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  1. #1
    Fresco's Avatar Semisalis
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Zephrelial View Post
    So everytime you play battle,you get CTD?(custom and campaign)
    YES
    CAMPIONI del MONDO!!!!!

  2. #2
    Fresco's Avatar Semisalis
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Zephrelial View Post
    So everytime you play battle,you get CTD?(custom and campaign)
    YES
    CAMPIONI del MONDO!!!!!

  3. #3

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Zeph maybe you should also change the color of your kindom of jerusalem to blue as it is on the expansion. You will see that in the movie kindom of Heaven they had the same color. Also, ever considered creating the pricipality of Antioch?

  4. #4

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Also it would be better to add the Saracen faction that is totaly missing. Egypt is whole other faction. Too much work for you

  5. #5
    Zephrelial's Avatar Eternal Sorrow
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    Quote Originally Posted by Fresco View Post
    YES
    That's strange so let's review what you have done so far Fresco.

    1-You downloaded the Zeph's Khwarezm faction mod from either rapidshare or file front.
    2-Then you run the installation program of the mod and installed it to your computer.(directory Programfiles/SEGA/medieaval II total war)

    You run the game and you get CTD 'S in battle.In this case there are two possiblities for the reason of this crash:

    1-Go to your original medieval2 folder of your mtw2 game there find the following file :

    medieval2.prefarance.cfg open it with notepad and enter the file check if there is the line:

    [io]
    file_first = true
    Also right click on the medieval2.preference.cfg file and see if the option "read-only" has a check marker.(is selected)

    2- The second reason might be if you have unpacked the files with CA's patch v1.1 unpacker,you need to delete those two filesor you get CTD before battles)

    descr_geography_new.txt(they are in your programfiles/SEGA/medieval2/data folder)
    descr_geography_new.db
    DELETE those two files above,if you haven't already.


    Please check these two important points and notify me.

    Quote Originally Posted by GiorgioIII View Post
    Zeph maybe you should also change the color of your kindom of jerusalem to blue as it is on the expansion. You will see that in the movie kindom of Heaven they had the same color. Also, ever considered creating the pricipality of Antioch?
    Well,when I saw the trailer and the screenshots of medieval2 kingdoms expansions; I also thought like you that the colour of Kingdom of Jerusalem was red/blue.
    Later I realised that it was the colour of the Principality of Antioch,and the colours of the Kingdom of Jerusalem was white/gold the same as I used in my mods.
    Also historically the symbol of Jerusalem is gold and white,so I think at this point such a colour change is unnecessary for these two reasons I stated above.
    Actually I haven't thought of creating the Principality of Antioch.However,I really like creating a new factions.And when I choose new factions as priority I evaluate that if it was a historically major faction or not.
    At this point I think KOJ is worthier than Principality of Antioch.But this doesn't mean that I will never create the faction.
    For now according to my list about the new factions I have 4 in my mind as means of priority:

    They are Principality of Wallachia(Orthodox),Kingdom of Georgia(Orthodox),Avars(Pagan+emerging horde-typed) and Lithuania(Pagans)
    Also as I'm alone in the Clouds Across Europe mod,note that creating a faction in detail really consumes time.

    Quote Originally Posted by GiorgioIII View Post
    Also it would be better to add the Saracen faction that is totaly missing. Egypt is whole other faction. Too much work for you
    Well actually this has something to do with the variety of factions that took place in Egypt.
    According to the era that mtw2 takes place,correct me if I am wrong but there were at least 3 major different factions:

    1-The Caliphate of Fatimids.
    2-The Ayyubid Sultanate
    3-The Mamluks
    So judging by that we need to create 4 more factions including your proposal Saracens,I really don't want to give promises that I can not deliver.
    Have patience my goal is to fill the list of 30 factions I intend to convert mtw2 to a faction abundance and feast.But I also believe that this 30 faction limit has to be carefully selected.
    Last edited by Zephrelial; April 05, 2007 at 01:21 PM. Reason: union of 3 triple posts
    Shine on you crazy diamond...

  6. #6

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Zephrelial View Post
    Gazi Husrev Beg thank you for reporting I fixed it and added to the patch to the downloads section(somehow I couldn't manage and post attachments so I had to upload it to the download section.Anyway the link is here:

    http://www.twcenter.net/forums/downl...o=file&id=1277
    Thanks Zeph, just downloaded it...time to see if i can survive mongol attack.I got awsome mission from mongol heir to kill Mongol leader, in return they will ally with me...cool cool cool, not that i can make it, but i gotta give it a try.

    Just one suggestion Zeph, maybe diplomats and agents generall should have
    more walk points? It would make bit easier nad i think realistic...

