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Thread: Zeph's Khwarezm Shahdom mod v1.0 available..

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  1. #1

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Here's another little suggestion..just to be "Mean" To the Catholic Factions..why not give the Kwarzehm rocketlaunchers...thats not historically accurate probally but its mean as hell D<, and Naffatun too..All Muslim Factions must have Naffatun, Even the Mongols and Timurids do!, naffatun are IMPORTANT to them, cause they PWN, They screw up Europeans! xD!

  2. #2
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Tyrana View Post
    Here's another little suggestion..just to be "Mean" To the Catholic Factions..why not give the Kwarzehm rocketlaunchers...thats not historically accurate probally but its mean as hell D<, and Naffatun too..All Muslim Factions must have Naffatun, Even the Mongols and Timurids do!, naffatun are IMPORTANT to them, cause they PWN, They screw up Europeans! xD!
    Rocket launcher?That is possible and easy to do but this would make khwarezm a demi-mongol/timurid menace-typed faction
    Omg rocket launcher screws up everyone regardless of their culture.But naffatun might be added.
    Shine on you crazy diamond...

  3. #3

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    These are just suggestions heh, but yeah, Europeans need to get slapped around quite a bit cause damn, all of them converging on Muslim territory at once..well..one side is gonna get wiped out and it ain't the europeans

  4. #4

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I need some help. I couldn't get lower the unit details. And it's playin so slowly.

  5. #5
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Gokturk View Post
    I need some help. I couldn't get lower the unit details. And it's playin so slowly.
    I see but it may be a problem related to your graphics card.
    Shine on you crazy diamond...

  6. #6

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Would there be any way to just download the Arab Swordsmen for Egypt and have them available for recruitment in cities?

  7. #7

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Hmm, could you say, Upload a Seperate version, like a 1.1 of the kwarzehm mod with the new units, like an update?

  8. #8

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I have an idea Zeph. You can add dismounted general's bodyguard to England and France like in the Agincourt.

  9. #9
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    Quote Originally Posted by maimaktes View Post
    Would there be any way to just download the Arab Swordsmen for Egypt and have them available for recruitment in cities?
    Yes but if you do so you need also have to edit the battlemodels.modeldb file or you can't get to run the game with CTD.

    Quote Originally Posted by Tyrana View Post
    Hmm, could you say, Upload a Seperate version, like a 1.1 of the kwarzehm mod with the new units, like an update?
    That would be the next version which would take place both in CAE and Shahdom of Khwarezm,along with the other additions of course.

    Quote Originally Posted by Gokturk View Post
    I have an idea Zeph. You can add dismounted general's bodyguard to England and France like in the Agincourt.
    Yes we could do that.But note that the Dismounted General units have the risk of getting killed instantly if sustain a powerful heavy cavalry charge.That's why in the vanilla the bodyguard units are always mounted.
    Shine on you crazy diamond...

  10. #10

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I have a question. Couldn't you add historical battles?

  11. #11
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Gokturk View Post
    I have a question. Couldn't you add historical battles?
    It can be added for sure.For instance I was thinking about the Siege of Constantinople in 1453 I believe it was really really ignored in the vanilla.
    The only problem with that it would lack the narration of the old men that is explaining the start of the historical battles.
    Shine on you crazy diamond...

  12. #12

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Screw the old timer . Text is enough IMO. And the Fall of Constantinople is my favourite battle in history. Too bad you cannot implement the part where the Turks dragged the ships on dry land.
    Maybe you can add Posada (1330) since you're adding Wallachia. Would be reeaally interesting, though insignificant.

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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by SirPaladin View Post
    Screw the old timer . Text is enough IMO. And the Fall of Constantinople is my favourite battle in history. Too bad you cannot implement the part where the Turks dragged the ships on dry land.
    Maybe you can add Posada (1330) since you're adding Wallachia. Would be reeaally interesting, though insignificant.
    Really adding new historical battles would be a nice addition to the mod,don't you thinK? I don't really see how they ignored the siege of Constantinople,the last stand of the Byzantine Empire.
    Also a battle of Hattin could be added maybe.The battle where Kingdom of Jerusalem was defeated by Selahaddin.(King Guy)
    Shine on you crazy diamond...

  14. #14

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    why not add a Historical Battle where the player plays as the Shahdom xD



    Edit: Oh and Zeph?..After watching 300 I have got an INSANELY cruel Idea, Immortals...On second thought, Dismounted Immortals is a bad idea, you'd need new models, but damn. heh
    Last edited by Tyrana; April 27, 2007 at 06:45 AM.

  15. #15

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I let Constantinople have Huge walls in my games, if I am playing with Turks, I really want Byzantines to be a challenge there.I am wondering if it would be possible to make custom cities...so Constantinopel would have had 3 walls.It would basically be easy to make new walls(copy old) and texture them.But is question would it work in the game, ergo how AI is made, would he be able to take advantage of this.
    Fighting with the Wisdom, the Bosnian Kingdom

  16. #16
    Zephrelial's Avatar Eternal Sorrow
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    Quote Originally Posted by Tyrana View Post
    why not add a Historical Battle where the player plays as the Shahdom xD



    Edit: Oh and Zeph?..After watching 300 I have got an INSANELY cruel Idea, Immortals...On second thought, Dismounted Immortals is a bad idea, you'd need new models, but damn. heh
    Immortals are in already in the Khwarezm unit roster Tyrana.Sorry about the spoiler.And they are mounted.

    Quote Originally Posted by Gokturk View Post
    I heard that some narrator programs in the Internet.

    I think Siege of Constantinople is not a very clever idea. 'cause the siege took 29 days. It couldn't be made 30-40 minutes.

    But Battles such as Crecy, Mohacz or Varna will be good.
    If you could run across any link to those programs please post here is possible.
    Yes.But there isn't an obligation that the historical battles should take just as the same time as they happened in history.Mohacz could be interesting,too.I agree.

    Quote Originally Posted by Gazi Husrev-Beg View Post
    I let Constantinople have Huge walls in my games, if I am playing with Turks, I really want Byzantines to be a challenge there.I am wondering if it would be possible to make custom cities...so Constantinopel would have had 3 walls.It would basically be easy to make new walls(copy old) and texture them.But is question would it work in the game, ergo how AI is made, would he be able to take advantage of this.
    Hmm.An interesting idea and suggestion Gazi,I'm wondering if it is doable.
    Shine on you crazy diamond...

  17. #17

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    http://www.spacejock.com/files/yRead2Full.exe

    You can download a narrator program from this link. My friend says it's award winning.
    But I didn't try it.

  18. #18
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Gokturk View Post
    http://www.spacejock.com/files/yRead2Full.exe

    You can download a narrator program from this link. My friend says it's award winning.
    But I didn't try it.
    Thanks a lot Gokturk
    Shine on you crazy diamond...

  19. #19

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I knew they were there XD, I was talking about DISMOUNTED ones, but eh


    aren't there any historical battles that involve the Shahdom?
    I was thinking there was, dunno why.

    I Keep thinking theres one involivng the Shahdom vs the Turks
    Last edited by Tyrana; April 28, 2007 at 12:43 AM.

  20. #20

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Tyrana View Post
    I knew they were there XD, I was talking about DISMOUNTED ones, but eh


    aren't there any historical battles that involve the Shahdom?
    I was thinking there was, dunno why.

    I Keep thinking theres one involivng the Shahdom vs the Turks
    There's a battle(only battle) between the Shahdom and the Turks. the battle of yassichemen (Tr: Yassıçemen). It happened in 1230(maybe 1231) and Turkish army crushed Shahdom's army.

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