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  1. #1
    Turnus's Avatar il Flagello dei Buffoni
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    Default Idea for more realistic conquest

    I was thinking that there could be some way to implement a similar manner of conquest to that of Cyrus, as Cyrus did not have to fight endless armies and conquer all cities of an empire (seeing as the AI never wants a ceasefire), but rather only appeared to have to conquer the capital or at least chief cities of a certain empire and proclaim himself the successor of the previous ruler, after which the rest of the empire fell into his hands. Perhaps, for example, a trigger for the destruction of the Babylonian faction could be the capture of Babylon (or Babylon and one or two chief cities), although I am unsure as to whether factions can be destroyed via script. If not, is it possible to give all provinces owned by the faction (or at least assign specific provinces that the faction would be most likely to have) to the rebels (or more preferably the conquering faction, but this is probably more difficult)? Another trigger could be a "Grant (Babylonian/Median/Egyptian/Lydian) Kingship" building (only constructible in the capital), which would take a number of turns to build and would thus mean that you would have to hold the city for a certain number of turns while it is being constructed. I'm not sure how plausible any of these ideas are, but if one is possible it would make both conquests and wars in general more realistic, putting an end to the mindlessly aggressive AI, and reflecting the true manner of Cyrus' conquests.
    Force Diplomacy Modifications for Rise of Persia 2.11 Beta and Roma Surrectum 1.5a.
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  2. #2

    Default Re: Idea for more realistic conquest

    I like the idea you have since that is how real wars have always been. Unfortunately i have no idea if it is even possible to do this with script. hopefully nero or rez can help out, but i think this could make RoP the best mod for RTW easily

  3. #3
    Zenith Darksea's Avatar Ορθοδοξία ή θάνατος!
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    Default Re: Idea for more realistic conquest

    Yes, we actually do have something like that planned already. It should be in a future release.

  4. #4

    Default Re: Idea for more realistic conquest

    Yes if you go back and listen to the RoP Podcast interview you can hear all about how Spurius made a major breakthrough in making battles more decisive.

    Ill try and find the link.

    Edit: http://www.twcenter.net/forums/showthread.php?t=64950

    Check it out
    Last edited by rez; April 12, 2007 at 07:18 AM.

  5. #5

    Default Re: Idea for more realistic conquest

    I can't download that podcast. Where do I download it.
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  6. #6

    Default Re: Idea for more realistic conquest

    Uh, thats the only link I know of. Hang on ill see if there are some archives I don't know about.

  7. #7

    Default Re: Idea for more realistic conquest

    Alright thanks.
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