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Thread: To introduce Brutii and Scipii again in the SPQR

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  1. #1

    Default To introduce Brutii and Scipii again in the SPQR

    Hello, LT!. How much I like your mod! . A question: I want to introduce Brutii and Scipii again in your mod, I have followed the steps of a tutorial, but when I want to load the campaign it Kick to the menu .
    where can the error be?. I hope you can give me an answer or orientation.

    Thank you!

  2. #2
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    Default Re: To introduce Brutii and Scipii again in the SPQR

    I think that the faction slots are used up in SPQR. Just play it the normal way or use a different mod that has them, like barebones.


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  3. #3

    Default Re: To introduce Brutii and Scipii again in the SPQR

    Thank you for the answer, Garnier!.I have asked in another forum and they have told me that SPQR has reached the limit for factions. I am not sure of it, I hope LT ,the creator, provides me an answer.

    Thank you!!

  4. #4

    Default Re: To introduce Brutii and Scipii again in the SPQR

    Yes I beleive I have 5 slots left for units and as for adding scipii etc it would take ALOT of work as Scipii is Now Roman Rebels. Sorry.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  5. #5

    Default Re: To introduce Brutii and Scipii again in the SPQR

    Quote Originally Posted by lt1956 View Post
    Yes I beleive I have 5 slots left for units and as for adding scipii etc it would take ALOT of work as Scipii is Now Roman Rebels. Sorry.
    Thank you, LT!. I am already working, I only request you, and I will always thank it to you, what lines you have modified to make to the Scipii as roman rebels.

  6. #6

    Default Re: To introduce Brutii and Scipii again in the SPQR

    Your not making a mod for public release based off SPQR are you? Is this for your own private use or Public?
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  7. #7

    Default Re: To introduce Brutii and Scipii again in the SPQR

    Quote Originally Posted by lt1956 View Post
    Your not making a mod for public release based off SPQR are you? Is this for your own private use or Public?
    Hello, LT!. After a lot of work, I have been able to activate the Brutii. The Scipii will continue being roman rebels. The mod is for my own private use, but if I finish it and I like it, it will be for public use, for a forum that loves your mod, with your permission.

    Please, I need your orientation: as I have told you , I have been able to activate the faction Bruttii in your mod, but their characters don't have the trait of loyalty as the Julii. What should I make?.

    Thank you!

  8. #8
    BNS's Avatar ...
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    Default Re: To introduce Brutii and Scipii again in the SPQR

    hey,
    this is only partialy on topic, but i do not want to start a new thread, and sorry i know this question must have been asked before....

    i noticed you have a spanish faction and a numidian faction, but they do not have a campaign and are replaced by rebels... why ?



  9. #9

    Default Re: To introduce Brutii and Scipii again in the SPQR

    i have noticed this also....good question BNS....

  10. #10

    Default Re: To introduce Brutii and Scipii again in the SPQR

    This was mentioned in the Readme, not sure if it still is, but it effected gameplay alot! Spain messed with Gaul making them weak for the Romans. And Numidia made Carthage focus on them and ignore Rome. The Changes I made did wonders for AI behavior in SPQR concerning Gaul and Carthage.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  11. #11

    Default Re: To introduce Brutii and Scipii again in the SPQR

    This is just an idea. what if there were 3 or 4 barbarian factions in Spain alone battling out among each other with relatively bad starting conditions and with a rebel gap between them and Gaul? would that solve the issue?

  12. #12
    BNS's Avatar ...
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    Default Re: To introduce Brutii and Scipii again in the SPQR

    This was mentioned in the Readme, not sure if it still is, but it effected gameplay alot! Spain messed with Gaul making them weak for the Romans. And Numidia made Carthage focus on them and ignore Rome. The Changes I made did wonders for AI behavior in SPQR concerning Gaul and Carthage.
    ok i understand, the focus is Rome after all

    This is just an idea. what if there were 3 or 4 barbarian factions in Spain alone battling out among each other with relatively bad starting conditions and with a rebel gap between them and Gaul? would that solve the issue?
    yeah but there arent enough slots for that many, lol.... but a spain with one half rebels and one half spanish faction might work + the carthaginians

    hey lt1956, perhaps the empty brutii, spanish, and numidian slots can be used as emergent rebel factions in your bi patch, like greek, barbarian, and persian rebels, much like the roman rebels

    well there must be three, since Spain, Numidia and Brutii are out, unless the rebel factions are taking up the slots.
    it would be a little weird that spain would get so much attention
    Last edited by BNS; April 22, 2007 at 01:15 PM.



  13. #13

    Default Re: To introduce Brutii and Scipii again in the SPQR

    Quote Originally Posted by BNS View Post
    yeah but there arent enough slots for that many, lol.... but a spain with one half rebels and one half spanish faction might work + the carthaginians
    well there must be three, since Spain, Numidia and Brutii are out, unless the rebel factions are taking up the slots.

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