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  1. #1
    Lusted's Avatar Look to the stars
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    Default Kingdoms Dev QA at .com

    A list of answers to questions posted in the Kingdoms Info Request thread at .com by Caliban:

    Hi everyone,

    I thought I would stop by and answer some of the questions raised in this thread. I'm really sorry if I haven't answered your question, I will try and answer the most commonly asked questions.


    How will you be able to control multiple armies on the field?
    Via the control multiple armies feature. You will have to option to control the reinforcement armies before you enter the battlefield. From there you can swap between armies and issue orders to your reinforcements.

    Will you be able to fight the new factions against the old factions in multiplayer?
    Yes, in multiplayer and custom battles you can choose most of the older factions to play as.

    Will the new "control reinforcements" option be available in the "core" (original) campaign?
    We are currently looking into it.

    Will boiling-oil be brought back?
    Yes Boiling oil will be back and available in all campaigns except Americas

    Will there be historical battles?
    There will be some multiplayer scenarios as well as some single player scenario battles. But no historical re-creations.

    Will there be a multiplayer mode?
    Yes, you can play multiplayer battles in each campaign as well as the hotseat mode.

    Will money will be a problem for the Teutonic Order, which can only build castles ?
    Castles will be the main source of unit production for the Order, however we are now looking at giving them the ability to upgrade their cities to increase their income. The outcome will be decided based on balance testing.

    The English will have troubles with the 2h bug again, or will the patch fix that in both games ?
    The 2H will be fixed in 1.2 as well as any future releases including Kingdoms.

    The game will have a new soundtrack or use the one from Medieval 2 ?
    Yes, there are new sound effects and so far, 35 new songs for Kingdoms composed in-house by our award winning Sound guys

    Also, during the Crusades campaign will European crusading armies appear at random times throughout the campaign?
    Yes, you will see a host of European factions arrive to take part in the crusade. Off the top of my head, Venice, England and France.

    How many of the features in the expansion will be added also to the original game?
    This is still unknown as of yet and being discussed due to balance reasons

    Will you release the ***** Hot-Seat before Kingdoms so in the expansion we will see a real Multiplayer Campaign
    You can still access the hotseat mode via command lines, but it won't be fully implemented until Kingdoms

    * Will factions from the core game have new units, any new siege units, ships??

    Yes! But you will all have to wait to find out what

    Will Kingdoms be fully modable and will the new features be hardcoded? For example, could I make Ireland have no family tree or give Norway the ability to change religions if I wanted to?


    In the Britannia Campaign we know of 5 factions that will be playable, will it be possible to add (mod) other factions into this?

    You will be able to mod Kingdoms the same as M2 vanilla, there won't be any restrictions from modding the original M2 game to the expansion. We are looking to include more modding features in Kingdoms as well as implementing some features asked by the community. Some of the new features (most I think) will be modable.

    Could you please add fires and famines to the descr_disasters events list, and also add floods, storms, fires and famines to the descr_events file for modding?
    It will be added to the long list of community modding requests. Only some of the requests will make it in because of the huge amount of work involved to add them all.

    What will the colour of my pants be when I play M2:TW Kingdoms?
    Brown, if you're wearing any..

    Please bring Burning Oil back.

    Sure thing!

    Please bring Sapping/Under Mining back
    I already gave you one feature, don't get greedy!

    Please answer these questions.
    Is three ok?

    Apparently from what they have said in interviews kingdoms is ment to be the most modable Totalwar project to date(notice word apparently)
    Correct!

    Well you be able to switch off/disable the hero's, or their abilities, for the people who do not want to play with them?
    You don't have to use their abilities if you don't want to. Just don't press the button.

    Will we see improved AI?

    Yes, the upcoming patch will see a lot of big AI improvements, these will be carried over to Kingdoms.

    Will the option to view cities be available again?

    Unfortunately no, that feature was removed during the engine transition in M2.

    Is there any way they can change the name to have the word "Invasion" in it?

