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  1. #1

    Default Re: DLV Fan Contributions and Suggestions thread

    Congratulations to the DLV team for an amazingly fast release of DLV3.0, especially considering MTW 1.2 has only been out a few days. Really like the addition of Flanders and Kiev and the additional provinces / settlements {Burgos, Bremen, etc.}

    The zip file I am linking contains the three text files needed for updated historically accurate {well, relatively accurate} names for circa 1180 A.D. DLV 3.0 Faction Leaders / Heirs / Family Members..hope I did the link right, still new at this stuff...

    http://hosted.filefront.com/wanderingwayne/
    Last edited by wanderingwayne; May 06, 2007 at 05:14 PM. Reason: wrong url

  2. #2
    Libertus
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    Default Re: DLV Fan Contributions and Suggestions thread

    Quote Originally Posted by wanderingwayne View Post
    Congratulations to the DLV team for an amazingly fast release of DLV3.0, especially considering MTW 1.2 has only been out a few days. Really like the addition of Flanders and Kiev and the additional provinces / settlements {Burgos, Bremen, etc.}

    The zip file I am linking contains the three text files needed for updated historically accurate {well, relatively accurate} names for circa 1180 A.D. DLV 3.0 Faction Leaders / Heirs / Family Members..hope I did the link right, still new at this stuff...

    http://hosted.filefront.com/wanderingwayne/
    I installed this, and Now I can't create a new game, it just goes back to the menu. What did I do wrong ?

  3. #3

    Default Re: DLV Fan Contributions and Suggestions thread

    @cromelex
    Delete the bin (string files) in the text folder and the map.rwm in the base folder
    It works fine for me

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  4. #4
    Libertus
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    Default Re: DLV Fan Contributions and Suggestions thread

    Quote Originally Posted by repman View Post
    @cromelex
    Delete the bin (string files) in the text folder and the map.rwm in the base folder
    It works fine for me

    repman
    Oh well, I knew I was doing something wrong. It lacked a readme. Anyway, I'll try it tomorrow.

    What about my suggestion ? It must be pretty simple to add.

  5. #5

    Default Re: DLV Fan Contributions and Suggestions thread

    Oh, and since I am the historical nitpicky guy, for which I offer every apology to those who aren't, I would like to mention a couple of minor possible corrections to expanded.txt for other historically nitpicky modders:

    1) It would be more accurate to change the Faction Title of the "Duchy of Milan" to "The Lombard League", since Milan never actually controlled Genoa, but was the dominant land force in the Lombard League that defeated Frederick Barbarossa in A.D. 1176

    2) By A.D. 1180 the "Fatimids" of Egypt have been overthrown and Saladin has established his "Ayyubid" dynasty. Another easy Faction Title change.

    3) Kiev was the dominant Rus state in this period. It was actually titled as a "Grand Duchy", so the Faction Leader title should be "Grand Duke". I'm not sure if the Faction Heir would be a "Prince" or a "Boyar".

    4) Novgorod was actually an independent republic during this period, having ousted their Kievan overlords. According to wikipedia "Veliky" means "The Great", which defines the city but not the state, so I would probably choose "Republic of Novgorod". Its Faction Leader was titled as the "Posodnik".

    btw, doesn anybody else get booted off this website as often as I do, especially when trying to post? Drives me nuts!!!

  6. #6

    Default Re: DLV Fan Contributions and Suggestions thread

    Hi im new to this mod and started version 3,0 plus bug fix 2 for 10 hours now (only playing grand champign)

    got some questions / suggestion :

    1) the readme said thiers sheild wall, what kind of untis have them ? (does it have a correct ability icon ?)

    2) Since atimate AI mod 1.4 (compatable with patch1.2) is out can you add that back in ? also maybe when darth battle AI or other battle AI is compat with 1.2 you can add them back ? cuase currently the champign and battle AI arent very ........normal i would say

    Exp:

    a) papel states gone war lord AGAIN...........gee that crazy war mongor old men

    b) mongols came and saw and sit there drinking beer all day.............wt.........

