    And, it will now start with the war that actually decided the fate of the whole blasted area. If anything, I think this start date better represents what made Rome 'Imperial' than any other. Their defeat of Carthage left no one with any power to oppose them...except perhaps Egypt. But by the time they realized what Rome had become, it was too late.

    As far as making what is now the 'Imperial Campaign' a 'Provincial Campaign'...well, it would be redundant of what we're going to do, in a sense. We intend to include multiple Factions in RS...Sparta, Syracuse, Rhodes, and as many others as we please.....by using batch files to switch them in and out. But I suppose it would be possible to still include the current campaign as a provincial......in fact, that's a very good idea for the campaign that would include Syracuse. Never thought of that! Syracuse would have a much better chance as it is now..rather than surrounded by Rome in Sicily, and rather a-historically independent in 220BC. Thank you...already you've contributed a good idea!!

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
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    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    Thanks.

    Another reason though is that not everyone absolutely loves playins as Rome. You can forget about the other factions in the Imperial Campaign. While change is good, the old campaign is still just too good and too popular to let go so easily. I know for one, that I would always ahve a campaign going as at least one faction (probably Armenia ) in the Imperial Campaign, no matter how many new campaigns there are. I know others probably will too. A new campaign like this will definately draw more people though, and the added fact that the Imperial campaign is still playable is a big plus.

  17. #17
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    Heck no, I never mind new ideas. Go for it.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  18. #18

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    as you may recall, further down the list of thread in this forum, is a post started by myself which suggests that certain units/buildings could be tied to the marian reforms to allow their use by other factions which was conclusively shot down but one idea that seems to have stuck was a unit of germans that are equiped with looted roman equipment.... i was simply about to suggest that these should be linked with the marian reforms, simply because if there were no romans, they couldnt have nicked their armour.... just a simple suggestion, plus it seems more realistic, given that they ought to be either units equipped with stuff stolen from Teutoburger Wald, 9.A.D., or ex-auxilia troops, both of which are post marian things.... just a curve-ball, as the americans might say. what do you think? also, one question: what happened to roman light (javelin) auxilia?
    'Ecce, Roma Surrectum!' Beta Tester and Historian
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  19. #19
    aja5191's Avatar TWC Bearcat
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    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    Haha, I love playing as Syracuse and Pergamum, but I always let Rome build up and survive, because it makes it a lot more of a challenge facing up against a huge Roman Empire filled with legions than endless phalanxes. I even prop Rome up against Gaul and Carthage, if it ever becomes a major problem.

  20. #20

    Default Re: Roma Surrectum 2.0 -- Proposed Start Date

    one idea that seems to have stuck was a unit of germans that are equiped with looted roman equipment.... i was simply about to suggest that these should be linked with the marian reforms, simply because if there were no romans, they couldnt have nicked their armour...
    I like this idea; one or two German units armed with Roman weapons and armor that can only be recruited after the Reforms make sense to me.



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