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Thread: Units w/out Generals

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  1. #1

    Default Units w/out Generals

    My question is, if I train some units and send them off to battles without a commander, will they defect and I be left with no army? Because I know that If I have a general and I use him too much he can rebel and take the army...

  2. #2
    Brucha's Avatar Civis
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    Default Re: Units w/out Generals

    A general in command of an army that is used alot will eventually rebel? I did not know this. Will this happen no matter what? Can you do anything to prevent this?


    1. Kiedy Storice Bylo Bogiem - When the Sun was a God (using Rio's FLAGELLVM DEI mod) - currently playing

  3. #3
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    Default Re: Units w/out Generals

    Quote Originally Posted by Brucha View Post
    A general in command of an army that is used alot will eventually rebel? I did not know this. Will this happen no matter what? Can you do anything to prevent this?
    Yeah just dont use a general with very low loyalty for ur next battle and leave him in a city. After a while he should regain his loyalty.

    I personally do not undertand why a general would become rebel cause of winning so many battles for his country.... You would think something like that would increase his loyalty.... Any1 care to explain why this is?

  4. #4

    Default Re: Units w/out Generals

    Keep in them in a city with ALL buildings built is supposed to increase their loyalty over time. Or was it with imperial palace only...?

  5. #5

    Default Re: Units w/out Generals

    I know there are probably hundreds of generals, but Ceasar comes to mind. His victories in Gaul made him insanely popular and powerful, so he declared war on the senate and made himself dictator. There are also a bunch of roman generals that did the same after Comodus.

  6. #6

    Default Re: Units w/out Generals

    Pompey and the Senate accused Caesar of insubordination and treason. They left Caesar no choice but to declare war on Rome.
    Last edited by maxamus1975; April 20, 2007 at 12:59 PM.

  7. #7

    Default Re: Units w/out Generals

    Correct, The more victories the more it feeds their greed, causing disloyalty, except for the Heir and Leader, But then if you think you can switch Heirs and try to increase loyalty it wont work as whoever WAS th Heir now has less loyalty than before. ;-)

    It makes perfect sense if you know Roman History.

    P.S. Caesar had Plans all along of becoming a King, thats why they Killed Him in the senate later. Also Pompey made a mistake and should have killed caesar along time ago, the man was out of control, reminds you of whats going on here in the US. lol
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  8. #8

    Default Re: Units w/out Generals

    My Heir was the one who revolted against me.

  9. #9

    Default Re: Units w/out Generals

    They cant they are immune to the effect of disloyalty, unless you made him not your heir anymore? You must have made a mistake and thought it was your heir. Unless, did he have a corrupt Trait and other BAD traits? thats the only way that could happen and its VERY rare!
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  10. #10

    Default Re: Units w/out Generals

    Nobody answered my question though are units withouth a leader capable of rebelling/disband? I don't want that to happen

  11. #11

    Default Re: Units w/out Generals

    no.

  12. #12

    Default Re: Units w/out Generals

    But your will have SERIOUS issues fighting without Generals and will LOSE many battles, Generals make all the difference in SPQR, that is why Non general AI armies are easier to beat than General Armies. You have to weight the results, risk rebellion or Risk losing every other battle or more?

    Simple task is to CHOOSE your generals carefully, make sure they have loyalty and make sure they arent fighting 20-30 battles. generals should retire after so many battles after all look at the touble rome had when generals didnt retire? They went for the Crown!

    Lt
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  13. #13

    Default Re: Units w/out Generals

    ugh that means i have to romp around the map exchanging generals frequently... which im kind of doing now!!!




    THANK you by the way

  14. #14
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    Default Re: Units w/out Generals

    I usually retire my generals by age 55, installing them as governors until they die. Though once I lost a legion because I had a 62 year old general in charge of it, and he died.. The legion was then surrounded and demolished by germans.


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  15. #15

    Default Re: Units w/out Generals

    Hi gents

    Sometimes Roman Generals defecting and going scipii is a good thing. Thats the case with recently conquered provinces adjacent to Germany when you only have republican legions at hand. They act as a sort of foreign - but not so much - limes...

    BTW my RTW CD is broken since last thursday actually (thats how things come when you share your pc with childs, damn). Tomorrow I'll have a brand new RTW Gold Edition at home and will be able to reinstall SPQR 6.3 again (Thanks Lord).

    This past days without SPQR had been a barbarian nighmare

  16. #16
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    Default Re: Units w/out Generals

    Quote Originally Posted by miki View Post
    Hi gents

    Sometimes Roman Generals defecting and going scipii is a good thing. Thats the case with recently conquered provinces adjacent to Germany when you only have republican legions at hand. They act as a sort of foreign - but not so much - limes...
    Yeah I do this sometimes. Especially against germany and macedon. I take a border settlement and either gift it to roman rebels or let it rebel. Then when I retake it, it has a lot of roman buildings too... hehe


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  17. #17

    Default Re: Units w/out Generals

    Against house rules to give City to the enemy as a buffer. lol
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  18. #18
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    Default Re: Units w/out Generals

    Quote Originally Posted by lt1956 View Post
    Against house rules to give City to the enemy as a buffer. lol
    It is? I never saw that rule. Though I suppose when I start playing again this means I'll be retaking those settlements..


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  19. #19

    Default Re: Units w/out Generals

    lol unlucky! i have never had to retake a city of rome rebels and their garrison script would be mean.....

    i have had to bribe a pre marian legion once in 229BC cost me 28000 denarii

    lol

  20. #20
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    Default Re: Units w/out Generals

    28,000 thats all? That isnt so bad. I spent 100,000 to get rid of a german stack that would take one of my cities and ruin my best laid plans. But then I had the money to blow and was getting corruption anyway so it wasnt a big problem.


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