    Kingdoms Invasion? Probably not, sorry

    Of the previously listed patch -"bug" repair requests, how many will be addressed? There are simply to many to list in one post. If you would (finally) fix the items listed in either "R&R" or the patch request posts this should make the day.
    We are well aware of the community bug lists and we have been using these for some-time to help prioritise our in-house bug list. The upcoming patch will contain some of the top priority bug fixes, we will be including more in the kingdoms release as we get to them. I couldn't give you an exact number as of yet because we haven't finished.

    Campaign modding - will we be able to add additional campaigns like we could in RTW, or will we have to stick to modding one of the grand campaigns like we have to in M2TW?
    Yes it is now possible to have multiple campaigns in the one mod. It requires some menu work and maps to be placed in the correct folders. This is available in the leaked 1.2 and will be available in the upcoming patch.

    Will the pope have any power and if so is it just gonna be the crusader and Teutonic campaign. can he excom faction still?
    No, the papacy won't be included in the expansion pack, however there will be dialog from the pope but he won't have any direct influence over the campaigns.

    In the Britannia Campaign, will there only be a map of Great Britain, or will Norway be included on the map as well (not only as an invading faction)?
    Only the norwegian faction is available in Britannia, however you will be able to visit them in the Teutonic campaign as most of Scandinavia is featured on the campaign map.

    Will the aztecs/native americans have their own distinct voices? I think in MTW2 they use the Mongol voice.

    Yes! The Native Americans will have new unique voices in Kingdoms.

    Will anyone from CA answer this thread?
    I hope so, it's getting pretty damn long..


    Again, sorry if I didn't get around to answering your question/s, I hope this atleast sheds a bit more light on the expansion and some of its features.
    Caliban
    Stickied.
    Last edited by selenius4tsd; April 27, 2007 at 10:01 AM. Reason: Sticky
    Creator of:
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  2. #2

    Default Re: Kingdoms Dev QA at .com

    can heir selection be brought back?




    "An eye for an eye makes the whole world blind"

  3. #3

    Default Re: Kingdoms Dev QA at .com

    Quote Originally Posted by Matty_P View Post
    can heir selection be brought back?
    Can they at least make it moddable.

  4. #4

    Default Re: Kingdoms Dev QA at .com

    Will Kingdoms require you to have M2TW is is it a standalone game?

  5. #5
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    Default Re: Kingdoms Dev QA at .com

    Yes, you can play multiplayer battles in each campaign as well as the hotseat mode.
    Does this mean we can play a multiplayer campaign with fully functional battles? Or is it just meant to sound like that..


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  6. #6

    Default Re: Kingdoms Dev QA at .com

    Quote Originally Posted by Goatsie View Post
    Will Kingdoms require you to have M2TW is is it a standalone game?
    Most likely, I'm 99.9% sure of it

  7. #7

    Default Re: Kingdoms Dev QA at .com

    Ok.. sucks for me cos for some reason when i put my m2tw disc in it doesn't run, just makes loud noises and u have to press the button loads of times to get the disc tray to open again. I guess something is very wrong with my pc. Only does it to M2tw tho :S I tried using my friends disc but it won't run that one either :S all my over games that r dvdroms work fine though :S trippy

  8. #8

    Default Re: Kingdoms Dev QA at .com

    You require M2TW.

  9. #9
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Kingdoms Dev QA at .com

    Will Kingdoms be fully modable and will the new features be hardcoded? For example, could I make Ireland have no family tree or give Norway the ability to change religions if I wanted to?


    In the Britannia Campaign we know of 5 factions that will be playable, will it be possible to add (mod) other factions into this?

    You will be able to mod Kingdoms the same as M2 vanilla, there won't be any restrictions from modding the original M2 game to the expansion. We are looking to include more modding features in Kingdoms as well as implementing some features asked by the community. Some of the new features (most I think) will be modable.
    Awsome!!!! Thank you CA for listening to the community

    Can anyone say Protestant reformation? Dark Ages TW? Conversion to heresy? Pagan Mongols that convert to Islam? No family tree for factions like Venice and knightly orders? The possibilities are huge...


