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Thread: Zeph's Khwarezm Shahdom mod v1.0 available..

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  1. #1
    Alderon's Avatar Laetus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    hi, i installed it but when i go to the grand campaign the new factions dont appear. The normans, papal states and saxons appear though...when i click on either one of these it sends me back to the menu. can you help me please?
    "My blade...my beatiful blade."

  2. #2
    NaptownKnight's Avatar Praeses
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    same here, back to windoes after starting a campaighn

  3. #3

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I tried starting a grand campaign game as well with the Teutonic Order and I also experienced a CTD. I guess this is what is referred to as a "currently" unplayable game (mod).

  4. #4
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Allright guys..The mod needs to be installed into the vanilla folder which is:

    Programfiles/SEGA/Medieval II Total War

    when you run the installation of the mod,the default directory that the installer displays is also like this.But just to make sure check manually that the directory is right.

    Yesterday I uploaded the missing captain portraits on the auto-resolve screen,fixed that.

    Do you mean the Kwarezm princesses being pink or every other princesses being pink?
    For now Kwarezm don't have a princess but in the descr_sm factions file in the data folder find the line :

    Can have princess yes change the yes to no.I will fix that also when I get home but you may do it manually until I upload it with quick update.

    UPDATE:I have discovered a problem with the mod installer,when the mod is installed an extra battlemodels.modeldb takes place in the data folder of mtw 2.This may be the cause of the problem(campaign CTD)
    So the ones who have CTD when trying to play campaign go to your Programfiles/SEGA/Medieval II Total War/Data directory find there the file : "Battlemodels.modeldb" and delete it.If you can't handle that yourself I will notify you when the upload is finished and you may redownload to fix the problem.


    Ok Just finished uploading ...
    Last edited by Zephrelial; April 02, 2007 at 04:01 AM. Reason: Khwarezm Mod Update
    Shine on you crazy diamond...

  5. #5
    kelvintyk's Avatar Primicerius
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Hi Zeph. Great mod but there's some problems with it.
    I get a ctd everytime i try to engage a timurid army. So i'm forced to quit my current campaign as kingdom of jerusalem(Timurids all around me but i cannot fight them as i get ctd)
    I also realised that the new muslim faction, kh....(forgot the name), when i click on a captain, not general, on the campaign map, the entire portrait is pink.
    Other than that, great mod. I love your new knights for kingdom of jerusalem.

  6. #6
    Zephrelial's Avatar Eternal Sorrow
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    Quote Originally Posted by kelvintyk View Post
    Hi Zeph. Great mod but there's some problems with it.
    I get a ctd everytime i try to engage a timurid army. So i'm forced to quit my current campaign as kingdom of jerusalem(Timurids all around me but i cannot fight them as i get ctd)
    I also realised that the new muslim faction, kh....(forgot the name), when i click on a captain, not general, on the campaign map, the entire portrait is pink.
    Other than that, great mod. I love your new knights for kingdom of jerusalem.
    kelvintyk,to fix the problem about the portrait of a captain,I released a patch for the mod to fix the problem.It is here:

    http://www.twcenter.net/forums/downl...o=file&id=1277

    And for the timurid problem.It's really strange.I will try that with Kingdom of Jerusalem and see if I get ctd too.

    Quote Originally Posted by pouya View Post
    hi Zephrerial i have question , i download second update i mean pacth 1.2 i just wanna know this mod i mean shahdom mod is work with it or not thanks
    hello Pouya NaptownKnight said to me that the mod is compatible with the patch v1.2.
    He also downloaded and installed the patch v1.2.According to what he said there isn't compatibility problems with the patch(Shahdom of Khwarezm mod)

    Quote Originally Posted by Gazi Husrev-Beg View Post
    Me again...I just want to say that Turkish generals have Kwarezim cavalary as bodyguards(i think i said it before, but just to say it again for sure).Also sometimes whn this happens, seems turkish generals are invisible.Crusader knights, that you can recruit during active crusade are invis, only their horses show.They also lack unit/descript card.

    I have noticed Turks lack many of units before 1200.I understand now its becouse of divided eras, thats cool.But is it possible for Osmanliye (Ottoman Empire) to have azabs and saracen militia at early era? They seem very underpowered at early start, Egyptian have saracen militia i think at early era.

    Shahdom of Khwarazem have some awsome units, should i say overpowering units at early era,one just need convert one town to Castle or capture one castle from rebels, ohhh, than Khwarzemirs kick ass, at least in my games they hold they ground, even against Mongols.Mongols avoid them and go for Jerusalem right away and establish themself from there.Whn playing as Turk I conquer nicosia settlement and give it to KoJ, so i ensure they dont get whiped out and my reletions with them increase.They dont attack me, very good relations.

