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Thread: Garrison feedback (not from me!)

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  1. #1

    Default Garrison feedback (not from me!)

    I was wondering what the feedback for the garrison script is like. I have medieval uninstalled, but with the new patch here soon and the new DLV, i think its a good enough reason to really enjoy the game again.

    Can anyone tell me what the new garrison feature is like? I thought it would cause more of a stir, but theres been no comment about it from users so far. Anyone care to share there experiences?

    Kye.

  2. #2

    Default Re: Garrison feedback (not from me!)

    Quote Originally Posted by Kye View Post
    Anyone care to share there experiences?
    I love the garrison script I wrote...but I could be biased. Cheers! dd

  3. #3

    Default Re: Garrison feedback (not from me!)

    do we need to activate the Garrison script like we did in rome total war? i.e. pressing help then the '?' symbol in the top right?

    or does it just 'work'

  4. #4

    Default Re: Garrison feedback (not from me!)

    @origin
    no it works by itself

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  5. #5

    Default Re: Garrison feedback (not from me!)

    Once the patch is out, with the improvements to how ai handles seiges, along with the script, it should make the game sooo much better. much more...medieval

  6. #6

    Default Re: Garrison feedback (not from me!)

    Did notice a quirk in 2.0 that I haven't yet experienced in 2.1

    Basically if you get seiged with an existing full garrison you still get charged for 'autogarrison' even though you don't get any new troops - painful with a few thousand florins going down the gurgler...

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