Right as im planning on releasing 2.2 later today so those with the unofficial 1.2 patch can have a version of LTC compatible with it, i've also had several thoughts for 2.3 that i'd like some input on.
-Generals units(might be in 2.2). They will be made the same size as other cav units and given just 1hp instead of 2, so you have to use your general more carefuly.
-Campaign length. As i found the vanilla campaign too short, and im beginning to find the 1 year per turn campaign too long, i was thiking of making LTC 2.3 1.5 years per turn. I think this would be a pretty good campaign length in terms of gameplay, and the not so well balanced population growth in 2.1 would be almost perfect for 1.5 years per turn. I'd also only have to reduce build times slighty to make things balanced, maybe increase unit availability a bit more.
-Effects of weather on units. I've already increased the effect of heat on western units for when they are in desert/jungle climates, especially for more armoured units, in 2.2. Should help put an emphasis on lighter troops for wars in the middle east, and give more of an advantage to muslim factions. Im interested in seeing how well you guys think this works and whether it should be increased more or what.





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