Dear Lusted:
While playing 2.2, I realised that archers with composite bows or bodkin arrows are very very dangerous, now. In my opinion, too dangerous.
Several tests ended all the same: The mentioned archers, when set up against an infantry unit (tested armored seargants and dismounted knights) always wear the infantry unit down to 50% before they reach the archers.
(Yes, the infantry unit was running.)
Setting up the sicilian muslim archers against pavese crossbowmen led to the same result: The Milanese were completely wasted with the archers having lost about 10-14 men.
As I understand balancing, archers are for pounding lightly armoured troops (spearmen, archers, fast horse, militia) and crossbowmen are against heavily armoured troops (dismounted knights and whatever).
Right now, this balancing does not work correctly. I did some tests with the vanilla 1.2 setting (all accuracy_vs_units settings in the descr_projectiles commented) and it was a better experience for me. Archers killed spearmen and got them to rout finally, but not without a hand-to-hand fight. Armoured troops stormed up to the archers and killed them.
(All tests were done with skirmish-mode off on the archers.)
I suggest reversing the changes to the accuracy to the vanilla mode.
A further source of misbalance could be your mentioned additional penalty for heavily armoured troops in the desert. This could make crusades too weak.
1. Crusaders were well aware of the temperatures and did travel a long time, thus having enough time to adapt.
2. Crusaders sometimes came from countries equally hot as Judea: Spain, Portugal, Sicily, South France.
3. There are means of protection against the heat, which, as I recall, were used: Light colors above your armour, chain mail instead of plate armour.
I propose the following fix: Divide the troops into two parts. The ones are the crusader troops and troops wearing chain mail shirts with linen/cotton above, suffering normal heat attrition, the other are the plate-mail-monsters, suffering an extra penalty.
Is that doable?
Sincerely yours,
Notger.
BTW: I really enjoy my current 2.2 Sicily campaign. But boy, guess who backstabbed me though being my ally in a mutual war against Venice? Yes, it is him, the Milanese snake. He simply does not know what is good for him. And just for the record: It is a stalemate with Venice, which is so rich that it can pump out a full stack every turn and keep Milan and Sicily (and Hungary!) at bay. And I play on M/M. I have never been that much on the defense side of a war before. Great job!




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