- greece needs serious help against macedon. i know you said both factions would be better balanced with more expensive units in 6.3, but will this also address the problem of greece getting pounded by macedon? in order for me to preserve them so that i might have the pleasure of killing some spartans later on, i had to "cheat" and use the romeshell (~) and do the create_unit command to help "garrison" the greek cities from macedon's constant 3-to-4-full-stack (!) sieges
- no port for arabia (egypt/ptolemy) and budini (the northwestern aral sea province owned by armenia)
- btw, has anyone else felt that armenia also starts out just a bit too powerful?
- scythia's provinces rebel too often. they're constantly having to recapture their cities, in addition to fighting off a juggernaut germania.
- the navigator ancillary trigger is unfixed. it needs to be " <= 10 " in order to work at all. i remember this fix from a thread at the org. IIRC, player1 includes that fix. (correct me if i'm wrong)
- what's the purpose of the "poisoner" ancillary? the ancillary seems to be for agents only (since the bonus is for the "subterfuge" attribute), but the trigger requires the paranoia and deceivervirtue traits, which are familymember-only.
- are there supposed to be pirate fleets spawning all over the place in the unreacheable "mini-lakes" throughout the map?




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