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  1. #1
    CtrlAltDe1337's Avatar Praepositus
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    Default Suggestions for campaign map

    I've heard talk about implementing a silk road and pilgrimage resource and things about the famous Mosques/Churches in the area. I think this would be a good idea and here are some of my thoughts on the matter.

    For the silk road, I would make it like gold mines. Only territories that have the silk resource can build the 'silk road' building (or whatever you want to call it). Maybe add two or three upgrade levels to it like mines, farms, and markets have. Personally, I would make the bonus for the lvl 1 building +200 income and increase in trade, and then more trade/silk income for each level.

    For the famous Churches/Mosques, I would add something like the below:

    Dome of the Rock - +5% conversion bonus, +150 pilgrimage income (depending how powerful you want to make the effects), +5% public happiness, +5% public health.
    The DotR was converted into a church by the Crusaders so I think its appropriate to have a generic conversion bonus.


    Hagia Sophia - +8% conversion bonus, +50 (or maybe 100) pilgrimage income, +10% public happiness, +5% public health.
    Like the Dome of the Rock, the Hagia Sophia was converted into a Mosque by the Turks so a generic conversion bonus fits.


    Church of the Holy Sepulchre - +4% Christianity conversion bonus, +150 pilgrimage income, +5% public happiness, +5% public health.
    The CotHS was never converted into a Mosque as far as I know, so a purely Christian conversion bonus would be better if it is possible. I've never seen that done so I don't know. If a Muslim faction took the city, the Dome of the Rock's conversion bonus would override the Churches' so the place would still go Muslim.

    The Kaaba, or al-Masjid al-Haram - +10% Islam conversion bonus (if that is possible), +1000 pilgrimage income, +15% public happiness, +10% public health.
    The Kaaba should only convert to Islam imo, but I don't know if that is possible or not.

    I know there were some others, but they seem to have slipped my mind at the moment. Anyways, tell me what you think about my idea(s) when you guys get a chance.

  2. #2
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    Default Re: Suggestions for campaign map

    As far as the silk road idea goes I've already planned that. Will probably use the same pics and icons that RTW had for the silk road.

  3. #3

    Default Re: Suggestions for campaign map

    Quote Originally Posted by mirage41 View Post
    As far as the silk road idea goes I've already planned that. Will probably use the same pics and icons that RTW had for the silk road.
    Dang, and I was gonna suggest that
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  4. #4

    Default Re: Suggestions for campaign map

    ;; You stole my building idea.

    XP

    Nah, it don't matter. I kept forgetting to add more buidlings anyway. I think we should come up with a few more buildings for Egypt, Baghadad and Persia. Also, one for India.

  5. #5
    IrAr's Avatar Senator
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    Default Re: Suggestions for campaign map

    Will these buildings be non-destroyable? That would add a challenge for occupiers.

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    Default Re: Suggestions for campaign map

    It would be nice to make them destroyable/rebuildable. To use the Dome of the Rock as an example: destroying the Dome would have a huge impact on public order directly tied to the amount of Muslims. Muslims in Jerusalem would cause the greatest uproar, but any other Muslims in any of your cites would also begin to revolt, it would perhaps even give a trait to the governor of Jerusalem at the time of the destruction that would confer effects like "Plus 2 Dread, Plus 2 Command and Minus 5 Hitpoints (they all really want to kill him) when fighting Muslims and -50 Public Order when Governing Muslims (if scripting such is possible). While if a Muslim general re-built the Dome it would give him a large piety bonus and perhaps even a new title "the Rebuilder" or something more historically accurate.

    Perhaps even tie such events into the victory conditions of a given faction.

    Anyway, just an idea.
    Last edited by Feliks; April 16, 2007 at 10:41 AM.

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  7. #7
    IrAr's Avatar Senator
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    Default Re: Suggestions for campaign map

    Still, even if destroyed, they should be ruins, if possible, retaining some of their bonus, such as conversion.

    That would be a little odd historically, but ruins are still quite famous, and attract people. Example: The West Wall.

  8. #8

    Default Re: Suggestions for campaign map

    i assume this thread is more about permanent, region buildings and not only religious buildings? in that case,

    Location: Delhi
    Name: The Iron Pillar
    Description:: This Pillar is almost seven metres high and weighing more than six tonnes, and was erected by Chandragupta II Vikramaditya (375–414 CE). Since the time of it's construction, not once has rust been spotted on it's surface. The Iron Pillar is a testimony to the high level of skill achieved by ancient Indian iron smiths in the extraction and processing of iron.
    Effects: +1 weapons, +1 armour [cuz the Iron Pillar would give smiths confidence in their abilities?]
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  9. #9
    The Mongol's Avatar Primicerius
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    Default Re: Suggestions for campaign map

    Quote Originally Posted by indian_boy90 View Post
    i assume this thread is more about permanent, region buildings and not only religious buildings? in that case,

    Location: Delhi
    Name: The Iron Pillar
    Description:: This Pillar is almost seven metres high and weighing more than six tonnes, and was erected by Chandragupta II Vikramaditya (375–414 CE). Since the time of it's construction, not once has rust been spotted on it's surface. The Iron Pillar is a testimony to the high level of skill achieved by ancient Indian iron smiths in the extraction and processing of iron.
    Effects: +1 weapons, +1 armour [cuz the Iron Pillar would give smiths confidence in their abilities?]
    Very interesting.

