This is what happens when i try to convert the mesh to ms3d:
Code:
Read mesh file header, mesh is variant (siege engine)
Read mesh triangle section, number of groups = 1
Read mesh uv section
Read mesh weight section
Read mesh vertex section
Read mesh vertex normal section
Read mesh vertex tangent section
Read mesh vertex bitangent section
Read mesh assignment section
Read mesh first bounding sphere section, first bounding sphere: 0.94905436039 0.
568708539009 -0.648287773132 2.19931864738
Read mesh bone strings section
nch = 0
tell says 217857
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Python25\lib\lib-tk\Tkinter.py", line 1403, in __call__
return self.func(*args)
File "F:\Games\Medieval II Total War\mod_work\tools\mount2mesh\GameObjectAppli
cationToolbox.py", line 2123, in mesh2ms3dConverterButton
mesh2ms3dConverter( meshfilename, DEBUG )
File "F:\Games\Medieval II Total War\mod_work\tools\mount2mesh\GameObjectAppli
cationToolbox.py", line 245, in mesh2ms3dConverter
meshobj.fromfile( fnmesh, [] )
File "F:\Games\Medieval II Total War\mod_work\tools\GOAT\GameObjectApplication
Library.py", line 8574, in fromfile
self.boundingsphere = self.bigfootersection.fromfile( fid, fidtxt )
File "F:\Games\Medieval II Total War\mod_work\tools\GOAT\GameObjectApplication
Library.py", line 8061, in fromfile
self.texture3 = getstring( fid, nch )
File "F:\Games\Medieval II Total War\mod_work\tools\GOAT\GameObjectApplication
Library.py", line 150, in getstring
thestring = fidin.read( nchar ) # Direct binary strin
g read.