Thread: SS Screenshot Thread

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  1. #1
    Stath's's Avatar Protector Domesticus
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    Default Re: SS Screenshot Thread

    excellent!!!


  2. #2
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: SS Screenshot Thread

    Marka Horses are the best that exist for M2TW mods.
    In fact Magyar mod created many skins for them...
    TGC mod has a variety of 21 horse skins!!! for those models with 4 kind armors...
    You can take a look in TGC mod's thread....


    Techicaly its possible to have up to 9 horses for each unit/faction....
    Last edited by AnthoniusII; June 19, 2014 at 04:44 PM.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #3
    Andytheplatypus's Avatar Domesticus
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    Default Re: SS Screenshot Thread

    Quote Originally Posted by AnthoniusII View Post
    Marka Horses are the best that exist for M2TW mods.
    In fact Magyar mod created many skins for them...
    TGC mod has a variety of 21 horse skins!!! for those models with 4 kind armors...
    You can take a look in TGC mod's thread....


    Techicaly its possible to have up to 9 horses for each unit/faction....
    Those look ridiculously good.

  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: SS Screenshot Thread

    Quote Originally Posted by Andytheplatypus View Post
    Those look ridiculously good.
    You can use the horses you have and make few more varietions by changing hair and body textures.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #5
    Andytheplatypus's Avatar Domesticus
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    Default Re: SS Screenshot Thread

    Quote Originally Posted by AnthoniusII View Post
    You can use the horses you have and make few more varietions by changing hair and body textures.
    I wish I could. Just because i know how to do it doesnt make it any easier for me. I am one of those people who loves art and I really wish I was good at it. But the truth is I am just terrible. I can visualize it in my mind, but actually making something that looks like what I think it should like is another thing entirely.

  6. #6

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Andytheplatypus View Post
    I wish I could. Just because i know how to do it doesnt make it any easier for me. I am one of those people who loves art and I really wish I was good at it. But the truth is I am just terrible. I can visualize it in my mind, but actually making something that looks like what I think it should like is another thing entirely.
    Hey I'm not alone in this too, high five!

  7. #7

    Default Re: SS Screenshot Thread

    A mighty charge

  8. #8

    Default Re: SS Screenshot Thread

    nice one but i always find it tricky too chrage into axes with mine general as they can do a lot of damage,but in this case i think that after the charge there was not much ottoman axes left,lol

  9. #9

    Default Re: SS Screenshot Thread

    This are really some epic pshots

  10. #10
    Marku's Avatar Domesticus
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    Default Re: SS Screenshot Thread

    Are you using a submod of SS Basileus? Great screenshot!

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  11. #11

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Marku View Post
    Are you using a submod of SS Basileus? Great screenshot!
    No submods, just my own personal edits. The cataphract model is from a submod called 1405 for Ferrum Aeternum.

  12. #12

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Basileus of Byzantium View Post
    No submods, just my own personal edits. The cataphract model is from a submod called 1405 for Ferrum Aeternum.
    mind me ask how you do that?
    nevermind, i've tried reading tutorials again for the 10th time and i cant get the grasp of it. haha
    Last edited by LusitanPlayer; September 11, 2014 at 12:28 AM.

  13. #13

    Default Re: SS Screenshot Thread

    Quote Originally Posted by LusitanPlayer View Post
    mind me ask how you do that?
    nevermind, i've tried reading tutorials again for the 10th time and i cant get the grasp of it. haha
    Just a simple matter of grabbing the model's mesh and texture files, then putting them inside Stainless Steel's unit_models folder. From there place them anywhere inside and then open up the battle_models file. Either create a section for the new unit or use an existing section, since SS is at the unit limit you'll most likely be using an existing section like for example, coyote_priests. In red will be the lines you'll need to change:

    Spoiler Alert, click show to read: 
    14 coyote_priests
    1 3 <----- This deals with how many "lod" meshes the character model has. If it's 1 file then the numbers will be 1 1. The first number will always be 1 and the second varies.
    56 unit_models/_Units/AZ_Body_suit/coyote_priests_lod0.mesh 121
    56 unit_models/_Units/AZ_Body_suit/coyote_priests_lod1.mesh 1225
    56 unit_models/_Units/AZ_Body_suit/coyote_priests_lod2.mesh 6400

