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Thread: Zeph's Khwarezm Shahdom mod v1.0 available..

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  1. #1

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I've noticed a problem with the textures of the Grand Bombards of Khwarezm Shahdom they seem to be shiny on mine atleast.

  2. #2
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by ArnyBoy View Post
    I've noticed a problem with the textures of the Grand Bombards of Khwarezm Shahdom they seem to be shiny on mine atleast.
    Shiny? Do you mean no textures? silver men? Thanks a lot Arny that's a bug,fixing now.Thank you for reporting.

    The bug is fixed and uploaded,the patch is updated.It is here:
    http://www.twcenter.net/forums/downl...o=file&id=1277
    Last edited by Zephrelial; April 10, 2007 at 03:39 PM. Reason: Update
    Shine on you crazy diamond...

  3. #3

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    It happened twice so far, no problem acually.Save and reload, evrything is ok,Just thought you might want to know if you had same problems.Might be just mine graphic card(god i hope not!).

    Check this mission whn I played with Turks Just one question plz...

    So I killed the King in battle, but I get Mission message that King is already dead, so there is no need for my mission
    to continue...There isnt nowhere specified in mission that King needs to be assasinated!!!

    Ugh, well no bugs from me now, just simple need to vent
    Fighting with the Wisdom, the Bosnian Kingdom

  4. #4
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Gazi Husrev-Beg View Post
    It happened twice so far, no problem acually.Save and reload, evrything is ok,Just thought you might want to know if you had same problems.Might be just mine graphic card(god i hope not!).

    Check this mission whn I played with Turks Just one question plz...

    So I killed the King in battle, but I get Mission message that King is already dead, so there is no need for my mission
    to continue...There isnt nowhere specified in mission that King needs to be assasinated!!!

    Ugh, well no bugs from me now, just simple need to vent
    I also hope it's not related with your Graphics card Gazi.The cards are just too expensive
    But that was really a weird bug.I want that mission of faction leader assasination mission,never happened to me.
    All I get all the time is the crappy missions I get from the council of nobles
    By the way have you seen the Clouds of Europe's splash screen?It is here:

    http://www.twcenter.net/forums/showthread.php?t=92460
    Shine on you crazy diamond...

  5. #5

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..



    see... bug?

  6. #6
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by WTFM-GzZ View Post


    see... bug?
    I know that bug.It's fixed please download this patch here:

    http://www.twcenter.net/forums/downl...o=file&id=1277
    Shine on you crazy diamond...

  7. #7

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Wow keep up the great work Zephrelial

  8. #8
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by ArnyBoy View Post
    Wow keep up the great work Zephrelial
    ArnyBoy was that sarcasm upon the bug? Anyone can make mistakes I fixed it and uploaded it about 4 days ago as far as I remember.Apparently,WTM-FGZ didn't download the patch.
    Shine on you crazy diamond...

  9. #9

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    No i was being serious because your constantly putting the effort in to create a perfect mod by constantly create bug fixes for it and your also trying to create the clouds across europe mod will can't wait for the release

  10. #10

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Splash screen looks awsome..great work.*thumbs up*
    Fighting with the Wisdom, the Bosnian Kingdom

  11. #11
    Zephrelial's Avatar Eternal Sorrow
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    Default

    Quote Originally Posted by ArnyBoy View Post
    No i was being serious because your constantly putting the effort in to create a perfect mod by constantly create bug fixes for it and your also trying to create the clouds across europe mod will can't wait for the release
    Oh sorry Arnyboy so I misunderstood.Thanks a lot.Actually when putting together the files one must be careful and careful testing is also needed to make sure there will be no bugs.


    Quote Originally Posted by Gazi Husrev-Beg View Post
    Splash screen looks awsome..great work.*thumbs up*
    Really? Thank you Gazi Husrev-Beg.I was kind of scared people wouldn't like it.Now I'm relieved
    Last edited by Zephrelial; April 12, 2007 at 06:09 AM. Reason: fixing doublepost
    Shine on you crazy diamond...

  12. #12
    kelvintyk's Avatar Primicerius
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I cannot seem to fight the timurids.
    I have downloaded the patch and installed it.
    But game still ctd when i try to engage the timurids and the portraits for kwarezm is still a pink box.
    And the mercenary crusader knights are silvery in colour.
    Other than that the other factions are fine.

  13. #13
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by kelvintyk View Post
    I cannot seem to fight the timurids.
    I have downloaded the patch and installed it.
    But game still ctd when i try to engage the timurids and the portraits for kwarezm is still a pink box.
    And the mercenary crusader knights are silvery in colour.
    Other than that the other factions are fine.
    That's strange the patch really fixes the crusader textures issue and the portraits being pink.
    Please check that you have installed it into the right directory.As I also indicated in the CAE thread I will look into this Timurid issue.
    Shine on you crazy diamond...

  14. #14

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Ahem I take that back, its the Immortals, I can't play using the Immortals


    I found this in the log as well

    20:25:51.421 [system.io] [warning] open: data/unit_models/_Units/EE_Bekhtera_Heavy_Lamellar/textures/EE_Bekhtera_Heavy_Lamellar_kwarezm.texture is missing
    20:25:51.734 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    I can use the normal units, but With the Kwarzehm, I keep crashing with The immortals, and I don't know why, i get an error, saying that will now exit thing when the battle loads up at the loading screen.
    Last edited by Tyrana; April 15, 2007 at 07:49 PM.

