Thanks for the info Dr. Jambo. I was hoping someone would create a mini mod like this that only fixes the problems with the 1.2 character traits without adding tons of new material.
For your list, I would recommend reducing frequency of the "perverted" line of traits for the adopted husbands of princesses.
That double chance of perversion seems rather unnecessary. You'd think that your princesses would have better taste. That's the only one that I've tracked down so far. I'll let you know if anything new crops up.
Edit:oh, I almost forgot. The new patch seems to make gaining Battledread (winning first, cruel and cunning etc.) waaaayyy too common for young generals.
My understanding is that this means that EVERY time you win a crushing victory against the odds with a general without Battle Chivalry ("noble in battle" etc.), you'll gain BattleDread. Every time you take out a smaller force with a large army is the same. Both of these circumstances are fairly common in the game and while they should give a chance for BattleDread, to have it 100% of the time is a bit much. It's so common that I can't take a governor out to take on rebels because that 1.5 in your favor is almost guaranteed and I don't want to kill his chivalry.
I'd recommend raising the "and BattleOdds > 1.5" for the "picking on the weak" flag to >3.0 and bring the probability for either flag down to 50.
Edit #2: Here's another odd one that I noticed regarding sabotaging and Despoiler traits(looter, sacker of cities):
I'm not sure why ordering a sabotage attempt should guarantee that your faction leader get more money from sacking cities. Maybe nerf that chance down to 5?