Hello,
I have a problem for exporting RTW models. When I try to export, I have this error message.
I tried without modifying the model, but it doesn't work too.
Thanks in advance.
Hello,
I have a problem for exporting RTW models. When I try to export, I have this error message.
I tried without modifying the model, but it doesn't work too.
Thanks in advance.
Welcome to TWC. Your thread is better suited to our Skins, Models, and Animations department.
If you look at the little tools icon on the right, click the one that looks like a rainbow, it should have 'Skin' at the top.
In the likely event that you have removed the 'Skin' and your not sure what to do next i suggest you download Prof420's video tutorials.
Good luck.
This reminds me, Iīve often had the problem that I canīt edit the model without automatically deleting the skin modifier, that is whenever I try to edit the mesh, I automatically get a warning that my changes will affect the skin modifier, even if I donīt add new vertices or delete any.
So I take it that whenever I edit the mesh in some way Iīll have to add the skin modifier (not the UV map, that works fine, or at least it shows no problem in 3dsMax) again? Because I frequently get the error that one vertex has no weight, even though the weight table tells me different.
Life is a sequence of missed opportunities
If you need to make a quick edit select the skin modifier right click the mouse and copy it, then delete it by clicking the trash can icon below, make your edits and then go back to the tools section and right click paste, your skin will come back. No good if you add or remove verts though.
When you finish weighting a model go back to the head bone and click on it, any unweighed verts should show up yellow, select and weight to the correct bone them by adding 1.00 to the abs effect.
Does that make sense? it does work i do it all the time. I never use the weight table.
Yes, thatīs precisely how I go about it, weigh the whole model to one bone first and then do the detail work.When you finish weighting a model go back to the head bone and click on it, any unweighed verts should show up yellow, select and weight to the correct bone them by adding 1.00 to the abs effect.
However, does it matter whether the model is split into several parts (body, head, left_arm, right_arm, etc.) or does it have to be one single mesh (with exception of weapons and shield - I know you just attach them to their respective bones and donīt weigh them)?
Life is a sequence of missed opportunities
Doesn't matter one bit, in fact it's a much better way of making models, ie; if you have a head, helmet, face, as seperate elements you can link them all to the head bone in the graph editor (schematic view) rather than weighting them, same as you do with weapons/shields.