    3) will the trimids come eventually ? (im still in 1280 somewhere) or are they been removed ? ( i dont see them in cusom battle too or am i wrong ?)

    4) how about adding in all 4 knights order factions in game ? templer can have lands in holy land , hospitler can have malta , santiago can have a new city ion spain , tuentoic can have a holy romen empire region

    PS: they will all be vessals to thier historical masters ? like teutoic will be HRE veesal , templer can be frenchs etc etc (and even thier capital is desotyed one kinghts order HQ will be spawned in the mother countries cities ? and once the mother country takes back that land they will automaticlly give it back to the kinghts order as scripted events , but unless the knight orders are played by human players their AI will give thier newly expand land to the mother country and will never turn thier side against them as vessel)

    5) can you guys get rid of tehremaining land bridges ?

    6) pirates are too strong...........really..............

  7. #7

    Default Re: DLV Fan Contributions and Suggestions thread

    Was I the only one who liked having the garrison script work for the player in the game?

  8. #8
    hellbard's Avatar Civis
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    Default Re: DLV Fan Contributions and Suggestions thread

    no, i liked it to..

  9. #9
    Lord Finga's Avatar Decanus
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    Default Re: DLV Fan Contributions and Suggestions thread

    no, sry, i think removing the garisson script for the player was the right decision since the ai seems not be capable of leaving enough units in their settlements to defend them

    INVENTOR OF THE SettlementOccupiedScript v08 #4(SOS) for dlv 3.0
    INVENTOR OF THE ChangeCapital v2.04 for dlv 5.2

  10. #10
    chgo's Avatar Tiro
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    Default Re: DLV Fan Contributions and Suggestions thread

    hi, how about including some traits of the original medieval like eleven toes and other funny stuff ?

    edit: I am also glad garrsion script is out for player, it was nearly impossible for the ai to capture one of my cities.
    by the way it was said that dlv's next version would include the cnp mod, my question is has the dlv team dropped that idea or are they planning to bring it up ni the next version.
    Last edited by chgo; May 07, 2007 at 12:56 PM.
    Peace at home, peace in the world - Atatürk


  11. #11
    Hunter Makoy's Avatar We got 2 words for ya..
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    Default Re: DLV Fan Contributions and Suggestions thread

    i liked the garrison script, i just wish there was an option. if ur capitol with 2 units gets attacked by a full stack, then its great. but if ur capitol with 4 units gets attacked with an army of 2 units, y spend the money to get 12 more units? but im guessing there's no way to get that as an option, but if there is i think that would be the best idea, other then just taking it out for the player all together.
    Under the patronage of Lord Condormanius (12.29.08)
    "Yes, I know why the leaf is turning yellow. Its a lack of chloroform."

  12. #12

    Default Re: DLV Fan Contributions and Suggestions thread

    it's good that it's out for the player.
    we are smart enough to defend our towns. what you can't say about the ai...

  13. #13

    Default Re: DLV Fan Contributions and Suggestions thread

    Quote Originally Posted by missu View Post
    it's good that it's out for the player.
    we are smart enough to defend our towns. what you can't say about the ai...
    Agreed.

  14. #14

    Default Re: DLV Fan Contributions and Suggestions thread

    hey quintisv and verity_blues, if ya go back to post#151 you will see I already created a file set that will update the names of the Faction Leaders / Heirs / Family members to the DLV 3.0 1180 A.D. map {yeah, I have time and no kids, no home to build, and a wife who lets me play on the computer too much...hehe}

  15. #15

    Default Re: DLV Fan Contributions and Suggestions thread

    Quote Originally Posted by wanderingwayne View Post
    hey quintisv and verity_blues, if ya go back to post#151 you will see I already created a file set that will update the names of the Faction Leaders / Heirs / Family members to the DLV 3.0 1180 A.D. map {yeah, I have time and no kids, no home to build, and a wife who lets me play on the computer too much...hehe}
    Ill give it a go thanks.

  16. #16

    Default Re: DLV Fan Contributions and Suggestions thread

    @wanderingwayne

    I knew that someone had posted that already, I'd assumed that it was quintisv without looking back upon it. So it was you instead, my bad. Maybe you should start a new thread about it, like I mentioned above. If you don't know how to script it, I'm sure someone else can.