    Can you script it that Mongols appear both in Russia and near Bagdad area?
    Also i noticed that Mongols have now muslims portraits...why change it to that, in vanilla they had unic portraits...looking very asiatic.

    Also, since every turn is two years i noticed,would you consider decrese buildnig time on some buildings? Maybe increase unit recruitment slots as well?Its something to consider at least.

    Hope you and your brother fix your issues soon, I have older brother myself.Usually its my temepeer that getts us in fights sometimes, its ok,happenes,wait for cool down and just take care of eachother
    GaziHusrev Beg I also noticed the problems regarding the Turkish bodyguard displayed as Shah Bodyguard and also the missing textures of the general at battle.
    The lacking of the unitcards of Teutonic Raiders and Crusader Knights.Last night at late time I fixed those problems.And will update the patch very soon(yet again).Don't worry about them they're already fixed.
    The Mongol portraits being muslim?Actually in the vanilla the mongols,moors,turks,egypt they all use the portraits from middle_eastern folder ui
    I haven't intentionally changed that.Actually as you say the reason for the appearing of the units are related to the Zeph's Eras and General mod features.
    As you may have realized the developers(CA) made the Early period of The Turks faction units based on cavalry.There are only azabs available for infantry.The Turks have their strong High Period units during the High period which is approximately by the year 1212 of mtw2 game.
    So I based the appearing of the units according to the VANILLA custom battle periods.(Early,High and Late)
    I intend to script that the Mongols will appear from Sarkel.And Timurids from either Baghdad or Erevan.Because the probability of Mongols and Timurids being able to appear in all those regions put too much pressure on the middle-eastern based factions.
    Suppose both the Mongols and Timurids appear from either Erevan and Baghdad.Their route is middle-east.This will be unbalancing.The Russians will have a nice fine campaign.While Jerusalem,Turks,Khwarezm and Egypt will have a hard time with both Mongols and Timurids.
    About the building time decreasements.They could be changed.I need to give it a good thought first.A good point the buildings of a huge city takes very long time.
    In my campaign with Spain I completely constructed a city including all the buildings in the year 1440 or something like that.Immensely long time.

    Quote Originally Posted by ArnyBoy View Post
    I know alot of people have found some problems and now i have another to add, it might just be on my version coz no one else has spotted it but for some reason i can recruit generals bodyguard for reasons unkown to me and I can't retrain my Generals bodyguards for that reason.

    Thanks in advance.
    By the way I have seen the textures for Teutonic order mod and the Kingdom of Jerusalem mod they look great. Good work.
    I see what you mean Arnyboy.But note that the general unit can not be retrained unless for armour or weapon upgrade.
    The numbers of the Generals bodyguard unit members replenish over time.
    However,I see what you mean about not being able to retrain the bodyguard unit.That's a little complicated bug I'm going to fix it soon I hope.
    Thank you for your report.Thank you about the textures.

    Quote Originally Posted by The Sword of Cao Cao View Post
    Can you please give some screenshots?
    The Sword of Cao Cao the screenshots about the mod is at this link: (at the bottom of the page)

    http://www.twcenter.net/forums/downl...o=file&id=1271
    Last edited by Zephrelial; April 08, 2007 at 11:36 AM.
    Shine on you crazy diamond...

  7. #7
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Khwarezm Bugs Fixs Patch:


    -Fixed Khwarezm diplomat campaign model appearing as timurid diplomat.
    -Fixed Turkish Bodyguard unit being Khwarezmian cavalry after recruitment of a new general from citadel.
    -Fixed Teutonic Raiders as mercenaries,their unitcards and textures being missing.
    -Fixed Crusader Knights and dismounted crusader knights unitcards and textures being missing during crusade recruitment.

    -Fixed Khwarezm faction's War Elephants units being unable to be recrited.
    -Fixed the Mongols appearing as European cultured.(portraits+ buildings)
    -Reduced movement points of factions Shahdom of Khwarezm and Kingdom of Jerusalem.
    -Missing captain portraits in the battle auto-resolve screen.
    -Adds unique Kwarizmian diplomat,spy,imam and merchant strat models.
    -missing imam,merchant,diplomat etc. tgas.
    -Removes pink princess models from map.

    Patch is here the above top 4 fixed bugs fixed in black are the latest updated download link below:

    http://www.twcenter.net/forums/downl...o=file&id=1277
    Shine on you crazy diamond...

