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Thread: Working with Palamedes on unit balance

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  1. #1
    Lusted's Avatar Look to the stars
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    Default Working with Palamedes on unit balance

    Hey guys, just letting you know i've been working with Jason(aka Palamedes) from CA Oz unofficially on unit balance for LTC 2.3

    He's been helping out my mod and we've had lots of great discussion about unit balance, so in LTC 2.3 you will see some big changes to unit balance, but good changes i think from testing.

    Can't wait to see what you guys think of 2.3.
    Creator of:
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    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  2. #2

    Default Re: Working with Palamedes on unit balance

    Hey mate great working with you and hopefully more of the modding community in the future. Who knows how much of this mod may end up in the official game at some stage.

    Anyway I look forward to reading peoples feedback. Just remeber if it feels wrong thats Lusted suggestions, if it feels right thats the stuff I forced him to put in.

    Hope to catch more of you soon and feel free to grab me for a chat any time if you want to some suggestions for your mod. I will be sure to ask Lusted how to do it and pass on the info .

    Regards

    Jason
    Last edited by Palamedes; April 16, 2007 at 06:13 AM.

  3. #3
    Lusted's Avatar Look to the stars
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    Default Re: Working with Palamedes on unit balance

    Quote Originally Posted by Palamedes View Post
    Anyway I look forward to reading peoples feedback. Just remeber if it feels wrong thats Lusted suggestions, if it feels right thats the stuf I forced him to put in.
    Oi, everyone knows i am a God of modding who can never possibly be wrong
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  4. #4
    Skyler's Avatar Soul Searching Sun Gun
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    Default Re: Working with Palamedes on unit balance

    It is nice to see this kind of synergy, keep it up Lusted, Palamedes and Caliban.

    thumbs up!

    A SINnish member
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    Cows bark, dolphins lie, it is all the same down here

  5. #5
    Giorgos's Avatar Deus Ex Machina
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    Default Re: Working with Palamedes on unit balance

    Excellent news Lusted. Just keep the longbowmen more balanced in 2.3 because currently, all you need is longbows to keep cities and citadels intact. Something tells me however, that you are already on the job.
    Last edited by Giorgos; April 16, 2007 at 09:27 AM.


  6. #6
    Lusted's Avatar Look to the stars
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    Default Re: Working with Palamedes on unit balance

    Yup im already working on balancing them.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  7. #7

    Default Re: Working with Palamedes on unit balance

    Well done!!! I'm looking forward to 2.3... keep it up ;-)
    Under the Patronage of Hadrian

  8. #8

    Default Re: Working with Palamedes on unit balance

    As am I. Keep it up!
    -FantomBlu

  9. #9

    Default Re: Working with Palamedes on unit balance

    Lusted what about unit abilities. Why the polish guard(example) has very good stamina. It's heave should be less than medium cavalery ? Also please do not cut heavy cavalery too much. I know that U think it's too powerfull

  10. #10

    Default Re: Working with Palamedes on unit balance

    Care to shed any light on what you/Palamedes have in mind for tweaking balance-wise, even if it's just to encourage some discussion and help other modders?

  11. #11
    Lusted's Avatar Look to the stars
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    Default Re: Working with Palamedes on unit balance

    It's basically a complete rebalance, with most units having adjusted stats/costs, but it's a good balance. Most of it is a result of the fixed shield bug, and Jason has done most of the extensive changes as he can do it more easily than me. Cav now have smaller unit sizes, but are still very powerful against non-spearmen/pikemen/halberd troops in a frontal charge, and of course are very good at flank attacks. Missile units have also got pretty extensive rebalances via new accuracy settings.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  12. #12

    Default Re: Working with Palamedes on unit balance

    Given that Jason (aka Palamedes) is doing a lot of the rebalancing with you, is this something that will make an "official" update at some point? Or is this purely for the perspective of the Lands to Conquer mod?

    Regards the missile balancing, is that related to the fact that we now have 3 different types (composite, bodkin and standard)?

    What were his suggestions regarding pikes, halberds, and the 2-handed sword units?

    Do you know when you'll be able to disclose more of the precise values?

    Cheers

  13. #13
    Lusted's Avatar Look to the stars
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    Default Re: Working with Palamedes on unit balance

    Given that Jason (aka Palamedes) is doing a lot of the rebalancing with you, is this something that will make an "official" update at some point? Or is this purely for the perspective of the Lands to Conquer mod?
    Might make an official update, who knows.

    Regards the missile balancing, is that related to the fact that we now have 3 different types (composite, bodkin and standard)?
    Yup, different accuracy values for each one.

    What were his suggestions regarding pikes, halberds, and the 2-handed sword units?
    For pikes and halberds increased mass, but more than i did in 2.2, and increased increased attack for primary weapon(pikes) and primary and secondary(halberds). 2-handed swords have the ap attribute like in 2.2, but they've had their attack, defense and costs changed.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  14. #14

    Default Re: Working with Palamedes on unit balance

    Nice!

    Do you have an example file one could muse over?

    Cheers

  15. #15

    Default Re: Working with Palamedes on unit balance

    Lusted,

    Is there any suggested workaround for the power of archers in the interim?

    I ask because it sounds like the official 1.2 may still be a few weeks away, with 2.3 sometime after that.

    After months of waiting for the new patch, I grew tired of waiting and downloaded the leaked patch and just started a Byzantine campaign under LTC 2.2.

    My first battle against a rebel settlement last night, 2 units of Trebonizad archers slaughtered the +entire+ rebel garrison standing on the walls behind parapets and crenellations.

    That's just too powerful and unbalanced. I'm already trying to follow House Rules (no blitz in first 50 rules, attack if passive siege AI, etc.), but its difficult figuring out how I'm supposed to play in a way that constrains the power of my own archers to be more realistic.

    LTC is a fantastic mod and really appreciate all your work. Is there anything we can edit or adjust while waiting for 1.2/2.3 to make archers more realistic, allowing us to play in the interim while waiting for other changes?

    Thanks!

    CJ

  16. #16
    Lusted's Avatar Look to the stars
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    Default Re: Working with Palamedes on unit balance

    In descr_projectiles.txt, find the 2 entries for both bodkin and composite arrows and remove the accuracy_vs_units line.

    Do you have an example file one could muse over?
    Yeah, but i want to do some more tweaking to it.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  17. #17
    deRougemont's Avatar Yeoman
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    Default Re: Working with Palamedes on unit balance

    Great news indeed; Looking forward to a new M2:TW...






  18. #18

    Default Re: Working with Palamedes on unit balance

    Lusted,

    Thanks for the quick reply. Will go in and make those changes to descr_projectiles.

    Keep up the great work, it's appreciated!

    CJ

  19. #19

    Default Re: Working with Palamedes on unit balance

    Great work Lusted as always,
    btw. Is it much left til 2.3 is done?

  20. #20
    Lusted's Avatar Look to the stars
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    Default Re: Working with Palamedes on unit balance

    Not much, just fine tuning really, so 2.3 will be out very soon after the official 1.2 comes out.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

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