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  1. #1
    Brucha's Avatar Civis
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    Default Interesting Battle Results

    As I mentioned in another post, I had to re-start my campaign after somehow losing my saved game....however, this game has proved to be very interesting. I brought my southern legion north to help with the war with Gaul in Northern italy. However, the AI decided to be VERY agressive, and marched Lugotorix and a full Gallic army to Arminum. Luckily, Quintus Julius arrived just in time with the southern legion to attack him and hopefully drive him off. Here's the stats at the start of the battle.



    I decided not to have the AI control the reinforcements from Arminum, because it almost always does stupid thigs. I have lost several generals controlled by the AI that simply charge the enemy line way before I am even close enough to support the attack. And even if they are hopelessly outnumbered.

    The battle started off good. The Gauls first sent their skirmishers ahead, which I easily drove off with my cavalry. The Gauls then sent forward two seperate minor attacks with no support against my front line, which I easily turned away and inflicted heavy losses. I was trying to very cautious and methodical in the battle - learning patience is one thing I have had to learn in SPQR during battles. I figured to take my time am see what the AI had in mind. At this point, I thought I had the battle in the bag, so to speak.

    The Gauls finally made a real attack on my line, holding a good portion of its troops in reserve, which I easily defeated. The picture below is just after turning away the third attack. I was in the middle of re-forming my battle line, right after the last attack. I had been fighting the battle for about 20 minutes at this point. My general, Quintus, had led his entire cavlary to turn aside an attempt by the Gallic cav to outflank my left.



    As my line re-formed, the Gauls advanced with everything, even their reserves. Even with the losses I inflicted, it was still about even in numbers on the field. The entire body of Gallic infantry hit my center, while Lugotorix led his cavalry (he had over twice the number in cav than I did, so even after the first cav battle, we were about even too). The battle went on for about five minutes, with no clear outcome. My battle line was stretched pretty thin, and I had to commit both my principes and triarii to bolster the center to prevent a breakthrough.

    Just as Quintus and his cavalry routed two of the four gallic cav units...he was killed....



    To my horror, several units along the battleline began to rout. I basically thought that the battle was over, and that a full-scale rout would strike. To add injury to insult, several gallic swordsmen units broke from the battleline, to strike my remaining cavalry still fighting with the gallic cav and Lugotorix's own bodyguard. I knew that if my cav were defeated, there was nothing I could do to stop them from flanking my line and the full rout would hit. Quintus' bodyguard unit (minus him of course) had retreated from the cav fight..it had 5 men left. Not knowing what else to do, I pulled my triarii from the battleline and, with the general's former bodyguards in support, sent them into the surrounded Roman cav on the flank....

    AND SUCCESS! They hit the gallic infantry in the rear, driving them off, and the bodyguards themselves somehow managed to make their way through the mass melee and personally killed Lugotorix himself - I had not targeted Lugotorix with the Bodygaurds, but somehow they fought thier way through the mass melee to where he was in the thick of it. Naturally, this routed the entire Gallic army, giving me a victory from what I thought was a terrible defeat.



    To my surprise at the end of the battle, that lone captain of the former general's bodyguards was promoted to general!



    Cornelius is not the greatest general, but after the battle, I gave him command of Quintus' legion, in which he had serving quite admirably in Northern Italy against the Gauls. He has fought and defeated two gallic armies and in 227 BC, he even seiged and captured the gallic city of Pavatium! I don't have an current pics of his stats right now, but I'll upload them later today.



    1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playing

  2. #2
    24Gamer's Avatar Semisalis
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    Default Re: Interesting Battle Results

    Hmm SPQR with Medium Unit size ( i guess )...

    The Mod is not half as good on this setting =)

    Nothing against u brucha...
    But your battle result is not very interesting as the topic is called. Clear victorys are just not exciting enough

  3. #3
    Brucha's Avatar Civis
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    Default Re: Interesting Battle Results

    No, I don't mean that it was a great victory, just that a simple captain managed to save the day, and then was promoted to general after the battle. I really thought the battle was lost when my general died.....He has become my favorite general in the game right now - he's not the greatest in stats but I just like him.

    I have been having problems with ctd's when playing with anything more than normal unit sizes...its not as fun, but still fun.
    Last edited by Brucha; April 23, 2007 at 11:12 AM. Reason: add on


    1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playing

  4. #4

    Default Re: Interesting Battle Results

    Actually I WOULD suggest getting another card or something. SPQR plays best on huge you can get by on Large, but HUGE is the balance and settings. You get all kinds of Morale and Population issues on Normal and large. Especially normal.

    Because there are less units, they rout fast when they take casualties. There are other issues also like AI behavior on the battlefield and also campaign effects.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  5. #5

    Default Re: Interesting Battle Results

    yh huge is what i play on and battles are always epic...

    also in campaign when you create ur army it does actually create a defecit in your towns population so it is more historical + it makes me recruit from at least 2 different towns (also i get army in one turn )

    as for post-marius all legionaries are recruited from a single town and all else (auxilliaries) are from another town

  6. #6
    Brucha's Avatar Civis
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    Default Re: Interesting Battle Results

    Quote Originally Posted by lt1956 View Post
    Actually I WOULD suggest getting another card or something. SPQR plays best on huge you can get by on Large, but HUGE is the balance and settings. You get all kinds of Morale and Population issues on Normal and large. Especially normal.

    Because there are less units, they rout fast when they take casualties. There are other issues also like AI behavior on the battlefield and also campaign effects.
    What morale issues are there with normal size? And what about the Ai behavior/campaign effects? What is different than with larger units?


    1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playing

  7. #7
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    Default Re: Interesting Battle Results

    the only difference for me between huge and large settings was that battles on large settings take much less time to win.

  8. #8
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    Default Re: Interesting Battle Results

    Quote Originally Posted by lesterthenerd View Post
    the only difference for me between huge and large settings was that battles on large settings take much less time to win.
    quoted for error. Someone else will come along to explain probably, but I am unable to do so right now.


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  9. #9

    Default Re: Interesting Battle Results

    Game is hardcoded to calculate losses in Battle based on Numbers, and other stats in the EDU. What happens is on Lower numbers per unit they will rout faster as they lose more percentage quicker due to less numbers. In tests thats when I noticed this was a hardcoded feature. Campaign is effected in that the Populations are balanced for HUGE armies, when you play on Large or Normal the Game is 200-400% easier and Cities have Serious Population Problems.

    This is why you will see Modders stat what settings to play on Some balance gameplay for Large others for Huge, very few if any on normal. If I balanced the mod based on Large, they a player playing in Huge will have issues with running out of population ALL the time. Plus it can effect the AI behavior.

    Same is to be said with the Huge settings, if played on Large City have too much population, the AI is more aggressive because of more money and more Population per city among several other things.

    RTW was really meant to be played on HUGE settings, thats what makes this game stand out from alot of BETTER games like Slitherines, is the Epic Battles, without them you are better off playing Legion Arena from Slitherine or Spartan from them, as their Campaigns are Better developed. RTW's ONLY redeeming virtue is the HUGE EPIC Battles without them its not a very good game compared to others on the Market. Heck they couldnt even add sea battles and yeat other companies could. What does that tell you? AND THEN mtw2 isnt very much an improvement over RTW and is harder to mod.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

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