The Teutonic Order faction is basically ready. Aside from a few minor graphic adjustments that can be done, we think that the faction is ready to go ...
Until we script it as an emergent faction we will count it as a starting faction
...here a brief overview about the faction and the units
- The Teutonic Order starts in a very weak position and will need a lot of time and skill reach a strong position by the early XIII century like it did historically ... at the beginning it can be easily crushed by poland and russia and with both you will have already bad relationships ... its probably one of the hardest factions to play ...little money, many enemies ...
- units ... the Teutonic order rely on excellent cavalry, teutonic knights takes ages to be trained ( they are few ) but they are war machines ...also crusading knights and german errant knights can come to your aid .
The teutonic order suffers a big gap between excellent units and cheap ones. Even if the standard spearmen is more than adequate to face the other east infantries, dont expect them to be the core of your army ...you will live and die with your knights ...btw there are some interesting veteran foot units. They will take years to be completed but some teutonic veterans with axes, big swords or spears can help alot ...if you have the money to afford them. Along with peasants the crossbowmen will be very useful, they are militia to reflect their wide use in the teutonic army.
The army list reflects the interest of the order in gunpowder weapons ...
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