    I'd love to see "wonders" back in the game.

  10. #10

    Default Re: Suggestions for campaign map

    Quote Originally Posted by indian_boy90 View Post
    i assume this thread is more about permanent, region buildings and not only religious buildings? in that case,

    Location: Delhi
    Name: The Iron Pillar
    Description:: This Pillar is almost seven metres high and weighing more than six tonnes, and was erected by Chandragupta II Vikramaditya (375–414 CE). Since the time of it's construction, not once has rust been spotted on it's surface. The Iron Pillar is a testimony to the high level of skill achieved by ancient Indian iron smiths in the extraction and processing of iron.
    Effects: +1 weapons, +1 armour [cuz the Iron Pillar would give smiths confidence in their abilities?]
    You could rather say that the region has a fine tradition of iron working dating back a long way?
    Last edited by jaklei; April 18, 2007 at 12:17 PM.
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  11. #11
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Suggestions for campaign map

    Quote Originally Posted by jaklei View Post
    You could rather say that the region has a fine tradition of iron working dating back a long way?
    That would be pretty good imo.

    Something else I though about was auto-garrison scripts for certain settlements. Maybe Delhi (to keep the Indians in the game longer), Constantinople (to keep the Byzantines from being overrun too easily), Jerusalem (to simulate people's willingness to defend the holy city), and Baghdad (such a wealthy city could equip several units quickly for defense). I don't know which other major cities are being included so I can't say for the rest. But maybe spawn 2-4 extra units in those cities when someone attacks, and if the city is not one of your "home provinces," then have it spawn less units to simulate peoples' reluctance to fight for a foreign power.

    edit: infact, you could make an auto garrison script for everyone's starting capital.


  12. #12
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    Default Re: Suggestions for campaign map

    Auto-garrison script is definitely in. Though only for a handful of select cities. Obvious ones will be Constantinople, Baghdad, Qahira, Samarqand, Delhi. So it will be damn hard to take them. Obviosly the script will only apply to the AI... and if I can I will also make sure that the script only kicks in when a human player besieges.

    Other medium cities, like many faction capitals (Tbilisi, Sis) will get a smaller spawn of garrison. Though they wil still be a challenge.

  13. #13
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Suggestions for campaign map

    Quote Originally Posted by mirage41 View Post
    Auto-garrison script is definitely in. Though only for a handful of select cities. Obvious ones will be Constantinople, Baghdad, Qahira, Samarqand, Delhi. So it will be damn hard to take them. Obviosly the script will only apply to the AI... and if I can I will also make sure that the script only kicks in when a human player besieges.

    Other medium cities, like many faction capitals (Tbilisi, Sis) will get a smaller spawn of garrison. Though they wil still be a challenge.
    Awsome stuff


  14. #14

    Default Re: Suggestions for campaign map

    Quote Originally Posted by indian_boy90 View Post
    i assume this thread is more about permanent, region buildings and not only religious buildings? in that case,

    Location: Delhi
    Name: The Iron Pillar
    Description:: This Pillar is almost seven metres high and weighing more than six tonnes, and was erected by Chandragupta II Vikramaditya (375–414 CE). Since the time of it's construction, not once has rust been spotted on it's surface. The Iron Pillar is a testimony to the high level of skill achieved by ancient Indian iron smiths in the extraction and processing of iron.
    Effects: +1 weapons, +1 armour [cuz the Iron Pillar would give smiths confidence in their abilities?]
    Damascus too was renowned for the quality of their swords and weapons, so perhaps some kind of similar bonus for this region?

  15. #15

    Default Re: Suggestions for campaign map

    IrAr has a good idea i think it is worth to do so

    ruins really attract some people

    respect
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  16. #16

    Default Re: Suggestions for campaign map

    How about pilgramages? You can recurit a special priest that will allow you to take a certain number of citizens on pilgrimages. Eg. muslim factions to mecca, christians to the holy land and the indians to the ganges? And an option for enemy armies to attack and plunder these pilgrimages, thus lowering moral for your citizens if succesful, forcing you to send armed guards with them on pilgramage etc.

    Just a thought...

  17. #17
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    Default Re: Suggestions for campaign map

    I've already coded in pilgrimages to mecca It works.

    All the player has to do is send his priest or general to that region and he gets that "piety" bonus and other stuff.

    I'm gonna obviously do another one for Christians and Jerusalem. Any other holy sites for christians?

    I'm also planning to do a special merchant experience for constantinople. So if you send your merchant to constantinople he will gain experience quickly since he's being exposed to so much trade and culture. Same thing for Samarqand. For Baghdad, foreign diplomants will gain experience quickly due to the city's great educational value - at that time anyway.

  18. #18

    Default Re: Suggestions for campaign map

    what about pilgrimages to Jerusalem ?
    are u going to do same with mount Athos ? must be great
    how do u think Mirage

    respect
    Through your intercession I hope to see the light of Thy son and the light of everlasting ages !

  19. #19
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    Default Re: Suggestions for campaign map

    Yeah, I already said in my last post I would. What's mount Athos?

  20. #20

    Default Re: Suggestions for campaign map

    The sacred mountain of the Orthodox Christians, which is located on a peninsula in north-western Greece. You can read more on Wikipedia.

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