  8. #8

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Awsome...thanks for quick update Zeph.

    For Mongols I could swear I have seen different portraits in vanilla, but i must be wrong, I might have been thinking on first MTW game, there Mongols had their own portraits.

    I have noticed that Khwarezem cavalary have attack 10.12 and defence 13, isnt that bit low for such cavalary, by what i heared, they were one of the best cavalary in east.Their armor needs some tweaking i think.

    Also thing i forgot, last time Kharezmirian diplomat portrat was just blue slot...
    Fighting with the Wisdom, the Bosnian Kingdom

  9. #9
    Ieuano's Avatar Decanus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    well thats conveinient, i was just about to winge about the ctd!!!
    Total Rep = Unknown???? who will +rep me to the crown, whomever it is will get a mystery prize! or will they...

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    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Right now I have my Khwarezm mod working probably something wrong happened when I compiled the files with installer.So I will use my own mod to fix the problem.
    Don't you worry this will be fixed.
    Shine on you crazy diamond...

  11. #11

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Zephrelial View Post
    Right now I have my Khwarezm mod working probably something wrong happened when I compiled the files with installer.So I will use my own mod to fix the problem.
    Don't you worry this will be fixed.
    http://wtfm.exblog.jp/5437357/


    i can play Khwarezm

    Wind.Trees.Fire.Mountion-風林火山→http://wtfm.exblog.jp

  12. #12
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Can someone please send me a VANILLA descr_cultures.txt file?It's important for me to fix the mod.
    it is located in Programfiles/SEGA/medieval II total war/data folder
    Shine on you crazy diamond...

  13. #13

    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I have a question

    my Kingdom of Jerusalem army (20 unit all cav) go to attack Khwarezm city Baghdad

    why only to be able to move small distance?

    u see.....



    Last edited by WTFM-GzZ; April 02, 2007 at 11:29 AM.
    Wind.Trees.Fire.Mountion-風林火山→http://wtfm.exblog.jp

  14. #14
    Axeman's Avatar Praepositus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Ok I get CTD when I try and run it at all. it shows hte loading screen and then goes back to desktop.....

    ☻/ This is Muhammad.
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  15. #15
    Axeman's Avatar Praepositus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Ok nvm just saw you updated it, I will try it out

    as soon as so many people stop downloading it lolz, says too many people downloading =p

    ☻/ This is Muhammad.
    /▌  Copy and paste him
    / \ so as to commit horrible blasphemy!
    If there were a God, I think it very unlikely that he would have such an uneasy vanity as to be offended by those who doubt his existence. --Bertrand Russell

  16. #16
    Axeman's Avatar Praepositus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    For your next factions you should add Flanders, Georgia, and the Volga-Bulgars,Kievian Rus, Cumans, *just listing off alot of factions lolz*

    ☻/ This is Muhammad.
    /▌  Copy and paste him
    / \ so as to commit horrible blasphemy!
    If there were a God, I think it very unlikely that he would have such an uneasy vanity as to be offended by those who doubt his existence. --Bertrand Russell

  17. #17
    Axeman's Avatar Praepositus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    I know this sounds stupid but I cant even figure out how to get it out of bigupload, its user interface is so retarted , there is no acess code anywere and I dont think I should have to buy anything to download this mod, is there anyway you could host it somewhere else.

    ☻/ This is Muhammad.
    /▌  Copy and paste him
    / \ so as to commit horrible blasphemy!
    If there were a God, I think it very unlikely that he would have such an uneasy vanity as to be offended by those who doubt his existence. --Bertrand Russell

  18. #18
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    Quote Originally Posted by Axeman View Post
    I know this sounds stupid but I cant even figure out how to get it out of bigupload, its user interface is so retarted , there is no acess code anywere and I dont think I should have to buy anything to download this mod, is there anyway you could host it somewhere else.
    You don't need to pay for it axeman,just choose the free download of the download options list on the bottom right of the download list(it says pay-pal etc.)
    Then you will wait your download ticket,there is a countdown you wait about max 10 seconds.
    Lastly you will prompted to type the same characters they show you (write in CAPITAL letters) and then you will be able to download.
    I hosted in Filefront but somehow It was corrupted and many people suffered CTD because of this and I lost a whole day and nearly my mind,thats why it's now in rapidshare.
    Shine on you crazy diamond...

