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  1. #1

    Default 77 BC - Bugs and CTDs

    If you have found any of these, or are having problems with the install, please let us know about it.

    Just let me insist that there was a bug in the mod_switch install, so I have created a hotfix for it:

    First fix for the mod_switch version
    Date: 25/03/07

    Install instructions: decompress the rar file and drop the data folder inside your 77bc folder, some of the existing files will be replaced and new ones will be added.

    download link: http://rapidshare.com/files/22755601/data.rar.html
    download link: http://www.megaupload.com/es/?d=VE7I24KD
    Last edited by Salvor Hardin; March 27, 2007 at 04:30 PM.

  2. #2
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: 77 BC - Bugs and CTDs

    As described in the other mod-switch release topic, here the ctd-report, or better said the screenshot, i guess you can fix this easily and quick.

    It is the -mod version with 1.2 plus hotfix, faction SPQR, assaulting the most west-northern-spanish (last) settlement of the Sertorians. Crash while loading the battle ... (with this error-message).



    ... hope that helps.

    The mod is very very good ... if i would have time available, i would offer my coding-assistance (tech-tree and combat stats, as i saw some things that i personally would like to see improved .. when i have time, i'll send some comments), but unfortunately there is not more free time for modding than for Chivalry and this is at the very limit already. And the time that is free beside Chiv-modding, i rather play games than to modding them only
    Last edited by DaVinci; March 29, 2007 at 12:27 PM.
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  3. #3

    Default Re: 77 BC - Bugs and CTDs

    It looks like we forgot about all kind of brutii standards for the mod_switch version ! This issue will be fixed in some hours as I will try to give a look at other folders to locate other missing files. I think it will be save-game compatible.

    Thanks for the report, DaVinci
    Last edited by Salvor Hardin; March 29, 2007 at 01:47 AM.

  4. #4

    Default Re: 77 BC - Bugs and CTDs

    i got a problem too, when i wanted to start my first battle it said it didnt have data/torch or something like that...

    could be my noobiness in comps, so please if i did anything wrong correct me i want to play
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  5. #5
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: 77 BC - Bugs and CTDs

    Quote Originally Posted by |Sith|Duke_Spartacus View Post
    i got a problem too, when i wanted to start my first battle it said it didnt have data/torch or something like that...

    could be my noobiness in comps, so please if i did anything wrong correct me i want to play
    I guess you need to install the above displayed hotfix (in post 1) to solve that, as the files that come with it refer to this thing.

    That means, you need the version 1.2 full mod plus the hotfix above, but better wait eventually, until Salvor has finished the next fix according to my ctd-report and his recent post.

    Salvor, i recommend to make a patch on 1.2 containing all the fixes as for example calling it "patch 1.3" or "patch 1.2.1" or whatever (the file/patch-history, version numbers always help to see through for everybody who didn't make the files ).
    Last edited by DaVinci; March 29, 2007 at 06:28 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  6. #6

    Default Re: 77 BC - Bugs and CTDs

    Here is the second hotfix (or patch 1.2.) for the mod_switch version. As usual, extract the content of the packed file and the drop the resulting data folder inside your 77bc folder, therefore replacing some files:

    http://rapidshare.com/files/23407492/data.rar.html

    http://www.megaupload.com/es/?d=U9FL3KGN

    As suggested by DaVinci, this contains both the second and the first patch.

  7. #7

    Default Re: 77 BC - Bugs and CTDs

    thanks for the mod, great skins and gameplay. I have mod-switch patched to 1.2 Here's the issue.

    I am Parthia and fighting the Armenia. Whenever I destroy their army and occupy a city, it CTDs. It happens everytime. Before everybattle I get this window saying ".........heavy_onager.cas or something is not found". When click "OK" the battle starts though. I believe when an Armenian family member gets killed in a city the game CTDs. On open field the game doesn't CTD.

    When I played SPQR a week ago (not the mod switch) the game never CTDs. I suspect the Parthian stuff is messed up somewhere. I love horse archer factions so tried Parthia. Thanks for your attention!

  8. #8

    Default Re: 77 BC - Bugs and CTDs

    Well, the problem with the "heavy_onager.cas" should be fixed with 1.2. patch. Please make a quick test:
    - Open 77bc folder
    - Open Data folder
    - Open the file: descr_effects_engine_torch.txt
    - Look for "models_engine/heavy_onager_torches.cas"
    - If the path is still ../RTRPE/Data/models_engine/heavy_onager_torches.cas
    then somehow the fix did not affect your install. Just change RTRPE to 77bc to look like this:
    ../77bc/Data/models_engine/heavy_onager_torches.cas

    Perform the same action with the file descr_effects_torch_fire.txt, this time replacing
    /RTRPE/Data/models_effects/torch4.cas
    with
    /77bc/Data/models_effects/torch4.cas

    Concerning the CTD against Armenia, I am wondering if the Armenians had any reinforcement in the battle. If so, it might be a problem known to RTR and other modifications. In the meantime, I will run some tests on my own to find the source of the problem. Thanks.

    Edit: I have played a couple of battles against Armenian settlements with the patched version. Two conclusions:

    - No CTD so far, although I know that the reinforcement CTD exists. But the problem might also be with the models related above.

    - It is a bad decision to assault a settlement with armies composed of 90% cavalry .
    Last edited by Salvor Hardin; March 30, 2007 at 01:26 PM.

