Consider adding Generals to each rebel garrison at game start, and also if possible whenever a province rebels. Initial expansion is still incredibly easy for players, even with the larger garrisons. 2 generals, or a general + 3-4 crappy units is more than enough to conquer any rebel settlement. If those settlements contained a General along with those 8-9 units defending, it'd be much harder, especially if that general had a bit of either chivalry or dread at birth.
On a similar note: Why are the mercenaries in the Balkans so cheap? Being able to recruit both infantry and archers for about 300 per unit, with plenty available, makes it far easier for factions starting in these regions to complete their initial expansion than for factions whose cheapest available mercs are in the 550 or even 850 price range.




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