    Anyways...thanks for update and keep up good work Zephrelial
    Fighting with the Wisdom, the Bosnian Kingdom

  7. #7
    NaptownKnight's Avatar Praeses
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    hey Zeph I'm dling the 1.2 patch. after I dl it and reinstall my game I'll tell you if theres any compatibility problems.

  8. #8
    Zephrelial's Avatar Eternal Sorrow
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    Quote Originally Posted by GiorgioIII View Post
    The Caliphate and the Ayyubid Sultanate were not exactly factions but dynasties that ruled in egupt. (Like in Byzantium there was an era called macedonian dynasty- macedonian kings were in the throne). Mamluks were purely soldiers who served these dynasties.

    Wikipedia: Mamluk was a slave soldier who was converted to Islam and served the Muslim caliphs and the Ayyubid sultans during the Middle Ages.

    They evolved to something like the teutonic order- knights templar and hospitaller but in egypt.

    Also Saladin was saracen. There was the Saracen empire WHICH INCLUDED the two dynasties you mentioned.

    Again from wikipedia : Saracens were the people of the Saracen Empire, another name for the Arab Empire (Muslim Caliphate) under the rule of the Umayyad and Abbasid dynasties.

    Also, about the color of the Kingdom, maybe you are right historically but in the expansion as well as in the movie they are blue and yellow. Here's what i found and is official:

    Crusades Campaign

    This campaign, which starts in 1174, is about the Crusades and players can choose to be either the Crusaders or the Muslims in the fight for the Holy Land.

    Playable Factions:

    * Kingdom of Jerusalem - blue and yellow
    * Principality of Antioch - white and red
    * Egypt - gold and black
    * Turks - green and yellow
    * Byzantium - purple and white

    HOPE I HELPED !!
    Thank you for the information but I'd like to add a few comments and additional information.I hope you won't get me wrong and I won't sound like a smartmouth.
    When you examine some medieval maps you will notice that the regions that Almughavids and the Ayyubids rule,is marked as "the Ayyubid Sultanate" and "the Almughavid dynasty".
    They can surely be considered as "factions" in terms of Mtw2 game.Mostly in history books for instance the Kingdom that Saladin established was referred as "The Ayyubid Sultanate".
    However Saracens are a conglomeration of arabic emirates tribes,in short they are basically the given race name to the Arabs of these times.
    When we evaluate in this fashion I believe it's more proper to name the faction as either "Ayyubid Sultanate " or "the Mamluks or Sultanate of Mamluks"
    Moreover,it's widely accepted that Saladin himself was not Saracen but Kurdish.
    It's true that Mamluks was slave soldiers.And also the meaning of Mamluk is "slave".The Mamluks was founded by Aybeg in 1250 a.d which also destroyed the Ayyubids.
    From that point the Mamluks became a legitimate power,they were a faction not slaves.And their leaders claimed the title of "Sultan" which is the medieval equivalent of "King" thus a monarchic ruler.
    I really really saw a screenshot that showed a crusader city and it was gold and white(the banner)
    Thank you for the info about medieval kingdoms expansion colours

    Quote Originally Posted by Fresco View Post
    I'm so stupid,I dont'remebered that recently I had reinstalled and unpacked MTW II again,then problem was 2 geography files to be deleted!!!!!!!!
    Thanks Zeph,and compliments for your great work,you're the BEST!!!!!!
    A suggestions:can you make a swiss factions for late era!!!!!!
    Ah I also predicted something like that must have happened.Because battle CTD s are related with that geography deleting problem,unless there is a shield attachment problem,in battlemodels.modeldb file.

    Thank you fresco A swiss faction someone else suggested it..We currently have 5 more space for factions.But I can't give any promise.

    Quote Originally Posted by Gazi Husrev-Beg View Post
    Thanks Zeph, just downloaded it...time to see if i can survive mongol attack.I got awsome mission from mongol heir to kill Mongol leader, in return they will ally with me...cool cool cool, not that i can make it, but i gotta give it a try.

    Just one suggestion Zeph, maybe diplomats and agents generall should have
    more walk points? It would make bit easier nad i think realistic...

    Anyways...thanks for update and keep up good work Zephrelial
    You're welcome Gazi-Husrev Beg.So the mongol faction heir wants you to kill the Mongol faction leader? That's typical for mongols(God I wish I could get that sort of missions )

    Personally I never take on the Mongols on open field.I use siege battles to destroy their strong armies.I have a friend who is an expert at destroying the mongols,I kind of envy him.