  9. #9

    Default Re: 77 BC - Bugs and CTDs

    I have a problem, playing as SPQR, all cities go into auto-managed mode all of a sudden in 74bc and it lasts about 4-5 turns. Doesn't matter if you disable it each city, it is back next turn, and changing the manage all settlements options in game options does not have any effect. It suddenly starts listening to the player and leaving manually managed cities alone after a few turns.

    BI 1.6, 77bc mod switch version + hotfix 2.

  10. #10

    Default Re: 77 BC - Bugs and CTDs

    Oh, I forgot to warn you about that. As CA would say: "It is not a bug, it is a feature" . Seriously, during the turns 10-11 some settlements change their ownership in order to portray the Bithynian Bequest and help some AI factions' expansion. This has the undesired effect of putting all player's settlements to auto-manage. It is something we cannot avoid to happen for the moment. It will not happen again in the game , though, until Caesar's campaign.

  11. #11
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: 77 BC - Bugs and CTDs

    Patch 1.2 ...
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  12. #12

    Default Re: 77 BC - Bugs and CTDs

    Playing as Caesar I had a series of CTD's during the S.P.Q.R. turn. When I reloaded the autosave it worked fine, the AI did a couple of S.P.Q.R. moves and then continued on to my turn. Next turn: Crash. Now I've played 10 turns or so without any problems. Unfortunately it means that I don't have any save game files that can repeat the CTD.

    Then there's a weird one: In a recent battle all units became white blocks when I zoomed out. After the battle the campaign map was screwed up with dark land tiles and strong, red borders. I reloaded but it didn't help, then I turned up the AA and voila: The graphics got reset. Now, it might be hardware thing, it might be a BI thing, I just never had this happen to me before with RTW.

    rgds/EoE

  13. #13

    Default Re: 77 BC - Bugs and CTDs

    Concerning the CTD with the SPQR faction, it is a bit weird. What can the AI be doing that you have not done previously in your campaign as SPQR? Maybe the AI is struggling against the forced diplomacy script?

    By the way, I must warn you that you are now in Terra Incognita, as none of our beta-tests went so far. I made a custom campaign with Caesar to test the scripts but not much more. So, be careful and save manually with frequence.

    Regarding the second problem, I experienced it once and I had to restart the computer too. Maybe it became stressed after your playing so much ?

  14. #14

    Default Re: 77 BC - Bugs and CTDs

    Seeing as I can't get into the RTR forums because of a data base error or something, I'll post it here. I don't know if these are new but:
    With mod switch 1.2 full download, on the campaign map surrounding Rome and Olisipo it is all clouded like with fog of war. Its really wierd with Rome because of if another character (even an admiral but not captains. I don't know if these have been suggested and they're not really causing ctd's or nothing its just annoying when i go to Rome.

  15. #15

    Default Re: 77 BC - Bugs and CTDs

    That is curious, to say the least. Which faction are you playing with, SPQR? Has anybody else experienced this problem?

    Just try this, please:
    - Open the game console (tilde button of your keyboard)
    - Type this: toggle_fow and press enter.

    All the map will be revealed. Open the console again and repeat the process.

    Has the weird effect dissapeared?

    Another possibility: is your screen er...clean?
    Sorry, I could not avoid to make a terrible joke

  16. #16

    Default Re: 77 BC - Bugs and CTDs

    Since I get every problem you can possibly get with 77bc, yes, I get this too. Basically unless there is a character viewing rome you get the city FOW'd - you can't see what it's building, tax revenue etc either. It's like it has lost track that it is a player owned city at all. The other thing related to it is that occasionally, units that are inside the blanked Rome FOW zone show up (you can see the stack) but the stack itself cannot be clicked. You have to move one unit into the stack (rather, onto the ground under the stack) before it becomes controllable.

  17. #17

    Default Re: 77 BC - Bugs and CTDs

    What can I say? I have no idea of what is causing this weird effect. I have tried reproducing it (leaving Rome with no named characters) and there is no FOW. Maybe it happens after a certain turn number?

    So, could anyone please send me or upload a save-game? Maybe that would give me some idea of what is going on.

    Thanks.

  18. #18

    Default Re: 77 BC - Bugs and CTDs

    here is my quicksave file with the error and a screenshot of it inside the zip for you if it doesn't occur on your box:

    http://www.megaupload.com/?d=S8NS775C

    I tried to make the 'units under FOW' thing happen too, but the usual thing that sets it off (buying a full legion stack) didn't trigger it this time. when I can get that to happen I will see if I can stick another there.

  19. #19

    Default Re: 77 BC - Bugs and CTDs

    Exactly what boxo said, it happens with SPQR on Olisipo and Rome and with Serotani in Olisipo. FoW off does reveal the whole map and the Roman govenor that was in Rome at the start is still there but it does that. It fixes if you move a unit in the area right around Rome but not in it.

  20. #20

    Default Re: 77 BC - Bugs and CTDs

    Thanks, boxo and emperor michael. I have tried a couple solutions and so far none of them has worked. As expected

    Nevertheless, I have noticed some strange things: when the legion is recruited and there is a general (non-family member) in the settlement, the view is normal. The same happens if you leave a spy in the vicinities of Rome.

    I will go on investigating. By the way, boxo, your save-game is cool! I think I will dedicate some time to...err, beta-test an invasion of Parthia .

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