  15. #15
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Tyrana View Post
    Ahem I take that back, its the Immortals, I can't play using the Immortals


    I found this in the log as well



    I can use the normal units, but With the Kwarzehm, I keep crashing with The immortals, and I don't know why, i get an error, saying that will now exit thing when the battle loads up at the loading screen.
    Ok.Tyrana.I will fix it.I know the reason of the bug.

    The bug is fixed and the patch updated
    Also I have added a better looking Immortal texture:

    http://www.twcenter.net/forums/downl...o=file&id=1277
    Last edited by Zephrelial; April 16, 2007 at 12:00 PM. Reason: Patch and Bugfix update
    Shine on you crazy diamond...

  16. #16

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Also, I have the patch and everything, but I still get pink captain portraits....maybe i'm doing something wrong

  17. #17
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Tyrana View Post
    Also, I have the patch and everything, but I still get pink captain portraits....maybe i'm doing something wrong
    Well,actually about that portraits I updated the patch yesterday.An extra 2 captain cards needed to be added in order to ensure the removement of the bug.
    I tried in my game,it works.
    Shine on you crazy diamond...

  18. #18

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Ah, i see, That was before I downloaded the new patch, ignore that xD. Thanks again!, This mod kicks ass >_>, Also, Here's an idea, You should make a heavy cavalry unit for the shahdom that has the same look as Mongol Heavy Lancers, that would Fit well with the Merkit Mercs who use the Mongol Heavy Archer look, the Samarkand Guard who use the dismounted heavy lancer look adn the persian infantry who use the Dismounted Heavy Archer look :3, Cause those are awesome unit designs..

    On a side note, Jeeze Friggen Crap, Persian infantry slaughter EVERYTHING.
    at Range they beat the crap out of English Longbowmen, at Melee they can stand against Janissary's (At least from what i experienced..mostly cause they pelt the jan's with arrows before they get close.

  19. #19

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I think they would be around on par with the Timurids in Power, I mean Jeeze, The Mongols and Timurids are tough as hell. I realy don't think they'd be overpowered, for goodness sake the christians themselves are cause they outnumber the muslims 15 to 4, it would really really really even the odds a bit.

    Also, You might probally want to add Hand Gunners to the Kwarzehm, I don't know if they used gun infantry, but they have basic cannons, why not the basic gunpowder infantry too? It wouldn't be as strong say as the spanish in that respect, they can shoot you to pieces before you get close, but it would aid them against heavy infantry, alot. Especially the Pike men of the European Nations.

    Oh and Who doesn't love the heavy lamellar of the mongols! XD, Have you see their masks and crap? They look like an army of pissed off demons who want to drink someones blood and bathe in it *no really they do*

    Again, I don't think The Shahdom would be overpowered, considering whereas most of the European nations rely on their powerful heavy infantry, allmost all muslim nations rely heavily on their huge selection of Cavalry units. I believe their infantry are there to support the cavalry, mostly to take out units who could slaughter the cavalry, and whatnot.

    About them having alot of powerful Cavalry, so do the moors and Turks.
    The Turks have NASTY cavalry archers, i mean NASTY.

    And Yeah, I have seen The Kwarziman cavalry, they rock.
    Last edited by Tyrana; April 18, 2007 at 12:58 PM.

  20. #20
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Tyrana View Post
    I think they would be around on par with the Timurids in Power, I mean Jeeze, The Mongols and Timurids are tough as hell. I realy don't think they'd be overpowered, for goodness sake the christians themselves are cause they outnumber the muslims 15 to 4, it would really really really even the odds a bit.

    Also, You might probally want to add Hand Gunners to the Kwarzehm, I don't know if they used gun infantry, but they have basic cannons, why not the basic gunpowder infantry too? It wouldn't be as strong say as the spanish in that respect, they can shoot you to pieces before you get close, but it would aid them against heavy infantry, alot. Especially the Pike men of the European Nations.

    Oh and Who doesn't love the heavy lamellar of the mongols! XD, Have you see their masks and crap? They look like an army of pissed off demons who want to drink someones blood and bathe in it *no really they do*

    Again, I don't think The Shahdom would be overpowered, considering whereas most of the European nations rely on their powerful heavy infantry, allmost all muslim nations rely heavily on their huge selection of Cavalry units. I believe their infantry are there to support the cavalry, mostly to take out units who could slaughter the cavalry, and whatnot.

    About them having alot of powerful Cavalry, so do the moors and Turks.
    The Turks have NASTY cavalry archers, i mean NASTY.

    And Yeah, I have seen The Kwarziman cavalry, they rock.
    You're exactly right about muslims being outnumbered against Catholics.According to historical accuracy handgunners should be added to Khwarezm.
    In this game even crappy horsearchers at huge numbers basically own..And it's logical a man with a horse with a bow..Who could catch that guy?
    I'll see what I can do about these.Your suggestions make sense Tyrana.
    Shine on you crazy diamond...

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