I have some ideas I'd like to get some feedback on. Don't know if any are actually possible to implement.
1. Imagine a mission that asks you, playing a Norse faction, to give the Byzantine emperor some of your units in exchange for some money? This could be done by moving your units to a target region and then disband them there.
2. Would it be at all possible to make the general deliver his speech walking back and forth (or riding) in front on his troops instead of back in his own corner where no one can hear him?
3. Would it be possible to limit the amount of troops that can be transported by a navy, depending on how many ships are in the navy? I don't think you should be able to send a full stack of troops to another island with just one boat... also, if you're transporting troops, the navy should be doing much better in naval combat, since they're all about boarding the enemy's ships anyway. If you're hauling soldiers, you should be doing much better. This would also lower the risk of losing your army because of a lost naval battle.
4. Diplomats should be much more prone to assasination. It's just not realistic to send a diplomat across the entire world in the middle ages and expect him not to get killed or robbed. It would also make sense to be able to use your generals to enter diplomacy with other faction's generals, but this is probably not possible.
5. I think it would make sense to require that in order to trade with another faction, you need to place one of your merchants in one of their provinces, or the other faction needs to place one in one of yours. Maybe this would result in a very large number of merchants on the campaign map though...







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