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  1. #1

    Default Impossible victory

    This just occured in my Casse Campaign:

    THAT is a single Lustonan general, which I bribed, he found himself in the wrong place at the wrong time, attacked by two roman armies. Retreating from the first one, the second one I decided not to even try and left it to auto-calc and what a victory that is. 31 against 853, unbelieveably funny auto-calc. I did not cheat through the entire campaign I swear (the first time I refrained from cheating in a long time )

    I won the Casse campaign at the end of that turn. 221 BC, I'm guessing thats one year before the reforms where I get my Champions?

    Good game guys, I think you just got me hooked to RTW for the next year -again.
    Last edited by Chilly5; April 16, 2007 at 09:43 PM.

  2. #2

    Default Re: Impossible victory

    WTF!!! what level are you playing on??

  3. #3
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Impossible victory

    I think that may be due to the auto_calc overestimating the value of chariots. Even though playing out a battle in which you have chariots, the chariots will fall apart; when you auto_calc, you seem to have a huge advantage. Still very surprizing and unexpected.

  4. #4

    Default Re: Impossible victory

    it would have been better if you fought it yourself and pwned as much

    but that's still pretty cool.

    Someone on the RTR forums had something like that as well with a single pontic general (called Herakles(thats true)) killing a stack of his men.

    But seriously what difficulty are you playing on?


    The Vandal
    MtC

  5. #5

    Default Re: Impossible victory

    Just normal diff for both campaign and battles. I'm not like you other vets; I played hard/very hard once (dont remember which) in vanilla, I flanked a militia hoplite unit from all sides with my entire army, AND it suffered fire arrow casualties before hand, my entire routed, I dont find that fun.

    But for normal campaign lvls, the diplomacy sure is outrageous. I allied with at least 8 nations towards the beginning of the game. I betrayed the Aedui, taking over most of their land. The Averni (sp?) were pushed to only 2 provinces left, and I sent a small army to help them take a Helvetii settlement they were struggling with throughout my Aedui war. Needless to say, they got the town with my help. At the end of that turn, Rome attacks me, and the Averni(sp?) betray me and side with them in an instant, along with a few other allies. So I enlist the help of the Lustonians (sp?) against the romans, but instead, they betray me and seige one of my cities, all of the allies we shared sided with them! So I ally with Carthage and the next moment the Sweboz (one of the allies who defected due to the Lustonian war) seige one of my cities, and carthage, along with 4 other allies defect, it was outrageous. Now I'm left with war with all neighboring countries and only Greece and someone else are still my allies.

  6. #6

    Default Re: Impossible victory

    I won the Casse campaign at the end of that turn.
    Maybe the general smelled the upcoming supremacy of the casse tribes which lead to a boost of morale for him and his men.
    "Tempus edax rerum." Ovid, Metamorphoses
    Under the patronage of Virgil.

  7. #7

    Default Re: Impossible victory

    Has happened to me many times. Every Carthaginian Family member I fight, I have to do it manually, or auto calc will eat up full stacks of high quality, elite roman units.

    Auto-calc is kind of broken in EB, atleast when it tries to place a value on generals. The turn soon after the carthaginian heir, -alone- ate up my full stack of three rookie generals, elite heavy infantry, and principes, I re-attacked him with about 10% of my original force, scattered, and broken, and the battle was laughably easy, lost like 10 guys.

    Really dramatic differences. Would prefer someone look into making auto-calc more reliable, because I don't like manually fighting all my battles... Makes the campaign too long, so I only fight the ones that are really big. Not a full stack vs 1 general.

  8. #8

    Default Re: Impossible victory

    [quote=Chilly5;1668023]I won the Casse campaign at the end of that turn./quote]

    What do you mean by won, i just thought you keep playing until you own the map (i still haven't finished a game in EB yet)

    Quote Originally Posted by Peltasti View Post
    Auto-calc is kind of broken in EB, atleast when it tries to place a value on generals.
    Unfortunately a few other things designed to make life easier and simpler have broken with EB, such as the building browser (which really doesn't help at all) and the Advice on what to build next thing.

    Oh well, its good enough for me!

    Quote Originally Posted by Chilly5 View Post
    Just normal diff for both campaign and battles. I'm not like you other vets;
    I play M/M too but i would never be able to take that much by 221, especially with someone as hard as Casse!