  10. #10

    Default Re: Kingdoms Dev QA at .com

    One Word: Oil

    (well maybe two words for Boiling Oil, or three for "OMGTEHW00TZ0RZ Boiling Oil")

    And if it's as fully modable as I want it to be then I somehoe have to get this game... goodbye GCSE's

  11. #11
    Zenith Darksea's Avatar Ορθοδοξία ή θάνατος!
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    Default Re: Kingdoms Dev QA at .com

    Will Kingdoms be fully modable and will the new features be hardcoded? For example, could I make Ireland have no family tree or give Norway the ability to change religions if I wanted to?


    In the Britannia Campaign we know of 5 factions that will be playable, will it be possible to add (mod) other factions into this?
    You will be able to mod Kingdoms the same as M2 vanilla, there won't be any restrictions from modding the original M2 game to the expansion. We are looking to include more modding features in Kingdoms as well as implementing some features asked by the community. Some of the new features (most I think) will be modable.
    Hang on, that first question wasn't actually answered. Did he not like that one?

  12. #12

    Default Re: Kingdoms Dev QA at .com

    Quote Originally Posted by Zenith Darksea View Post
    Hang on, that first question wasn't actually answered. Did he not like that one?
    Nah, I just killed two birds with one stone
    Our programmer just confirmed to me that they arn't 'hardcoded' the new family tree styles are available to mod.

  13. #13

    Default Re: Kingdoms Dev QA at .com

    Quote Originally Posted by Zenith Darksea View Post
    Hang on, that first question wasn't actually answered. Did he not like that one?
    thats because he answers both questions after the second question.

    I have a question, if the Britannia campaign is set in the 13th century then why do the Irish faction have those arquebus carrying calivermen??? Does that mean the campaign will carry on until gunpowder is discovered?
    yes it will. It will have many events including a rebellion within the English faction and the invasion by Norway.

  14. #14
    TAG's Avatar Campidoctor
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    Default Re: Kingdoms Dev QA at .com

    What are those hero units ? from the one hand i hope they can kick ass but from the other it will make the game unrealistic.

  15. #15
    Douchebag's Avatar Vicarius
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    Default Re: Kingdoms Dev QA at .com

    What does that mean, when he said you can play "multiplayer battles in each campaign" ??? Also, I cant wait for this ****ing game to be released.

  16. #16

    Default Re: Kingdoms Dev QA at .com

    Quote Originally Posted by DigitalMarine View Post
    What does that mean, when he said you can play "multiplayer battles in each campaign" ??? Also, I cant wait for this ****ing game to be released.
    It simply means that you can play multiplayer battles like you can currently with the expansion.

  17. #17

    Default Re: Kingdoms Dev QA at .com

    thanks for keeping us in the loop!

    Sometimes i make sigs like mine, if you want one pm me.
    ~C3entur1on

  18. #18
    Lusted's Avatar Look to the stars
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    Default Re: Kingdoms Dev QA at .com

    What are those hero units ? from the one hand i hope they can kick ass but from the other it will make the game unrealistic.
    Ceetain historical characters in the Crusader campaign such as Richard the Lionheart will have speical abilities to reflect their prowess in certain areas. Richard for instance will be able to rally all the troops in his army. They'll likey work like the rally ability, and only 5 generals will have them. The hero title is a tad misleading.
    Creator of:
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  19. #19
    craziii's Avatar Protector Domesticus
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    Default Re: Kingdoms Dev QA at .com

    get a new cheap dvdrw drive, get this, I got 2 of these for my self n as a gift for someone else

    http://www.newegg.com/Product/Produc...82E16827151136

    god, finally able to control reinforcement armies! I need to save up some money and get me some quad core cpu so I can play without lag haha, good thing I hold off on upgrading.

  20. #20
    VaeVictis's Avatar Miles
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    Default Re: Kingdoms Dev QA at .com

    As long as some of the new cool features the expansion introduces (boiling oil, reinforcements control) also work in the original campaign, I will be happy.

    One cool thing about Viking Invasion for MTW, was that it enhanced and added new content to the original core campaign.

    Something that was lost with BI and Alexander.

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