TLR version 1.9.8 available
Updated April 15, 5:15 PM EST
Primary Download Here
Secondary Download Here

Your splash screen should look like this.

There is no installer for this release. An installer will be included in the final release.
This is just a simple zip file with the files in it.
Just unzip it to C:\Program Files\SEGA\Medieval II Total War
Execute it by running (Double Clicking):
C:\Program Files\SEGA\Medieval II Total War\The_Long_Road.bat
What's new in Beta 1
Whats new in Beta 2
Whats new in Beta 3
Whats new in Beta 4
Whats new in Beta 5
Whats new in Beta 6
Whats new in Beta 7
Whats new in Beta 8
- Campaign AI Tweaks
- Rebalanced Economy
- Building Tree fixes (Thanks Callawyn)
- Harder Unrest
- Improved AI handling of religion
- Various Map Fixes
- Reduced/Removed Flood Disasters
- Final Title Graphics included (Thanks Acegogo)
- Designed for MTW2 v1.1
Whats not in yet
- A version for MTW2 v1.2
- New Mercenary Units (Coming Soon)
- Military Rank System
- Peerage
- Leadership
- New Factions
- Repositioning of Custom Battle Maps
Remember, I can't guarantee that the saves for this will be compatible the next version. Please give me plenty of feedback on playability, enjoyability.
Let me know if (Specifics please)
-the era system needs balancing
-diplomacy needs balancing
-recruitment needs balancing
-build tree is broken
-battle issues
-unit balance issues
-map issues
TLR Team
- Mod Founder: Tornnight
- General Artwork, City Title Artwork, Event Graphics: Acegogo
- Mercenary Units: Admiral-Krause
Contributors to The Long Road
- Original Big Map: Spurious
- Splash Screens, Blood Mod, Textures, Units: Burrek
- Battle AI Improvements: DarthVader
- Blood, Broads, & Bastards: Dearmad & Pnutmaster
- Byzantium Reskin: WhiteWolf
- City Title Graphics: Tokus*Maximus
- Realistic Family Names and Faction Starting Situations: Lopus
- Resource Adjustments: Averroës
- Historical Events: Hissing Fauna
- Everyone else in the forums who gave us feedback.