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Thread: Zeph's Khwarezm Shahdom mod v1.0 available..

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  1. #1
    Ieuano's Avatar Decanus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    yep
    Total Rep = Unknown???? who will +rep me to the crown, whomever it is will get a mystery prize! or will they...

  2. #2
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Ieuano View Post
    yep
    I really don't know what the hell is going on but I don't get any CTD everything runs well.Really that's absurd. Maybe a mod incompatibility

    Try what I wrote on the previous post please
    Shine on you crazy diamond...

  3. #3

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    so i know you are busy to get the mod working but i have some suggestion concerning map of Khwarezm empire !

    when you look at this maps you should really consider to extend your map to the east so that you include the whole expansion of this empire. And so you could may include some other islamic faction in a new mod:






    1190 A.D.



    1218 A.D.



    And here is a good link about the Khwarezm Empire, but also others:
    Ok this so far.

    You really making a fantastic work so keep on

  4. #4
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Thank you for your ideas.I agree with you about an extension to the east ,in the game the vanilla map unfortunately does not include the east and that's a great disadvantage.
    Shine on you crazy diamond...

  5. #5
    Ieuano's Avatar Decanus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    ok will do, ill try that, ill report back after ive had my dinner.

    I have had other mods on the file, i may need to reinstall medieval, ill do that as a final solution
    Total Rep = Unknown???? who will +rep me to the crown, whomever it is will get a mystery prize! or will they...

  6. #6
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Ieuano View Post
    ok will do, ill try that, ill report back after ive had my dinner.

    I have had other mods on the file, i may need to reinstall medieval, ill do that as a final solution
    Ieuano the Khwarezm mod has an uninstall option by the way.If you continue to get the CTD you may uninstall it.
    Shine on you crazy diamond...

  7. #7

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I am infinitely sorry. I misphrased my question and it is entirely my fault. I meant that are you ever going to incorporate more regions/cities in your mods? Like add more cities and stuff. It was totally my bad.
    I eat because I'm Unhappy
    I'm Unhappy because I eat; It's a Vicious Cycle

  8. #8
    Zephrelial's Avatar Eternal Sorrow
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    Default Reply

    Quote Originally Posted by Little_Mikey View Post
    I am infinitely sorry. I misphrased my question and it is entirely my fault. I meant that are you ever going to incorporate more regions/cities in your mods? Like add more cities and stuff. It was totally my bad.
    No,Little_Mikey I completely understood you.Now about modding adding new regions is a different area.
    But what I have in mind I would really like to see the vanilla map stretched to the East of the Caspian Sea and a bit more south to Africa.I think that would make the map seem like an actual world map.I hope I will implement a bigger map in the upcoming mods.

    Quote Originally Posted by Gazi Husrev-Beg View Post
    Hi i just installed your mod...looks good and works just fine now.Khwarezmian look ok,just problem with Imam unit, that it showns peasant unit from RTW on descriptiion page.I noticed Danmark is in 300000 minus!-10000 is ok to slow their expansion at start

    Zeph, you said it was annoying whn capital cities of factions are conqured early on, such as Constantinopel?I remember one of earliest mods whn you attack enemy citie or castel it automatically spawns new units to protect.That was applied to every city, but what if you can apply that only to capitols?To spawn one of best units, in Constantinopel, two or three Varangian guard would appear and some more other units, trebizond archers or something.If faction is left only with one city or castle it would mean a lot.Only really overwhelming forces would be able to destroy a faction...(why are Mongols dancing my head now )
    Its something to think about.
    Also as you add more factions, maybe it is nescesery to add more provinces if there isnt some new cool feature in expansion availble that changes strategie without adding more provinces, like extra upkeep in enemy territorie, more villages or settlements or whatever in single territorie...Continue map bit east and where new faction is added, two or three new provinces are needed, for balancing issues.
    Anyways, thanks for making this mod for community and extremly enhancing gameplay and immersion in M2TW.I could never go back to vanilla game after this...

    Selam and Cheers as english would say...
    About imam unit currently it has a missing tga.I uploaded it yesterday but due to the CTD problem we all know,I had to take it off since now we are using the rapidshare version of the Khwarezm mod.Don't worry about it I'll prepare today a small patch which I will post today fixing all the minor bugs including the pink diplomat(princess) things plus the reduced movement bug fix and also the problem with Denmark.
    Because I don't want to make you guys wait for the v1.1. of the mod.The mod you mentioned is Burebista's Regnum Dei mod.And it's an excellent idea to use a similar script for Capitals I agree with you.
    You're welcome GaziHusrevBeg I hope I will be able to enhance the game further that will make the game much more enjoyable for all of us.
    About the Faction accent.When you create a new faction,a random accent is adopted automatically by the game.As you say currently the Kwarizmian has Greek accent.
    CA had already released sound files that can be edited.However for us to change the accent properly there are several files need to be deleted from sound folder.It is kind of risky I know that only too well because I lost the sound of my game when trying to edit the faction accents.
    Therefore,for now I can't take the risk of uploading such files and cause the people to have "silent" mtw 2.But Hans Kloss knows a lot about this issue.And in the first or second page of the Eastern Princesses mod thread he said that anyone have problems with the sound files contact me.

    Quote Originally Posted by Duke Gibbons View Post
    Wow! When the mod broke the entire M2TW game, it really made it ALL unplayable. I can't continue any of my campaigns on any mods or start any new ones now. This is really terrible for me. How do I uninstall this thing?
    Duke Gibbons the CTD is fixed you may redownload to fix the problem.(it's hosted in rapidshare just click the download button of the mod.)
    Also it comes with an uninstaller go to your medieval II total war folder.There is an uninstaller there doubleclick on it and it uninstalls the mod completely.
    Last edited by Zephrelial; April 03, 2007 at 02:45 AM. Reason: fixing triple post
    Shine on you crazy diamond...

