Having discovered how to convert the display of a 'wonder' to a resource, I have a few ideas about strat map enhancement that I'll run by you guys.
One of my pet peeves about the overall look of the strat map in general is the 'emptiness' of most regions..especially apparent on the larger scale maps. I like what EB did in placing little farms and things in various places, but alas, we don't have the resources to come up with such things...yet....and this kind of thing looks very cluttered on small scale maps.
However, though I failed in an attempt to add 'resources' before, I think I know what I did wrong and can rectify that situation.. It'll take a while to work out, and some experimentation, but what I want to do is place roads on the strat....temporarily, to get an idea where they will go on a given map, and then attempt to use the already in-game graphics to display a number of small villages and towns in a region. You could, in tandem with this, create a building tree called 'towns'...or something like that, that allowed you to basically build a 'virtual village'...the purpose of which is to spread out population and ease the load on large cities.
The effects of these buildings could be to reduce population by a certain percentage.....thereby 'transeferring' population to other villages and towns that would at least be visible. It would give the player the opportunity to control population up or down (destroy the 'town' and you lose the effects), plus, I think it would be more visually pleasing to see a region with a large central city and a few villages and towns. Just more realistic.
There was concern about the game's ability to display all this, and would it slow things down (over at EB, I think)....but I really don't think it would matter that much, and I don't mean to go hog-wild.
Thoughts?






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