I was wondering if someone could show me what digits in the export_descr_unit file effect the cost to recruit units, the upkeep of the units, and if a unit cannot be recruited until a certain year (roman legionaires) how i change that...thanks guys![]()
I was wondering if someone could show me what digits in the export_descr_unit file effect the cost to recruit units, the upkeep of the units, and if a unit cannot be recruited until a certain year (roman legionaires) how i change that...thanks guys![]()
the relevant line is stat_cost, 380 = cost to recruit, 120 = maintenance - unless you have mod that changed file that should all be explained at top of export_desrc_units file. How they are recruited is defined in export_descr_buildings.txt file, if you have something that is not available until later in campaign it probably has after the requires factions section:type desert archers sassanid
dictionary desert_archers_sassanid ; Desert Archers
category infantry
class missile
voice_type Light_1
soldier desert_archers_sassanid, 40, 0, 0.15
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_forest, can_sap
formation 1.2, 1.2, 2.4, 2.4, 2, square
stat_health 1, 0
stat_pri 7, 1, arrow, 160, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
stat_sec_attr no
stat_pri_armour 4, 6, 0, leather
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 1, 1, 0, -1
stat_mental 8, normal, trained
stat_charge_dist 60
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 380, 120, 40, 60, 380
ownership sassanids
and marian_reforms
activation of marian_reforms does not relate to set date but fulfilment of hard coded set of conditions. You can delete that requirement from the units line if you want them to be available always.
If you actually want to get unit recruitment aligned to set date, that would be difficult but could be possible through scripting, probably by adding the recruitment building on a set turn.
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thanks for your help