Well, two, actually. One is to build a population reducing building (iamphet showed me how the EB guys do it on the RTR forum), and the other is to get rid of the grain resource. What do you all think?
Well, two, actually. One is to build a population reducing building (iamphet showed me how the EB guys do it on the RTR forum), and the other is to get rid of the grain resource. What do you all think?
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I am sure the locals will just love a building where people are marched in and terminated like cattle
Not very constructive...![]()
Population growth as supplied by vanilla RTW (same mechanisms apply to most mods including RTR I think) isn't very realistic. Since you mention EB, they have tweaked it in a minor mod, added hidden resources (town, minor city, city etc.) as prerequisite for the governors buildings, thus restricting most of the settlements from growing beyond a predefined level.
Which in turn prevents e.g. north alpine settlements from reaching huge city status (I always found that ridiculous). That combined with reducing the base farming level defined for some regions works fine.
I'm not sure, if it is possible to convert this mechanism to RTR without problems, since EB has a very unique building tech tree that supplies the ingame growth balance and a 4tpy script.
Come to think of it, isn't there a Metropolis Mod for RTR, that does that city growth limit thing already?
Last edited by joerd9; April 26, 2007 at 03:45 AM.