    More movement points for diplomats and spies,I agree they can be tweaked a bit.I like to send diplomats as kind of an emissary.I station them near the capitals of other factions so if need be I can start negotiations immediately with that faction.
    Sometimes I send them far away,and when they age and die,It's really a problem to send the diplomat again to that country it's a bit of a long voyage so your suggestion is reasonable.Thank you for that.
    Thank you Gazi Husrev Beg

    Quote Originally Posted by NaptownKnight View Post
    hey Zeph I'm dling the 1.2 patch. after I dl it and reinstall my game I'll tell you if theres any compatibility problems.
    Ah..Ok NaptownKnight but be careful.I've heard that when you enter the siege battles you get CTD so it's actually a broken patch.

    Also please tell me about the differences that you notice,because as far as I remember CA promised to fix a looooong bug list.
    I'm also curious about it's compatibility with the mod.
    Shine on you crazy diamond...

  9. #9
    NaptownKnight's Avatar Praeses
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Zephrelial View Post
    Thank you for the information but I'd like to add a few comments and additional information.I hope you won't get me wrong and I won't sound like a smartmouth.
    When you examine some medieval maps you will notice that the regions that Almughavids and the Ayyubids rule,is marked as "the Ayyubid Sultanate" and "the Almughavid dynasty".
    They can surely be considered as "factions" in terms of Mtw2 game.Mostly in history books for instance the Kingdom that Saladin established was referred as "The Ayyubid Sultanate".
    However Saracens are a conglomeration of arabic emirates tribes,in short they are basically the given race name to the Arabs of these times.
    When we evaluate in this fashion I believe it's more proper to name the faction as either "Ayyubid Sultanate " or "the Mamluks or Sultanate of Mamluks"
    Moreover,it's widely accepted that Saladin himself was not Saracen but Kurdish.
    It's true that Mamluks was slave soldiers.And also the meaning of Mamluk is "slave".The Mamluks was founded by Aybeg in 1250 a.d which also destroyed the Ayyubids.
    From that point the Mamluks became a legitimate power,they were a faction not slaves.And their leaders claimed the title of "Sultan" which is the medieval equivalent of "King" thus a monarchic ruler.
    I really really saw a screenshot that showed a crusader city and it was gold and white(the banner)
    Thank you for the info about medieval kingdoms expansion colours



    Ah I also predicted something like that must have happened.Because battle CTD s are related with that geography deleting problem,unless there is a shield attachment problem,in battlemodels.modeldb file.

    Thank you fresco A swiss faction someone else suggested it..We currently have 5 more space for factions.But I can't give any promise.



    You're welcome Gazi-Husrev Beg.So the mongol faction heir wants you to kill the Mongol faction leader? That's typical for mongols(God I wish I could get that sort of missions )

    Personally I never take on the Mongols on open field.I use siege battles to destroy their strong armies.I have a friend who is an expert at destroying the mongols,I kind of envy him.

    More movement points for diplomats and spies,I agree they can be tweaked a bit.I like to send diplomats as kind of an emissary.I station them near the capitals of other factions so if need be I can start negotiations immediately with that faction.
    Sometimes I send them far away,and when they age and die,It's really a problem to send the diplomat again to that country it's a bit of a long voyage so your suggestion is reasonable.Thank you for that.
    Thank you Gazi Husrev Beg



    Ah..Ok NaptownKnight but be careful.I've heard that when you enter the siege battles you get CTD so it's actually a broken patch.

    Also please tell me about the differences that you notice,because as far as I remember CA promised to fix a looooong bug list.
    I'm also curious about it's compatibility with the mod.
    No we got the real one that dosent CTD. It's from the Germans but as all the patches will it has the multi langual pack in it so its English for me.

  10. #10
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by NaptownKnight View Post
    No we got the real one that dosent CTD. It's from the Germans but as all the patches will it has the multi langual pack in it so its English for me.
    Oh my god! so in a way you got the real patch? Can you please post a link or tell me where can I download it?
    Also have you tried it yet?Seen any changes?
    Shine on you crazy diamond...

  11. #11
    NaptownKnight's Avatar Praeses
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    http://www.looki.de/forum/thread.php...tuser=0&page=7

    second post from the bottom. Dont worry your patch wont be in German. You also might have to reinstall M2TW because it seems the problem with the patch was that it didnt work right when installed over 1.1 (it includes 1.1 BTW). Oh yeah its a torrent file so you'll ned a torrent downloader. It also could take awhile to dl and it does take a good min to install. Im reinstalling my M2TW right now so I dont know personally but most people have had it working fine.

