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Thread: Zeph's Khwarezm Shahdom mod v1.0 available..

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  1. #1
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Gokturk View Post
    There's a battle(only battle) between the Shahdom and the Turks. the battle of yassichemen (Tr: Yassıçemen). It happened in 1230(maybe 1231) and Turkish army crushed Shahdom's army.
    I also remember that battle.But I can't remember the generals names.
    Shine on you crazy diamond...

  2. #2

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I have a few suggestions for battles involving Wallachia, but I think we should post battle ideas elsewhere. Shall I have the honour of starting a thread?

  3. #3
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by SirPaladin View Post
    I have a few suggestions for battles involving Wallachia, but I think we should post battle ideas elsewhere. Shall I have the honour of starting a thread?
    Sure SirPaladin go ahead.
    Shine on you crazy diamond...

  4. #4

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Well, the whole TW series is about alternate history, so them using gunpowder seem OK to me.

  5. #5

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Indeed, Besides, They just don't feel like a muslim faction without Naffatun as well, Every other one i've seen had one D:

  6. #6
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Tyrana View Post
    Indeed, Besides, They just don't feel like a muslim faction without Naffatun as well, Every other one i've seen had one D:
    Lol actually this is something negative you know.I'm not speaking for muslim factions and naffatun but the other annoying armored sergeants,mailed knights,etc. for every christian faction.
    In that aspect the units of Rtw was much more original and unique.
    Shine on you crazy diamond...

  7. #7

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Does this mod work with the 1.2 patch?

  8. #8

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..


  9. #9

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    There's a bug. When I try to use King Harold's Bdyguard in the custom battle, I can't see them.

  10. #10
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Gokturk View Post
    There's a bug. When I try to use King Harold's Bdyguard in the custom battle, I can't see them.
    Thank you for your report Gokturk.By the way which version are you using of CAE?
    Shine on you crazy diamond...

  11. #11

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I couldn't understand your question. If you're wondering what is my game version, 1.1 (what is CAE?)

    Another bug, game video settings always changed when I start the game. I'm really tired for correcting them. Please fix it.

  12. #12
    Hans Kloss's Avatar J-23
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Another bug, game video settings always changed when I start the game
    Make sure you got "read on" ticked on your medieval2.preference.cfg before you start the game with adjustments made.

  13. #13

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Thanks a lot!

  14. #14
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Gokturk View Post
    I couldn't understand your question. If you're wondering what is my game version, 1.1 (what is CAE?)

    Another bug, game video settings always changed when I start the game. I'm really tired for correcting them. Please fix it.
    CAE:Clouds Across Europe.The changing of video settings happens to me,too.

    What you should do is:

    1-Uncheck the "read-only" option in the properties tab of the medieval 2.preferance.cfg file
    2-After starting the game and arranging your video settings and other options,
    3-Check the "read-only" again so that your changes will be permanent.
    Otherwise,you play the vanilla instead of the mod,since when you "uncheck the read-only"
    "Io files first" at the top disappears.And modified files are not read by the game.
    Last edited by Zephrelial; May 04, 2007 at 11:23 AM.
    Shine on you crazy diamond...

  15. #15

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Thanks to you Zeph. It worked.

    And you know Byzantine Empire is lacking anti-cavalry units. Can you add some Halberdiers or Pikemens to them?

  16. #16

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Um, is this Stand alone Kwarzehm mod gonna get updated? or should I just grab Clouds across europe?

  17. #17
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Tyrana View Post
    Um, is this Stand alone Kwarzehm mod gonna get updated? or should I just grab Clouds across europe?
    A Good question Tyrana.I must admit that Clouds Across Mod is quite time-consuming,basically it contains nearly all the parts of its sub-mods,Shahdom of Khwarezm is one of them.
    So as I'm improving and updating generally and I don't have time for improving all the submods individually,all of these will be done over CAE.
    In that case I say grab CAE.. You could wait untill sunday where I'll release a new version,it will add some more stuff,a new faction,some effective fixes and tweaks so you might wait to get a better,boosted CAE,or you may try the current version,it's your call.
    Shine on you crazy diamond...

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