    1 <----- This deals with the number of factions. For each faction you can make the textures vary if you want, depending on your photoshop/texture editing skills. If you give give a faction this unit but they do not appear in this section then you will get a "silver surfer unit".
    6 cumans
    73 unit_models/_Units/AZ_Body_suit/textures/mtw2_az_body_suit_cayote.texture
    80 unit_models/_Units/AZ_Body_suit/textures/mtw2_az_body_suit_cayote_normal.texture

    45 unit_sprites/aztecs_Coyote_Priests_sprite.spr <---------This is optional to change as it only deals with the unit's sprites.
    1
    6 cumans
    58 unit_models/AttachmentSets/Final Aztec_aztecs_diff.texture
    58 unit_models/AttachmentSets/Final Aztec_aztecs_norm.texture 0

    1
    4 None
    9 MTW2_Mace 0 <----- This deals with their animations. Do you want them to have a mace, sword, or lance animation?
    2
    17 MTW2_Mace_Primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    The finished product should look like this:

    Spoiler Alert, click show to read: 
    10 Excubitors <------To make things more organized I changed the name as well. Though this is optional I highly recommend it. The number at the start of the line is how many characters/letters there are.
    1 1
    66 unit_models/New_Units/Roman_Empire/excubitors/excubitors_lod0.mesh 6400

    1
    9 byzantium
    89 unit_models/New_Units/Roman_Empire/excubitors/textures/mtw2_es_greek_byzantium_JW.texture
    86 unit_models/New_Units/Roman_Empire/excubitors/textures/mtw2_es_greek_normal_JW.texture
    61 unit_sprites/byzantium_sprites/byzantium_Scholarii_sprite.spr

    1
    9 byzantium
    89 unit_models/New_Units/Roman_Empire/excubitors/textures/final spear_byzantium_diff.texture
    89 unit_models/New_Units/Roman_Empire/excubitors/textures/final spear_byzantium_norm.texture 0

    1
    5 Horse
    13 MTW2_HR_Lance
    13 MTW2_HR_Sword 2
    21 MTW2_HR_Lance_Primary
    14 fs_test_shield 2
    18 MTW2_Sword_Primary
    14 fs_test_shield

    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    Finally you'll want to go to the export_descr_unit in the data folder and give this model to the unit you want to give it to. Simply by placing it on this line without the quotations:

    "armour_ug_models Excubitors" <---The name has to be spelled correctly as it is in the battle_models folder. Upper case or lower case doesn't matter.

    Now when you give the model to the unit, make sure the weapons and certain lines for the unit (e.g. the "mount", "category", "banner faction", "banner holy", "soldier" line, etc.) are edited correctly to the unit you want them to be or else the animations will look wonky on the unit or they won't get their secondary weapon out correctly, etc.
    Last edited by Basileus of Byzantium; September 11, 2014 at 02:03 PM. Reason: Accidently posted without finishing.

  14. #14

    Default Re: SS Screenshot Thread




  15. #15

    Default Re: SS Screenshot Thread


  16. #16
    +Marius+'s Avatar Domesticus
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    Default Re: SS Screenshot Thread

    One of my mangonels in a "left for dead" siege situation accidentally hit a gate chokepoint swarming with a fullstack of Mongols, hilarity ensued;




    R.I.P the unlucky Mongolian captain that managed to get hit by a cannonball, thus becoming the first and only victim of gunpowder in the Great Bagdad Wars.
    Last edited by +Marius+; September 09, 2014 at 11:43 AM.

  17. #17

    Default Re: SS Screenshot Thread

    @at the above, hilarious hahahaha

  18. #18

    Default Re: SS Screenshot Thread

    That must have been satisfying to watch

  19. #19
    +Marius+'s Avatar Domesticus
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    Default Re: SS Screenshot Thread



    Looks like our little 14 year old landsknecht commander grew up to become so powerful that he is on his way to becoming Emperor.

    -6 turns per year script

  20. #20

    Default Re: SS Screenshot Thread



    Let all of England tremble in fear in the wake of the mighty Uilliam Uallace!

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