  19. #19
    Ieuano's Avatar Decanus
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    your going to hate me but i still get a CTD

    this is what i thing the problem is (from the system log)

    MODIFIER_PLACE_SETTLEMENT
    19:53:36.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 425, column 176
    unit(Peasants) does not match up to the ownership for faction(normans)
    19:53:36.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 432, column 158
    unit(Sergeant Spearmen) does not match up to the ownership for faction(normans)
    19:53:36.703 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 445, column 201
    unit(Peasant Archers) does not match up to the ownership for faction(normans)
    19:53:36.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 556, column 201
    unit(Peasant Archers) does not match up to the ownership for faction(normans)
    19:53:36.718 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 778, column 171
    Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {}
    19:53:36.734 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 928, column 198
    unit(NE Late Bodyguard) does not match up to the ownership for faction(hre)
    19:53:36.734 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1191, column 162
    unit(Afghan Militia) does not match up to the ownership for faction(turks)
    19:53:36.734 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1191, column 162
    unit(Afghan Militia) does not match up to the ownership for faction(egypt)
    19:53:36.734 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1191, column 162
    unit(Afghan Militia) does not match up to the ownership for faction(normans)
    19:53:36.734 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1207, column 95
    unit(Spear Militia) does not match up to the ownership for faction(normans)
    19:53:36.750 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1261, column 162
    unit(Afghan Militia) does not match up to the ownership for faction(turks)
    19:53:36.750 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1261, column 162
    unit(Afghan Militia) does not match up to the ownership for faction(egypt)
    19:53:36.750 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1261, column 162
    unit(Afghan Militia) does not match up to the ownership for faction(normans)
    19:53:36.750 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1277, column 95
    unit(Spear Militia) does not match up to the ownership for faction(normans)
    19:53:36.750 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1334, column 153
    unit(Spear Militia) does not match up to the ownership for faction(normans)
    19:53:36.750 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1339, column 152
    unit(Town Militia) does not match up to the ownership for faction(normans)
    19:53:36.750 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1348, column 95
    unit(Spear Militia) does not match up to the ownership for faction(normans)
    19:53:36.750 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1350, column 94
    unit(Town Militia) does not match up to the ownership for faction(normans)
    19:53:36.765 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 1745, column 174
    Expected faction or culture type, or 'all' - faction or culture type could be wrong; terminate list with comma; enclose list in {}
    19:53:36.812 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 2573, column 111
    unit(dhow) does not match up to the ownership for faction(mongols)
    19:53:36.812 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 2599, column 111
    unit(dhow) does not match up to the ownership for faction(mongols)
    19:53:36.812 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 2631, column 111
    unit(dhow) does not match up to the ownership for faction(mongols)
    19:53:36.828 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 2671, column 111
    unit(dhow) does not match up to the ownership for faction(mongols)
    19:53:36.828 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 2721, column 111
    unit(dhow) does not match up to the ownership for faction(mongols)
    19:53:36.828 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 2747, column 111
    unit(dhow) does not match up to the ownership for faction(mongols)
    19:53:36.828 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 2779, column 111
    unit(dhow) does not match up to the ownership for faction(mongols)
    19:53:36.828 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 2819, column 111
    unit(dhow) does not match up to the ownership for faction(mongols)
    19:53:36.968 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 4623, column 153
    unit(Spear Militia) does not match up to the ownership for faction(normans)
    19:53:37.031 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 5571, column 2
    Building DB error - faction mongols has gap in building prior to masjid (unavailable at level zero)
    19:53:37.031 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 5571, column 2
    Building DB error - faction aztecs has gap in building prior to barons_stables (unavailable at level zero)
    19:53:37.031 [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 5571, column 2
    Building DB error - faction aztecs has gap in building prior to archery_range (unavailable at level zero)
    19:53:37.046 [data.invalid] [error] Target building level not allowed: The Mongols, large_town -> castle, temple_muslim[1](masjid) -> temple_muslim_castle[1](c_masjid)
    some errors in the descr unit and descr building files?
    Total Rep = Unknown???? who will +rep me to the crown, whomever it is will get a mystery prize! or will they...

  20. #20
    Zephrelial's Avatar Eternal Sorrow
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    Default Re: Zeph's Khwarezm Shahdom mod v1.0 available..

    So leuano you redownloaded from rapidshare and you still get a CTD?

    I am dumbfounded perphaps I'm gonna pull the mod off if it carries on like this. Go to the descr_sm factions change the Mongols culture from "mongolian" to "middle_eastern" save and try again.
    Last edited by Zephrelial; April 02, 2007 at 02:08 PM.
    Shine on you crazy diamond...

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