Cherryfunk, sounds like you're probably much more use doing history......really important job. If I hadn't got those pics of the celtic guys as reference there's no way that they'd have ended up like that!
Aja, here's a thread about skinning using GIMP.
There's loads of other stuff I can teach you.
One useful thing would be for me to upload some .xcf files (GIMP's save format) where you can see the layering that goes on.
So a quick guide....
1) Download GIMP and the .dds tool. See this thread for links: http://www.twcenter.net/forums/showthread.php?t=43015 but ignore what they say about not creating more layers....you need to!
2) Open any skin (make sure you've got a copy!)
3) Now click ctrl+L to open the layers tool - for most skins you'll see they've got about 9 or 10 layers - these are all the same but progressively get smaller. Delete all but the visible top layer.
4) Try out some of the tools to select an area or areas - rectangle, elipse, lassoo, select contiguous regions (fuzzy select), select regions by colour. For each you'll see there are 4 modes just below toolbar - these allow you to select normally, to select additively (i.e. select more than one area), subtract (from a previously selected area) and just to select an intersecting bit. Self explanatory once you start fiddling with them. There's also one which is "create and edit paths" - quite handy for selecting an irregular area, e.g a tunic - you create the shape by clicking to create dots which are autmoatically joined. If you right click once you've gone round your shape one of the items on the dialog is Select....From path which then allows you to select the area you've just made form your dots.
5)Now try doing something with this area. Try Ctrl +C then Ctrl+V. This copies and pastes this selected area. Now you need to make this a new layer. Right click on it, under Layer click New layer. OK, now you're free to manipulate it.
6) Try changing colours:
In the toolbar above the image click Layer...Colours...then try each of Color balance, Hue-Saturation, Colorize, Brightness-Contrast. Each has its uses. Note that with Hue Saturation you can select just one part of the color spectrum to manipulate. Have to be careful with Hue-Saturation because it can quite easily look unnatural! Be aware too that RTW tends to make things more garish than you see in the image editor.
7)Try some filters in that same menu - especially blur, noise, light effects->lighting effects (good for creating shiny bits although you need to play about with the light position quite a bit and I pretty much always set this to metal), one or two of the distort filters like emboss, and artistic filters like apply canvas and GIMPressionist.
8) Now save your file as an .xcf file
9) Now save your file as a .tga file (just add .tga to the file name)
10) Reopen your .tga file then resave it as .tga.dds. A little Save as DDS menu will come up - select DXT5 compression and tick generate mipmaps. You can't save directly to .dds from your mulilayer file which is why you have to create the single layer .tga file first.
The reason for editing in layers is that it keeps things separate so you can easily change things again - say you change a colour and it's too bright. if that bit of the skin is a separate layer it's easy to tweak the colour but if it's all part of the whole skin it's much more difficult.
You need to view the skin in game. I have a separate installation of RS for testing skins. Copy your newly created .tga.dds file back into the correct folder. Open a custom battle with that unit and see what you've done. Note...you can the close to desktop (Ctrl+esc) go back to your editing, tweak the skin further, resave your new changes into your RS installation, click on RTW on your windows taskbar and the new changes will be visible in game straight away. So what I tend to do is play a custom battle, save the video replay and then start the replay. I'll zoom into the unit I'm interested in and hold the camera there while I make my changes....going backwards and forwards between GIMP and RTW, remembering to copy the newly edited file across to where my RS installation is.






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