  9. #9

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    hi,
    i cant download anything from rapidshare.... can someone put this fixed version to another download site?

  10. #10
    Hans Kloss's Avatar J-23
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    Default Re: Reply

    Quote Originally Posted by Zephrelial View Post
    About the Faction accent.When you create a new faction,a random accent is adopted automatically by the game.As you say currently the Kwarizmian has Greek accent.
    CA had already released sound files that can be edited.However for us to change the accent properly there are several files need to be deleted from sound folder.It is kind of risky I know that only too well because I lost the sound of my game when trying to edit the faction accents.
    Therefore,for now I can't take the risk of uploading such files and cause the people to have "silent" mtw 2.But Hans Kloss knows a lot about this issue.And in the first or second page of the Eastern Princesses mod thread he said that anyone have problems with the sound files contact me.
    If anyone wants to change factions accents please let me know so I can post
    how to do it.

  11. #11
    Ieuano's Avatar Decanus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    ok, i think it is an old mod incompatibility, it changed a few files and i cant find which ones! Ill try a reinstall of M2TW.

    does your mod require M2TW too be unpacked? im resuming yes.
    Total Rep = Unknown???? who will +rep me to the crown, whomever it is will get a mystery prize! or will they...

  12. #12
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Ieuano View Post
    ok, i think it is an old mod incompatibility, it changed a few files and i cant find which ones! Ill try a reinstall of M2TW.

    does your mod require M2TW too be unpacked? im resuming yes.
    Unpacking is not required.For instance I installed medieval2 and then installed Jerusalem mod without unpacking.Everything worked fine.This mod is also based on same things so I think it doesn't need the files to be unpacked to run properly.
    Last edited by Zephrelial; April 02, 2007 at 03:11 PM.
    Shine on you crazy diamond...

  13. #13
    Ieuano's Avatar Decanus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    ok thanks
    Total Rep = Unknown???? who will +rep me to the crown, whomever it is will get a mystery prize! or will they...

  14. #14
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Ieuano View Post
    ok thanks
    BTW Leuano another person(NaptownKnight) who has experienced CTD told me that now he is able to run the mod without problem.He also said he is using PortvCAle and Bigmap mods,so my mod seems compatible with them.
    He downloaded from rapidshare and installed it.Hopefully he will give some details about how he made it work so you can use the same method if there is any.
    Shine on you crazy diamond...

  15. #15
    ViRus's Avatar Libertus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    munich are you stupid?? this kid added a new faction not rearranged the whole damn map, if your lookin for an eastern map check out the mod: BROKEN CRESENT<<<beastly

  16. #16
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by ViRus View Post
    munich are you stupid?? this kid added a new faction not rearranged the whole damn map, if your lookin for an eastern map check out the mod: BROKEN CRESENT<<<beastly
    Please Virus let's not provoke people with such language.I appreciate your point but I think Munich just wanted to suggest an idea,it's not that he is forcing it.
    Shine on you crazy diamond...

  17. #17
    NaptownKnight's Avatar Praeses
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    All I did was dl from rapid share and play. Actually I may also have deleted that other file that zeph was talking about earlier in this thread Battle something in the data folder. It works fine for me now

  18. #18

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Hi i just installed your mod...looks good and works just fine now.Khwarezmian look ok,just problem with Imam unit, that it showns peasant unit from RTW on descriptiion page.I noticed Danmark is in 300000 minus!-10000 is ok to slow their expansion at start

    Zeph, you said it was annoying whn capital cities of factions are conqured early on, such as Constantinopel?I remember one of earliest mods whn you attack enemy citie or castel it automatically spawns new units to protect.That was applied to every city, but what if you can apply that only to capitols?To spawn one of best units, in Constantinopel, two or three Varangian guard would appear and some more other units, trebizond archers or something.If faction is left only with one city or castle it would mean a lot.Only really overwhelming forces would be able to destroy a faction...(why are Mongols dancing my head now )
    Its something to think about.
    Also as you add more factions, maybe it is nescesery to add more provinces if there isnt some new cool feature in expansion availble that changes strategie without adding more provinces, like extra upkeep in enemy territorie, more villages or settlements or whatever in single territorie...Continue map bit east and where new faction is added, two or three new provinces are needed, for balancing issues.
    Anyways, thanks for making this mod for community and extremly enhancing gameplay and immersion in M2TW.I could never go back to vanilla game after this...

    Selam and Cheers as english would say...
    Fighting with the Wisdom, the Bosnian Kingdom

  19. #19
    NaptownKnight's Avatar Praeses
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Just a few minor issues with the mod: The Kwar's have I think either the greek or east euro speech, I spotted some pink diplomats who were described as princesses, and it seems movement rates have been decreased or something. Ittakes something like six turns to go from Jedda to Baghdad. Otherwise these are definetly the best factions I have seen added to a game, they are complete, balanced, and they all have a good colour scheme.

  20. #20

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Yes i just wanted to say the same...one thing more, forgot to add.Norse Archers have attack like 15 and defence 17.Is it supposed to be like that?
    Becouse Jannisary Heavy Infantry have attack like 12 and defence 10...They were some of best soldiers of their time, having something close to spartan upbringing.I think thier stat needs bit tweaking.Also i have noticed that all shields in game give defence bonus of like 6.Its ok if its like big shield, but buckler should be like 3 or something.
    Fighting with the Wisdom, the Bosnian Kingdom

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