hey King,
I noticed in the readme that you deleted Ultimate AI from Stainless 3.0 as you feel the campaign AI is decent now? Is this because you feel the changes made by patch1.2 make it decent or because those changes in combination with other things you've modded for stainless 3.0 make it decent?
i'm asking because i'm reading a few threads elsewhere feeling ai on campaign map isn't great with 1.2 - better than vanilla but not as good as UAI. In the UAI forum there is a thread offering a version of UAI that is compatable with patch1.2 (torrented version at least) I might have a look at it.
Has anyon run through a long campaign - 200 turns on Stainless 3.0? n have any feedback on AI behaviour?
eg does AI attack enough rather than just be passive?
are AI alliances reasonably reliable and sensible/tactically appropriate?
does AI expand at a good rate to make mid-end game worthwhile rather than a whitewash?
does AI expand and improve cities and castles so it gets them to the highest tier so it can build top level units within a reasonable timeframe?
also on a side-note does anyone know if campaign goals (take 55 provinces including Jerusalem etc) have any effect on AI behaviour or are these goals just someting human player woirks towards n computer factions will ignore?
cheers
mike




Reply With Quote




[/IMG]











