I am in a bit of a quandry because a few people have said they like fast expansion, which a more open and 'accessible' map leads to, and 'maybe' more geographically correct (I'm not sold on that).
This is, too me, sort of contradictory, since so much talk (and work) has been put into a Free People system (including both those factions) to SLOW expansion. Supporters of the former have also supported the latter, which to me makes little sense. Not that I'm trying to point fingers or start a fight, it's just that we have a faction slot used to PREVENT something that people are saying they like!
I can beat my head against the wall here, trying to prevent expansion, which has sort of been the 'landmark goal' of this mod in the Free People...but if that isn't really what people want.....why am I bothering to do all this work?
And why waste a faction slot on a 'device' that seeks to prevent something people want to happen anyway?
I can make the Slaves as mean and nasty as anyone ever saw in an RTW mod in their entire lives. I can give them any 'real' faction unit in the game, make them recruit them wherever I want, and no one will ever have the problem of the Free People coming after them and attacking them....because the Slave faction basically just protects itself (except in rare high difficulty cases), it doesn't try to expand.
So I guess I'm looking for some dialogue here as to why we're using this PRECIOUS faction slot for something that maybe isn't all that desireable?






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