    Quote Originally Posted by Chilly5 View Post
    I played hard/very hard once (dont remember which) in vanilla, I flanked a militia hoplite unit from all sides with my entire army, AND it suffered fire arrow casualties before hand, my entire routed, I dont find that fun.
    I think that was more unlucky than anything else.

    Quote Originally Posted by Chilly5 View Post
    But for normal campaign lvls, the diplomacy sure is outrageous. I allied with at least 8 nations towards the beginning of the game. I betrayed the Aedui, taking over most of their land. The Averni (sp?) were pushed to only 2 provinces left, and I sent a small army to help them take a Helvetii settlement they were struggling with throughout my Aedui war. Needless to say, they got the town with my help. At the end of that turn, Rome attacks me, and the Averni(sp?) betray me and side with them in an instant, along with a few other allies. So I enlist the help of the Lustonians (sp?) against the romans, but instead, they betray me and seige one of my cities, all of the allies we shared sided with them! So I ally with Carthage and the next moment the Sweboz (one of the allies who defected due to the Lustonian war) seige one of my cities, and carthage, along with 4 other allies defect, it was outrageous. Now I'm left with war with all neighboring countries and only Greece and someone else are still my allies.
    I think the diplomacy is just like that in all difficulties, it makes the game far more interesting.


    The Vandal
    MtC

  9. #9

    Default Re: Impossible victory

    [QUOTE=The Vandal Returns;1672795]
    Quote Originally Posted by Chilly5 View Post
    I won the Casse campaign at the end of that turn./quote]

    What do you mean by won, i just thought you keep playing until you own the map (i still haven't finished a game in EB yet)

    MtC
    Click on your faction icon button next to the end-turn button. You should see a big map that has your faction colors, that is your winning conditions.

    And casse arnt that hard. The best way, is to exterminate every conquored city and usually you can then enforce Very High taxes on them. Then, being of "barbaric" culture, you can use your vast treasury to bribe away the gauls, who also being "barbaric" come cheap. Romans are really expensive though, so I wouldnt try any fancy stuff on them unless you had to.
    Last edited by Chilly5; April 16, 2007 at 09:42 PM.

  10. #10

    Default Re: Impossible victory

    Also, towards the 'exterminate very high taxes tip'

    You know, occupying a city, and adding a couple buildings that raise happiness, and even keeping it on low will give you alot more money then high taxes on a much smaller population?

    I used to do what you just said, but realized, you get much more money by never exterminating unless you don't care about the settlement, and are just trying to claim land from your enemy..

  11. #11

    Default Re: Impossible victory

    Well, during the begining of the Casse campaign (and just about every other EB faction) your empire will get in great dept very quickly.

    Exterminating gives you some boosting cash, and often times your conquored are at angry happiness levels, and you do not have time to keep your army occupied there long enough for the happy buildings to be built (especially in the case of EB, happiness buildings take FOREVER and do VERY little). Thus you exterminate, and take as many lands as you can with that one army so you can get out of dept sooner.

  12. #12

    Default Re: Impossible victory

    In retrospect, my post was harsh, but true. I think I might start criticising this mod less though, and start showing my support more...

    Still! I think the auto-calc problem is due to the amount of traits-ancilleries the mod adds, increasing the value of the general in the games engine, despite whether they add hitpoints or command stars, just the number of traits ancilleries being there might sway the auto-calc.

    Dunno..

  13. #13

    Default Re: Impossible victory

    I won the Casse campaign and never exterminated a settlement, and was rolling in money by the time I got to mainland europe. Dunno. We may have different play style all together.

    I felt taking the islands first was the hardest part, and if you could do it patiently without exterminations, you would have a thrifty cash cow by the time you needed to buy a boat and get mainland.

    To get out of debt I never do the 'take all your units, and blitzkreig' approach. I disband all my expensive units, and become economically stable.

  14. #14

    Default Re: Impossible victory

    Does this auto-calc problem occur when an ai faction is fighting another ai faction?

  15. #15

    Default Re: Impossible victory

    I beleive so. It explains why the AI only really starts kicking into high gear in expanding around 220-230, because thats usually when the Eleuthori rebel generals die, allowing the battles to be -much- easier to take rebel land..

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