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    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by NaptownKnight View Post
    http://www.looki.de/forum/thread.php...tuser=0&page=7

    second post from the bottom. Dont worry your patch wont be in German. You also might have to reinstall M2TW because it seems the problem with the patch was that it didnt work right when installed over 1.1 (it includes 1.1 BTW). Oh yeah its a torrent file so you'll ned a torrent downloader. It also could take awhile to dl and it does take a good min to install. Im reinstalling my M2TW right now so I dont know personally but most people have had it working fine.
    Thanks a lot.I have a torrent downloader.It will take time though

    By the way I have some bad news,Pouya reported a bug about Khwarezm bug the Elephants being unable to be recruited,but I hastily fixed that and added in the patch wanted you guys to know,

    Once again sorry,this mod had been kind of buggy but I believe this was the last one to fix.

    THE LINK:

    http://www.twcenter.net/forums/downl...o=file&id=1277
    Shine on you crazy diamond...

  13. #13

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    To me detail means alot in a game such as Medieval 2 total war so I have one question why are the immortals coloured blue and red i know a Russian cavalry template was used but shouldn't they be black and red?

    By the way great work on the mod


    One more thing do shield re-textures and early generals mod work with this mod?

    Thanks in advance.
    Last edited by ArnyBoy; April 07, 2007 at 05:56 AM.

  14. #14
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by ArnyBoy View Post
    To me detail means alot in a game such as Medieval 2 total war so I have one question why are the immortals coloured blue and red i know a Russian cavalry template was used but shouldn't they be black and red?

    By the way great work on the mod


    One more thing do shield re-textures and early generals mod work with this mod?

    Thanks in advance.
    Of course to me details is very important to me too.If you saw my previous mods such as the Teutonic Order mod or The Kingdom of Jerusalem mod,you will realize that the new units have their own textures.

    But about immortals unfortunately it currently has the texture of Tzar's cavalry.I have the texture of them being black and gold,but I also need shileds to release their newly textured version.
    Thanks a lot but unfortunately there is a great problem my brother is doing the textures and all the graphical work for me,and we had a terrible fight.
    So I can't get the new textures for now.
    Shine on you crazy diamond...

  15. #15

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Me again...I just want to say that Turkish generals have Kwarezim cavalary as bodyguards(i think i said it before, but just to say it again for sure).Also sometimes whn this happens, seems turkish generals are invisible.Crusader knights, that you can recruit during active crusade are invis, only their horses show.They also lack unit/descript card.

    I have noticed Turks lack many of units before 1200.I understand now its becouse of divided eras, thats cool.But is it possible for Osmanliye (Ottoman Empire) to have azabs and saracen militia at early era? They seem very underpowered at early start, Egyptian have saracen militia i think at early era.

    Shahdom of Khwarazem have some awsome units, should i say overpowering units at early era,one just need convert one town to Castle or capture one castle from rebels, ohhh, than Khwarzemirs kick ass, at least in my games they hold they ground, even against Mongols.Mongols avoid them and go for Jerusalem right away and establish themself from there.Whn playing as Turk I conquer nicosia settlement and give it to KoJ, so i ensure they dont get whiped out and my reletions with them increase.They dont attack me, very good relations.

    Can you script it that Mongols appear both in Russia and near Bagdad area?
    Also i noticed that Mongols have now muslims portraits...why change it to that, in vanilla they had unic portraits...looking very asiatic.

    Also, since every turn is two years i noticed,would you consider decrese buildnig time on some buildings? Maybe increase unit recruitment slots as well?Its something to consider at least.

    Hope you and your brother fix your issues soon, I have older brother myself.Usually its my temepeer that getts us in fights sometimes, its ok,happenes,wait for cool down and just take care of eachother
    Fighting with the Wisdom, the Bosnian Kingdom

  16. #16
    Laetus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    hi Zephrerial i have question , i download second update i mean pacth 1.2 i just wanna know this mod i mean shahdom mod is work with it or not thanks

  17. #17
    Osceola's Avatar Protector Domesticus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Can you please give some screenshots?
    Team Member <3

  18. #18

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Yeah I noticed that in descript_unit, I didnt want to touch anything, not knowing how it affects the game.

    Here is something that happened to me during game,than i got kicked out saying its error, might not be mod related, could be just CA bug.

    Fighting with the Wisdom, the Bosnian Kingdom

  19. #19
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Gazi Husrev-Beg View Post
    Yeah I noticed that in descript_unit, I didnt want to touch anything, not knowing how it affects the game.

    Here is something that happened to me during game,than i got kicked out saying its error, might not be mod related, could be just CA bug.

    Wow Gazi...I got only one word to say about this that's quite "weird".Btw how many times did this happen?
    Shine on you crazy diamond...

  20. #20

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    It happened twice so far, no problem acually.Save and reload, evrything is ok,Just thought you might want to know if you had same problems.Might be just mine graphic card(god i hope not!).
    Fighting with the Wisdom, the Bosnian Kingdom

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