
Originally Posted by
tai4ji2x
goddamned CA and their hard-coded bugs...
i just tried to lay siege to carthago, in which i incited rebellion and spawned a half stack of rebel troops. built my siege towers, and only one of them worked. all the other ones went up to the wall but never opened up, leaving my soldiers scurrying around at the bottom, going up and down the unopened tower, getting tired, etc, while the only working tower became a chokepoint for the AI to hold me off. and once the towers are deployed against the wall, they can't be retracted either, even though the little drawbridge never opened.
this, plus the HORRID pathfinding in cities, esp with huge unit size, is why i rarely even bother with sieges, especially against stone walls (or even worse, large stone walls like carthago's). and it's certainly why i don't particularly care for the garrisson script.
whenever i feel like having some type of challenge, i just use the romeshell console and "create_unit"-command some troops into approaching AI armies in the field, or put them into cities which i'm not besieging (although sometimes even this doesn't help much, because the AI just keeps the troops there and doesn't help its comrades on the front lines.)