  17. #17

    Default Re: DLV Fan Contributions and Suggestions thread

    I have no idea how scriptable the missions are, so I guess this is a "Wouldn't it be cool if...?"

    Wouldn't it be cool if there was at least one scripted mission per faction?

    I've started a Venetian campaign, and coincidentally just started re-reading the Travels of Marco Polo. Short recap: The Polo brothers (Niccolo and Maffeo) set out in 1259 from Constantinople and eventually end up in the court of the Great Khan. The Great Khan (Kublai) sends them back with a request for 'learned peoples' to come teach Christianity. They waited in Acre during a vacancy between Popes, and then begin their return (with Marco) to the court of Kublai Khan in 1271.

    So... You're Venetian, and in 1259 two Venetian diplomats (should be merchants, but the mechanics are easier this way) spawn near Constantinople. The Council of Nobles suggests they make contact with the Mongols. After you accomplish this, the Council (or, if possible, the Mongols) request your return to Acre. In 1271, the Pope gives a mission to send 3 diplomats (Niccolo, Maffeo, and Marco) and two priests (who never did make it there) to again make contact with the Mongols. In 1291, you're requested to return the 3 diplomats to Venice by 1295.

    Tall order, I know. But for the very little I know about scripting missions, it seems possible:

    1. Spawn two Venetian diplomats in Constantinople region in 1259. Mission from Council to contact Mongols.
    2. If success, mission from Council to return diplomats to Acre region.
    3. Underpants gnomes.
    4. If success by 1271, spawn another Venetian diplomat (Marco) and 2 Venetian cardinals in Acre region, receive mission from Pope to contact Mongols again.
    5. If success, mission from Council to return diplomats to Venice region by 1295.

    Problems:

    1. The scripting 'thingie' (geez, it sounded like I knew what I was talking about until this part ) probably only allows for one character (ie. one diplomat). If so, condense it so only one is involved.
    2. The script breaks if there's no Mongol faction, or Mongol faction has already agreed to trade rights. (Workaround - bypass it if this happened already?)
    3. Underpants gnomes.
    4. 'Again' making contact with Mongols might be a problem.
    5. The diplomat(s) die during the missions.

    So yeah... after 6 beers, that's my suggestion. I'm sure there are other historical instances from each faction that would serve as fodder for similar missions.

    Of course, there'd have to be a payoff. For Venetians, it's all about the money and the trade rights...

    I really wish I knew more about the inner workings of M2TW. Stuff like this would make DLV even more immersive than it already is. But I don't, so instead, I'll offer to research/plan these other faction missions and just lay here prostrate and begging...

  18. #18

    Default Re: DLV Fan Contributions and Suggestions thread

    is it possible to fix the still unpassable Kerkyra island in a following version?

    i have decided to give it to byzantines because i hate this island.

  19. #19

    Default Re: DLV Fan Contributions and Suggestions thread

    Personally, I would do one of two things...

    Give the Byzantines just a little more starting ground in modern day Turkey, cause they almost always loose it to the Turks.

    or

    Create a faction to go between the Turks and Egypt, cause one of those two always becomes a enormous superpower really early. (Crusader states? why not... Some other Muslim faction? Sure...)

    Either of those two things will put more pressure southward on Egypt and keep them reasonably powerful, but not the rediculously powerful force I've had to deal with since the game came out. There is too much open ground for Egpyt and the Turks to grab without real opposition and it's a little annoying...


    And I forgot... Swabian Swordsmen and Dismounted Mailed Knights went from awesome to downright bad. (In the case of the latter, they failed to kill ANY Italian Spear Militia after climbing up ladders in seiges... very unbalanced.) I have no idea how to fix this myself so I'm putting it out there...
    Last edited by Chiron202; May 09, 2007 at 01:11 AM.

    Go Cubbies!

  20. #20

    Default Re: DLV Fan Contributions and Suggestions thread

    @wanderingwayne
    thanks for your effort...included in next DLV
    Hope you have tested it ...

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

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