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  1. #1

    Default The Basic Trait Mod (v1.2)

    This is a minor mod to the traits file for v1.2. In vanilla Med II one only received messages when you lost or gained certain traits, e.g. good commander. I found this rather unsatisfying as one wasn't warned when generals or agents received or lost other extremely important traits.

    What this mod does is it gives you a message for each and every trait you gain or lose; generals and agents. This allows more roleplaying and makes it easier to keep track of those generals that are more suited for the field and more suited for city dwelling.

    Also included are the rudimentary fixes for CA's left-over bugs. Let me know what you think and indeed if you find any bugs.

    Enjoy.

    DrJ.

  2. #2
    Vindahl's Avatar Citizen
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    Default Re: The Basic Trait Mod (v1.2)

    Brilliant...
    I have been waiting a long time for such a mod... I'll give it a try just as soon the 1.2 patch comes out.

  3. #3

    Default Re: The Basic Trait Mod (v1.2)

    Forgot to mention, there's also a new trait which I added and this gives AI generals +2 command stars. If people prefer a more vanilla based version I can upload a new one without this AIGeneral trait. It's also easy enough to mod out if you have some basic modding skills.

  4. #4
    Civis
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    Default Re: The Basic Trait Mod (v1.2)

    do I just double click the file,click open,then its done?

  5. #5

    Default Re: The Basic Trait Mod (v1.2)

    interesting......ill give it a shot!

    great work man!



    BYZANTIUM WILL LIVE AGAIN!!!!!!!!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    "Rhetoric is the art of controlling the minds of men"
    Plato

  6. #6

    Default Re: The Basic Trait Mod (v1.2)

    1. Still some bugs with VnV triggers, missing triggers, errors in triggers etc.
    2. Generals pick up the ignorant, pervert, and machine technophobe traits too easily.
    3. Both assassins and diplomats can get the epithet "The Conqueror"
    These are the descr character trait bugs in 1.2 according to Lusted's 1.2 bug list. Does this minor modification deal with these issues?

    What are the other "rudimentary fixes" are included besides these?

    I'm going to try out the file, but it will be hard giving feedback about the mod without knowing what the intended changes really are.

    thanks

  7. #7
    Giorgos's Avatar Deus Ex Machina
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    Default Re: The Basic Trait Mod (v1.2)

    He already said that except for one additional trait, his mod merely alerts the player for every vnv gained or lost, not only the important ones.

    /edit after DrJambo's post.
    I stand corrected. Good work DrJambo. +rep for your efforts.
    Last edited by Giorgos; April 23, 2007 at 02:42 PM.


  8. #8

    Default Re: The Basic Trait Mod (v1.2)

    Changes include:

    *inserted 'Gain' and 'Lose' messages for all applicable traits
    *lowered the chance of getting Ignorance trait
    *increased chance of getting fertile trait
    *corrected linking of GoodSaboteur with BadSaboteur, i.e. antitraits
    *corrected trigger 'assassininit7'
    *corrected trigger 'sitting_around_town_with_city_barracks'
    *made GoodDenouncer and BadDenouncer more reversible

    Feel free to point out other 'bugged' traits/triggers that you know of and I'll update the file.

  9. #9

    Default Re: The Basic Trait Mod (v1.2)

    Thanks for the info Dr. Jambo. I was hoping someone would create a mini mod like this that only fixes the problems with the 1.2 character traits without adding tons of new material.

    For your list, I would recommend reducing frequency of the "perverted" line of traits for the adopted husbands of princesses.

    Spoiler Alert, click show to read: 
    Trigger Worthy_Of_Marriage_4_VnV_Trigger
    WhenToTest OfferedForMarriage


    Affects Perverted 1 Chance 3
    Affects Feck 1 Chance 3
    Affects Ignorance 1 Chance 3
    Affects Energetic 1 Chance 3
    Affects Perverted 1 Chance 3


    That double chance of perversion seems rather unnecessary. You'd think that your princesses would have better taste. That's the only one that I've tracked down so far. I'll let you know if anything new crops up.

    Edit:oh, I almost forgot. The new patch seems to make gaining Battledread (winning first, cruel and cunning etc.) waaaayyy too common for young generals.
    Spoiler Alert, click show to read: 
    Trigger battle3Dread_PickingOnWeak
    WhenToTest PostBattle

    Condition WasAttacker
    and WonBattle
    and BattleOdds > 1.5
    and PercentageEnemyKilled > 50
    and not Trait BattleChivalry > 0

    Affects BattleDread 1 Chance 100

    ;------------------------------------------
    Trigger battle3Dread_TotalAnnihilation
    WhenToTest PostBattle

    Condition WonBattle
    and BattleSuccess >= crushing
    and PercentageEnemyKilled > 70
    and GeneralFoughtInCombat
    and IsGeneral
    and BattleOdds < 0.95
    and not Trait BattleChivalry > 0

    Affects BattleDread 2 Chance 100

    My understanding is that this means that EVERY time you win a crushing victory against the odds with a general without Battle Chivalry ("noble in battle" etc.), you'll gain BattleDread. Every time you take out a smaller force with a large army is the same. Both of these circumstances are fairly common in the game and while they should give a chance for BattleDread, to have it 100% of the time is a bit much. It's so common that I can't take a governor out to take on rebels because that 1.5 in your favor is almost guaranteed and I don't want to kill his chivalry.

    I'd recommend raising the "and BattleOdds > 1.5" for the "picking on the weak" flag to >3.0 and bring the probability for either flag down to 50.

    Edit #2: Here's another odd one that I noticed regarding sabotaging and Despoiler traits(looter, sacker of cities):
    Spoiler Alert, click show to read: 
    Trigger agents17
    WhenToTest LeaderOrderedSabotage


    Affects Despoiler 1 Chance 100
    Affects DeceiverVirtue 1 Chance 5


    I'm not sure why ordering a sabotage attempt should guarantee that your faction leader get more money from sacking cities. Maybe nerf that chance down to 5?
    Last edited by irreg; April 23, 2007 at 07:45 PM.

  10. #10

    Default Re: The Basic Trait Mod (v1.2)

    Maybe I'm just stupid, but how do I install this mod? The zip only contains a text file. I didnt find any descr_character_traits file to replace it with nor do I have any idea where I should perhaps instead copy the text in the file into any other game file.
    Please, how do I install this mod? I've searched the forums for ages trying to find a sollution

  11. #11

    Default Re: The Basic Trait Mod (v1.2)

    will this mod work with version 1.1?

    but it looks good,

    I'll download it now!

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