Here's an album I compiled from a nice battle I recently played:
http://imgur.com/a/d2cAA
Here's an album I compiled from a nice battle I recently played:
http://imgur.com/a/d2cAA
The SS6.4 battle AI is very well made but the later units have such high attack that it is still easy to abuse the AI. I had a couple of fun nights giving the AI a hard time, you can see the results below.
Why play as anything but the Turks? They are indestructible even in early game.
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
The Italian factions probably have the best late technology. Death to the AI stacks!
Spoiler Alert, click show to read:
The Byzantines are an average faction except for the flamethrowers. Their missile units are not strong enough to stop the AI stacks from crossing the river and then the routing units flooded their artillery that could no longer shoot - still, they did ok. The bombards took out 2500 men apiece.
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
You have great victories there. Good Luck in your conquest!
The flamethrower units are OP as hell, the grenade throwers should not have more than 3-4 ammo and the napalm dudes should have just 1 "ammo" or an extremely low rate of fire to keep it in any way realistic.
You should set the cannons right in front of your front infantry line, there is no reason for them to be so far ahead of your melee units.
This way only a couple of them die if the enemy gets to your line while the rest are protected by the melee force, also this way the cannons disrupt the enemy charge while your units can still engage without moving forwards to much.
Insane casualty numbers btw, what are your PC specs if I may ask?
I am considering upgrading my own atm.
The melee units did nothing except drink Turkish coffee in that battle. Perhaps they were not even needed. The only 2 casualties were from friendly fire. The various units, including the cannons, re-arranged themselves a little during the battle, they were probably more nicely laid out at the start.
These were custom battles, and they were set up with just a few missile units for the AI.
Musket and arquebus units are a little OP too. The vanilla attack values around 13-17 would be enough. On the other hand it is fun to have these units, most of the time they do not do much in open battles, but in certain kinds of battles they can be devastating. Indeed, a lot has to do with selecting the place for a battle as Ser Gareth said.
The computer was an Asus Republic of Gamers laptop with 8GB RAM from a couple of years ago. Some battles crashed because of the numbers, not all went to the finish.
How is this even possible?![]()
Such a good looking mod... Might have to try it again![]()
Hi everyone,
I do not yet have any in-game screenshots of what I am currently making but you can see what's brewing for Titanium here and in the few posts after that to the end of the thread.
When finished they will be made available for every mod.
Leave a comment about what you like and what you don't.
Here's my favorite screenshot from an album I compiled detailing my conflict with the Mongols:
I call it "Smoke and Dust", it was the immediate aftermath of a flaming artillery shot that landed in the middle of a large blob of men. The rest of the album is here: http://imgur.com/a/q6icY
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
Rebel does not give up his precious little fort;
I captured the damn thing and he besieged me.
He lost the siege along with most of his troops(I also had serious losses) and now he besieges me again so my general cannot replenish his bodyguard nor...you know, escape.
I will have to balance the unit_descr though, just as in regular SS, the eastern archers are completely ahistorically too powerful.
EDIT; forgot to write, the submod is Titanium
Here is the second and last part of the France vs Mongol struggle since everything became corrupted/bugged in the campaign and it became unplayable: http://imgur.com/a/Fp3N0