TLR version 1.9 Beta 6 available
Updated March 26, 10:35 EST
Primary Download Here
Secondary Download Here
v1.9 Beta 5 Archive
Your splash screen should look like this.
There is no installer. Installer will be included in the final
This is just a simple zip file with the files in it.
Just unzip it to C:\Program Files\SEGA\Medieval II Total War
It won't overwrite your current game.
Execute it by running
C:\Program Files\SEGA\Medieval II Total War\The_Long_Road_Beta.bat
What's new in Beta 1
- Armor based Era System
- Era System for bigger walls
- Era System for gunpowder
- New Building Scheme for barracks (Option 3 from the poll)
- Portugal Map Fixes
- Improved Battle AI
- Fixed Cardinals
- Population growth lowered
- Biggest Castle at start is a Wooden Castle (Keep style)
- Biggest City is a regular stone wall city.
Whats new in Beta 2
- Fixed Building Tree
- All new Campaign AI and Diplomacy
- Only Militia has free upkeep
- Crossbowmen can fire better from walls
- Improved AI Siege Formations
- Fixes to Cavalry getting stuck on rocks
- Additional minor fixes.
Whats new in Beta 3
- Various new provinces and faction starting situations
- More difficult independent provinces
- Balanced Units!!!
- Tweaked Battle and Siege AI
- Blood, Broads, and Bastards v1.9
- Reduced number of Inquisitors
- Other minor fixes
Whats new in Beta 4
- Adjusted Moorish/Spanish/Egyptian faction starting situation
- Balanced 2 handed axe Units
- Balanced gunpowder Units
- Balanced Byzantium infantry units
- Tweaked/Balanced Pikemen
- Some corrections to the recruitment tree.
Whats new in Beta 5
- Improved Campaign AI. More field battles.
- Campaign AI Fixes. AI no longer attacks just because it has an alliance and slightly dislikes you.
- Global Reputation will normalize a bit quicker.
- Fixes to Map for accessing West Africa Coast with early ships
- Unit cost/upkeep increased
- Adjusted starting situations for Sicily, Byzantium, Venice, Spain
- Diplomats now always recruitable. Town Hall type buildings give diplomat experience.
- Pikemen have weaker secondary attacks
- Elephant crew attacks corrected and cost/upkeep adjusted
- 5 new provinces
-- 2 in Iberia
-- 1 in the British Isles
-- 1 in Italy
-- 1 in Eastern Africa
- Other minor fixes
Whats new in Beta 6
- Burrek's Knights & Knaves.
- Burrek's Early and Late Era Reskins
- Dismounted Order Knights.
- WhiteWolf's Byzantium Reskin
- New Extended East Map
- Leader Names and Faction Start Fixes
- Resource Adjustments
- A plethora of new events
- City Title Ancillaries for all regions
- Maximum number of regions
- Many fixes
Whats not in yet
- New Mercenary Units
- Military Rank System
- Peerage
- Leadership
- New Factions
Remember, I can't guarantee that the saves for this will be compatible with the final. Please give me plenty of feedback on playability, enjoyability.
Let me know if (Specifics please)
-the era system needs balancing
-diplomacy needs balancing
-recruitment needs balancing
-build tree is broken
-battle issues
-unit balance issues
-map issues
TLR Team
- Unit Balance, Building Balance, Economy Balance, AI Development, Map creation: tornnight
- City Title Artwork, Event Graphics: acegogo
- City Titles: Averroës & Lopus
- Resource Adjustments: Averroës
- Historical Events: Hissing Fauna
- Mercenary Upgrades : Admiral-Krause
- Realistic Family Names : Lopus
- Faction Starting Situations: Lopus
Contributors to The Long Road
- Big Map: Spurious
- Splash Screens, Blood Mod, Textures, Units: Burrek
- Battle AI Improvements: DarthVader
- Blood, Broads, & Bastards: Dearmad & Pnutmaster
- Byzantium Reskin: WhiteWolf
- City Title Graphics: Tokus*Maximus
- Everyone else in the forums who gave us feedback.


















