1. ## Re: How To Add New Historic Events

turn zero is the first turn, turn 1 is the second turn

2. ## Re: How To Add New Historic Events

hi, can someone please advise me? I would like to add titles to the region, so that after the occupation of the province, the general receives the title of province... I don't know where exactly and what subor needs to be adjusted?

3. ## Re: How To Add New Historic Events

That would be done via 'Traits & Triggers' - export_descr_character_traits.txt and data\text\export_vnvs
Terms in [] brackets will be the relevant region and settlement name - that one you need to look up in the data\text\imperial_campaign_regions_and_settlement_names.txt file - it needs to be the spelling in the curly brackets, example:
Code:
{London_Province}London Region
{London}London
export_descr_character_traits - traits at to the top of the file, triggers at the bottom
Code:
Trait Occupied[region name]
Characters family

Level Title[region name]
Description Title[region name]_desc
EffectsDescription Title[region name]_desc
Threshold  1

Effect Attack  1

Trigger Defeated[region name]
WhenToTest OccupySettlement

Condition SettlementName [settlement name]
and IsGeneral

Affects Occupied[region name]  1  Chance  100
export_vnvs - add entry at the bottom
Code:
{Trait Occupied[region name]}Title of Trait here
{DiploImmunity_desc}Short Description of title here
{DiploImmunity_effects_desc}Attack +1

4. ## Re: How To Add New Historic Events

in this context, instead of "OccupySettlement" it'd be better to use "GeneralCaptureSettlement", perhaps

I think "OccupySettlement" doesn't work if extermination / sacking occured

5. ## Re: How To Add New Historic Events

You got a point there, I mixed the two up. There is obviously is the 'exterminate' and 'sacked', settlement event, too.

6. ## Re: How To Add New Historic Events

Originally Posted by Gigantus
example for full code:
Code:
historic_event [event name] factions { [faction name], } [fmv directory]\[movie name].bik
this works, but I've just discovered that coded in this way:
event historic EGYPT_MAKURIAN_BAQT factions { egypt, jerusalem, zengid, abbasid, }
date 0
position 304, 2 ; Faras
the message will be shown to all the factions, not only those 4. any idea how to fix it?

7. ## Re: How To Add New Historic Events

'factions' don't work with 'add_events' messaging, global only afaik. See here for formats.

I used to work around that with a 'regular' yes\no event where yes then moved the camera and if you want to be fancy you could highlight the object as well.

An example from RotK where you actually get a tour of settlements pertaining to a mission:
Code:
        if I_EventCounter little_conqueror_accepted > 0
disable_cursor
disable_shortcuts true
ui_indicator_remove 0
ui_indicator_remove 1
snap_strat_camera 176, 74
zoom_strat_camera 1.0
reveal_tile 176, 74        ; Linhai
campaign_wait 1
ui_indicator 0 arrow_up_right track_ground_3d 177 75 10 colour 255 0 0 period 3
campaign_wait 4
snap_strat_camera 155, 56
zoom_strat_camera 1.0
reveal_tile 155, 56        ; Jianan
ui_indicator 0 arrow_up_right track_ground_3d 156 57 10 colour 255 0 0 period 3
campaign_wait 4
ui_indicator_remove 1
campaign_wait 2
ui_indicator_remove 0
enable_cursor
disable_shortcuts false
terminate_monitor
end_if

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