1. tornnight, I am taking a break from TLR while you work on the merc project and am trying the Dues Lo Vult based on the unnofficial 1.2 patch. They use spurious big map 1.06 and it makes the end turn session take almost one minute, how come this never seems to happen in TLR????
I look forward to your next release. Dues Lo Vult has some neat RPG aspects but it truly doesn't have the gampeplay of TLR
2. Any possibility on an update of the ETA for your next release, that is merc project beta, etc?????





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